It's not my fault I abused smithing

Post » Wed Dec 14, 2011 6:54 pm

I just got my character to 100 smithing and am on my way to full daedric (was slightly upset that dragon plate appears to be worse than daedric?) Having done this and realizing that I have relatively little incentive (well, significantly reduced) to go dungeon crawling or just do quests hoping for loot, I see that getting to 100 smithing is probably a bad idea, and I probably won't do it on my next character (planning for an elitist, murderous she-nord who thinks something like working a forge is beneath her).

But to people who just say "smithing's OP? don't use smithing". Well, yeah, ok, I see that now. But it wasn't my fault for doing it the first time -- I mean, as a character, my goal is to try and get the best gear that I can. It feels ridiculous going to great lengths to try and come upon good weapons/gear when you know it's so much easier to just make it yourself. So, yes, much like fast travel in Oblivion, having seen that it somewhat spoils the game, I'm going to try avoiding it in the future (now that the damage is done on this character I'm probably going to go the whole 9 yards with enchantment, too). That's not to say that it isn't a mistake though, and that i'm not annoyed at beth for spending all this time making cool dungeons, etc, but apparently not spending a couple of minutes to think about the game mechanics and how they could potentially spoil the game.
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Brentleah Jeffs
 
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Post » Wed Dec 14, 2011 6:09 pm

You didn't "abuse" smithing. It's just not well gated. But yes, it is your fault for taking advantage of that. But that doesn't mean it's your fault alone. It could have stood to be gated better. And that's a design fault, too.
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Star Dunkels Macmillan
 
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Post » Wed Dec 14, 2011 11:20 pm

It's based on choice you do not have to use the best weapons. I have somebody that uses forsworn gear.
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Brooks Hardison
 
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Post » Wed Dec 14, 2011 6:42 pm

I upgraded both Smithing and Enchanting to 100. Now I'm running around with a full set of enchanted Deadric weapons and armor. Game is on Master and still kinda really easy. Only enemies giving me trouble are Draugr Overlord who for some reason, still one shout me and. Yeah, Smithing and Enchanting are kinda overpowered but crafting gear is so much fun.
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Taylah Haines
 
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Post » Wed Dec 14, 2011 4:23 pm

the problem is that smithing and enchanting level up to fast period. i only smith and enchant stuff that i find in dungeons or steal from shops or homes in order to sell it for income. by the time im level 30 im already around 90 or so in both of them. through even normal gameplay it levels up way to fast.

also, there is absolutely no reason you need to use daedric. ive beaten teh game on master difficulty using scaled armor and my orc never used anythign other than orcish armor and the game was still plenty easy enough.
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BRIANNA
 
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Post » Thu Dec 15, 2011 1:56 am

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few.

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sw1ss
 
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Post » Wed Dec 14, 2011 10:16 pm

the problem is that smithing and enchanting level up to fast period. i only smith and enchant stuff that i find in dungeons or steal from shops or homes in order to sell it for income. by the time im level 30 im already around 90 or so in both of them. through even normal gameplay it levels up way to fast.

also, there is absolutely no reason you need to use daedric. ive beaten teh game on master difficulty using scaled armor and my orc never used anythign other than orcish armor and the game was still plenty easy enough.



the difference between the armors really isn't that high, but they always want the best possible.

i also stick with the dragon armor and stay away from daedra gear, because my character is more some sort of a good guy and i think wearing something made out of daedra hearts must have something evil about it.
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Emma Louise Adams
 
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Post » Wed Dec 14, 2011 3:19 pm

They really just have to make it so you stop leveling off iron daggers and petty soul gems (for enchanting obviously). I started blacksmithing and enchanting just because I had the resources and it made me more money. Now? Now I'm a Mage in full Legendary Dragonscale with 0 cost destruction spells.

That said, I put the game to Master and I still die sometimes so at least it's not totally broken for me lol.
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Crystal Clarke
 
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Post » Thu Dec 15, 2011 12:59 am

You didn't "abuse" smithing. It's just not well gated. But yes, it is your fault for taking advantage of that.

Can you assign fault to me without recognizing that as a player I'm expected to recognize faulty game mechanics and compensate for them?

It's based on choice you do not have to use the best weapons. I have somebody that uses forsworn gear.

Well, like I said, my next character is going to choose not to mine or smith, but my first one had no reason to (ie no reason to not mine/smith). Maybe I'm not as big of a role player as you, but I don't like role playing when it goes against the game mechanics (unless, as I mentioned, I see that the game mechanics aren't good and I need to role play to compensate for that).
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Miss Hayley
 
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Post » Wed Dec 14, 2011 1:12 pm

Feeling guilty over using the mechanics in the game to become more powerful than you intended is silly. Unless you read the forums you probably didn't know what was possible unless you experimented with it and realized this.

You do still have the choice of not using the gear you created, you know. You can pretend like you have 0 smithing and enchanting, in fact. You could treat getting 100 in those skills just something you did to get a higher character level, and not to actually use them.
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Reanan-Marie Olsen
 
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Post » Thu Dec 15, 2011 12:55 am

Can you assign fault to me without recognizing that as a player I'm expected to recognize faulty game mechanics and compensate for them?
Yes. You acted. These are the consequences of the action. That's a textbook definition of fault by my understanding.
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Nicole Elocin
 
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Post » Thu Dec 15, 2011 4:43 am

Frankly I'm glad that you can make the best armor and weapons in the game and they behave like the best armor and weapons in the game.

If you don't want to be super strong, don't use THE BEST ARMOR AND WEAPONS IN THE GAME



Be who you want to be. I really do not understand the complaint. This game allows huge flexibility, don't ruin that for everyone by complaining about a lack of challenge when you are the only one in control of what you do.
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ijohnnny
 
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Post » Thu Dec 15, 2011 1:51 am

I never quite understood this, I don't mean this offensively, but genuine curiosity,

But, its not as if its hidden, what did you expect the best armour to do?

Why did you need to create something that exceeded necessity? Bringing a gun to a knifefight.

This isn't a flame, I've written so many essays in threads like this, and these things have never been answered.
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meg knight
 
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Post » Wed Dec 14, 2011 5:26 pm

Frankly I'm glad that you can make the best armor and weapons in the game and they behave like the best armor and weapons in the game.

If you don't want to be super strong, don't use THE BEST ARMOR AND WEAPONS IN THE GAME



Be who you want to be. I really do not understand the complaint. This game allows huge flexibility, don't ruin that for everyone by complaining about a lack of challenge when you are the only one in control of what you do.



Pretty much this. Also, as I've stated so many times, a fully twinked out Skyrim character is much less powerful than a fully twinked out Oblivion or Morrowind character.
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Samantha hulme
 
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Post » Thu Dec 15, 2011 12:44 am

Feeling guilty over using the mechanics in the game to become more powerful than you intended is silly. Unless you read the forums you probably didn't know what was possible unless you experimented with it and realized this.

You do still have the choice of not using the gear you created, you know. You can pretend like you have 0 smithing and enchanting, in fact. You could treat getting 100 in those skills just something you did to get a higher character level, and not to actually use them.


Having a demi-god character, while allowed by game mechanics, really demolishes your mood to continue playing. One of the incentives of RPGs is the character progression and items as you explore the game. If you can get ultimate items in the 1st 10 levels, a very large portion of the drive is going right out the window as you can now 1-2 shot everything.

Players want a challenge. Playing a game where no enemy has a chance against a player may be for some niche games but the large majority of players won't be enjoying that.

Smithing should be dependent on the character's level and not allow you to gain more skills until you are of a certain level.
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Celestine Stardust
 
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Post » Wed Dec 14, 2011 11:31 pm

I can only agree with the thread maker. It's so ridicilously overpowered.
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Roberto Gaeta
 
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Post » Thu Dec 15, 2011 12:53 am

Smithing should be dependent on the character's level and not allow you to gain more skills until you are of a certain level.
Highly disagree. No skill has that particular gate. Smithing should be no exception.
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Nick Tyler
 
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Post » Wed Dec 14, 2011 2:45 pm

I never quite understood this, I don't mean this offensively, but genuine curiosity,

But, its not as if its hidden, what did you expect the best armour to do?

Why did you need to create something that exceeded necessity? Bringing a gun to a knifefight.

This isn't a flame, I've written so many essays in threads like this, and these things have never been answered.


Because the normal reaction for gamers is to get the best thing in the game, whatever that best thing is. So if there is armor that is better than what we have now, we will try to get that. That is a normal behavior by most gamers.
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Laura Wilson
 
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Post » Wed Dec 14, 2011 4:03 pm

Smithing wasn't implemented well, imo. It makes no sense that you can simply make iron daggers all the way up to 100 skill, not to mention how quickly the skill goes up.
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megan gleeson
 
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Post » Thu Dec 15, 2011 12:40 am

I can only agree with the thread maker. It's so ridicilously overpowered.


It's not that bad. Quite frankly, even a tri-crafter has difficulty with certain enemies on Master Difficulty.

In Oblivion, I made a character with 100% Magic Resistance and 100% reflect damage. I could kill enemies by going AFK to grab a beer.
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Andres Lechuga
 
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Post » Wed Dec 14, 2011 5:53 pm

I abused smithing, i admit that. But that is only because in game, i love to feel badass. I love to be the unmatchable, super - strong guy. Not all players play for challenge. I play for experience and story, this is what i like. And nothing satisfies this feeling better than wearing full daedric. And also, full daedric armor + greatsword look incredibly good.

Play what you like and how you like. I am doing that.
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yermom
 
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Post » Wed Dec 14, 2011 11:02 pm

Because the normal reaction for gamers is to get the best thing in the game, whatever that best thing is. So if there is armor that is better than what we have now, we will try to get that. That is a normal behavior by most gamers.



Then you are missing out. You don't need a patch for your game, but maybe you do for your willpower.
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Connie Thomas
 
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Post » Wed Dec 14, 2011 12:33 pm

what bethesda did wrong in my opinion with smithing is that they should have made smaller items you smith worth less smith points toward your overall smith level instead they made everything equally pointed toward your smith level.
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lauren cleaves
 
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Post » Wed Dec 14, 2011 1:24 pm

Play what you like and how you like. I am doing that.


^^^^^^^^^^^
This. If you don't want to be a superman, don't be a superman.
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Dezzeh
 
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Post » Wed Dec 14, 2011 7:41 pm

Because the normal reaction for gamers is to get the best thing in the game


I guess I am abnormal. And I suspect I am not the only one.
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Trevi
 
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