» Sat Jan 09, 2010 8:01 am
MP is BULLSHIIIIIT
So is this thread.
All you're having is lag problems, get over it. But of course you're going to say, "I have a 1,000 MBPS connection".
And you obviously have no earthly clue as to how the spawn system for Crysis 2 works, so STFU. Go ahead, ask me, I bet you my Federal tax return I can shut you up and educate you.
In order for you to explain how it works, it would have to...you know, WORK. Which it doesnt. At all.
Game is ****.
Once again, someone who is talking BS when they don't know how something works.
There are two different types of spawn systems, Dynamic and Static.
Dynamic spawns have a specific spawn for both teams at the beginning of the match, along with randomized neutral spawns littered around the map. The beginning team spawn also switches thoughout the match.This is supposed to work to prevent spawn camping. It works like when an enemy or multiple enemies are near that spawn, you won't spawn right next to them. So when everybody is running aimlessly around the map, the spawn system has to pick the best place to spawn that person. Which is why you have enemies spawning next to each other.
Static spawns have a fixed spawn for each team at a designated place on the map, no randomized spawns. So it doesn't matter if the enemy team is sitting right on top of your spawn, you're still going to spawn there. This is where spawn camping is at it's worst. Game modes like Domination in CoD (I don't know if Crysis has this type of game mode yet) get switched from Dynamic to Static spawns if the other team holds either A and B flag or C and B flag. This is where most others have a problem with spawn camping, so it's crucial to not let the enemy team get a hold of two flags and keep them.
The Crysis franchise uses the Dynamic spawn system, as do most other online FPS like Halo, CoD and Gears of War (not a FPS).