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Post » Thu Oct 23, 2008 11:37 am

great post!

obviously i myself dont have any points of view that force others to think but i sure like to read them ;-)
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Hella Beast
 
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Post » Thu Oct 23, 2008 8:39 pm

[quote]great post!

obviously i myself dont have any points of view that force others to think but i sure like to read them ;-)[/quote] Just for the benfit of your Ego, .......... >> Yup, im still thinking about that one << :D
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Jason Wolf
 
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Post » Thu Oct 23, 2008 2:10 pm

I can play my PC naked whereas my roommates would wonder why I'm on the couch naked.

PC wins for me there.
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Jennifer May
 
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Post » Thu Oct 23, 2008 6:43 pm

[quote]I can play my PC naked whereas my roommates would wonder why I'm on the couch naked.

PC wins for me there.[/quote]you could always tell em theys a bunch of tidy skirt over the local park :D
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Emerald Dreams
 
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Post » Thu Oct 23, 2008 7:12 pm

[quote]I can play my PC naked whereas my roommates would wonder why I'm on the couch naked.

PC wins for me there.[/quote]
Besides the fact that I play on pc I was going to say something in favor to the consoles, but I really can't argue with that
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Baylea Isaacs
 
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Post » Thu Oct 23, 2008 8:50 am

Well, I think it is ridiculous for some people to say that it will look better on the consoles than on PC. I mean, come on, if it did, than why would we bother paying 4 or 5 times as much for a PC? Memory capacity alone shows the failings of the console. 256MB max console compared to a max on PC of 128GB. I don't know how console people would be able to load large custom maps. Plus there's the whole keyboard / mouse vs. controller issue. Controllers are so bad, the console games have to help with aiming.
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matt white
 
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Post » Thu Oct 23, 2008 10:31 pm

Who said it will look better on console?
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Dewayne Quattlebaum
 
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Post » Thu Oct 23, 2008 8:10 pm

[quote]Well, I think it is ridiculous for some people to say that it will look better on the consoles than on PC. I mean, come on, if it did, than why would we bother paying 4 or 5 times as much for a PC? Memory capacity alone shows the failings of the console. 256MB max console compared to a max on PC of 128GB. I don't know how console people would be able to load large custom maps. Plus there's the whole keyboard / mouse vs. controller issue. Controllers are so bad, the console games have to help with aiming.[/quote]

consoles are mainly just meant for gaming so it doesnt really need much ram even though it might need a little more but from the games ive played there seems to be big maps that it loads like farcry 2 and just cause 2 and more. and i think why they have aim assest is to help new people get used to the controls. i mean for me its easier to use a controller than a mouse and keyboard, but thats just me and a lot of you that play on pc alot probable are really used to the keyboard and mouse. :)
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Alina loves Alexandra
 
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Post » Thu Oct 23, 2008 8:00 pm

@Kuro6

The reason many Console->PC ports run poorly is because consoles are setup differently to PC, not because consoles are weak (but sure, comparatively to current PC hardware, they are).

The majority of Console->PC ports, you'll find use minimal amounts of RAM but bucket-loads of CPU power. Why? Because consoles have bucket-loads of processing power and, as you said, not a whole lot of RAM. Whereas most games developed for PC will be optimised to use tonnes of RAM and less processing power. It all comes down to pre-processed storage vs on-the-fly processing.

The major benefit of consoles is they're a uniformed piece of hardware. This allows developers one single specific setting that they can spend lots of time optimising by getting it looking and running as best as possible. Developers don't have this luxury with PC as everyone has different hardware and software which makes optimisation very hit and miss for PC. One only needs to look at the graphical difference between Forza2 and Forza3 on Xbox360 to see how much optimisation can be done in order to immensely improve graphics whilst still retaining the same hardware platform.
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Skivs
 
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Post » Thu Oct 23, 2008 3:14 pm

and that i will completly agree with you.
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Amysaurusrex
 
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Post » Fri Oct 24, 2008 12:07 am

[quote]Who said it will look better on console?[/quote]

Lol, you would be surprised what some console players think. They obviously have never owned a PC.
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gandalf
 
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Post » Thu Oct 23, 2008 11:11 pm

I am about as pro-console as they come and have yet to hear anyone claim that PC graphics are worse than a 5 year old console. I think they just cant afford a crysis playble PC and are looking forward to finally playing such a legendary game. Even if it is "Dumbed Down" for console. I have 20/12 vision and the difference between PC and console doesn't bother me at all, but thats just me.
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Gavin boyce
 
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Post » Thu Oct 23, 2008 2:02 pm

I left some free rant insight in your gamespot post, it maybe have been better suited here as this forum touches on the dynamic of console and PC gamers needing to get along. I am excited to see how much the PC community is about to learn from some of the Console Diehards.
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Rebekah Rebekah Nicole
 
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Post » Thu Oct 23, 2008 11:12 pm

I like my SNES more than my PC but that's just me. That doesn't mean one svcks and the other doesn't.
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Phillip Hamilton
 
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Post » Thu Oct 23, 2008 6:56 pm

Arguing about a stupid thing like this isn't even needed. People have their own minds, limitations and stuff. I even know some people that play on the consoles, because they can't afford a good PC.

Myself i prefer the PC because of a few things;

1. Mouse & Keyboard feel a lot better than a controller my mind.
2. Modablity
3. More and better map editors.

And the price of PC's really isn't so expensive.

I am a modder, and a mapper, myself, and i really prefer PC's because of those things.
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Johanna Van Drunick
 
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Post » Thu Oct 23, 2008 11:06 am

[quote]I can play my PC naked[/quote]

@weaver, that statement is invalid because everyone plays on their computers naked. heh
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Harinder Ghag
 
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Post » Thu Oct 23, 2008 5:58 pm

I have a 360 and enjoy playing some games on it, but the value and game play I get from a fps is far superior on my PC than the 360.

I have played Crysis Wars 641 hours since release, plus over 200 hours of map editing. This alone is over 10 times as much play time than any game I have ever played on a console dating back to Nintendo, Super Nintendo, Sega genesis, Playstation, Xbox, and my 360. In fact, if you include the hundreds of hours played in Crysis 1 mp, it might total more hours than all of my console games combined.

I have made over a dozen custom maps myself, and have played 257 custom maps in game. I have also logged several hours in custom mods such as the mech warrior mod for Crysis mp, and some of our crysis wars mods such as the new XI zombie mod.

The mouse and keyboard thing is a no brainer for me too. Gamepads are great for sports games, third person shooters, and even racing games. But the precision and the number of options with a mouse and keyboard is far superior for first person shooters and real time strategy games. I know some people get very good with game pads in shooter games, but the best of the console players could have trouble keeping up with the average crysis player because of the speed of play. This is an area I am anxious to watch because the speed of play is so much faster in crysis mp compared to most games (especially on consoles), it will be difficult for gamepads to keep up. I hope they don't slow things down to make it easier for gamepad users.
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Aliish Sheldonn
 
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Post » Thu Oct 23, 2008 4:04 pm

[quote] consoles are mainly just meant for gaming so it doesnt really need much ram even though it might need a little more but from the games ive played there seems to be big maps that it loads like farcry 2 and just cause 2 and more.[/quote]
I liked this statement because, although similar from a processing stand point, the way each component is used to deliver with a console is much different than a PC. They are becoming more similar with time but the developers are finding really creative ways to use the systems the way they are intended. It never ceases to amaze me how people forget how inventive the makers can be. Knowing the limitations makes it easier to break the ‘what works’ paradigm. FarCry2 for example has some really outstanding player created maps, and even still there are new tricks being developed by the community to make each map a better experience. The perceived ceiling isn’t so close after all. But in order to understand how the consoles continue to innovate, it is often important to shed any disposition one might have about what ‘better’ means. For some it is quantifiable. For me the best games are those whose parts can not be removed without changing the game completely. Every part has its place because that is the way it has to be. Those games don’t just excel in one area but instead stand out because they excel across the board. More power makes it easy to sweep a number of categories but there is a lot of untapped potential waiting to make its mark in areas beyond the brawn. I always get excited about the games that have a brain in the way they balance and deliver.
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Johanna Van Drunick
 
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Post » Thu Oct 23, 2008 11:38 pm

[quote] I am excited to see how much the PC community is about to learn from some of the Console Diehards.[/quote]

Heh, if only you console players knew how much you can do with a PC. Far more than gaming too. And if you really want to play a console game on PC, you can always use an emulator. I've never had any desire to do that though, so I don't know whether that is legal or not.

Crysis 2 - New York really shows the limitations of console gaming. Very linear, short draw distances, etc. Wars is so much better.

Now see, that is the one thing we can compare because of the Crysis 2 Xbox videos. Crysis PC vs. Xbox Crysis 2. To me, they look worlds different, PC blowing away the console videos. And what do you expect?
The PC can just do so much more, because it has so much more power.

All in All, I think Crytek is afraid to show us the PC video, because it will be instantly compared with Crysis and Wars video. Which will show that everything has been severely weakened and limited because of console influence.
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tiffany Royal
 
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Post » Thu Oct 23, 2008 5:15 pm

lets wait and see how it does turn out but i do agree with you that from what ive seen there definitely is a greatly shorter draw distance, but i really cant say if it is linear yet but we will.
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tegan fiamengo
 
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Post » Thu Oct 23, 2008 3:07 pm

@Kuro

Curious, do you have any consoles, which ones?
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Silencio
 
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Post » Thu Oct 23, 2008 10:30 am

[quote] I am excited to see how much the PC community is about to learn from some of the Console Diehards.[/quote]
I'm very curious as to what you mean by this. Could you please clarify? I literally do not know what you're getting at or even implying here.
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Angela Woods
 
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Post » Thu Oct 23, 2008 9:35 pm

@Enfadel - No, don't own any consoles. Only one I ever owned was an Atarti 2600 back in the early 80's. Yeah, I'm old :p

I've looked at consoles, because I do like their very low price. But the games are slightly more expensive, and I don't see any that really interest me. PC can do sooo much more than a console, which is why I pay the high cost.

I'm mostly into highly realistic flight sims, like Black Shark, and sim style FPS mods, like Infiltration. I play Crysis for the graphics, and hope some good modders from other games like Infiltration or Arma2:ACE2 will come over to the Crysis side and build some realisitic mods. Real recoil, bullet penetration, damage, flight engines and controls, vehicles, etc.
Flying a realistic Ka-50 in Wars would be awesome.
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kyle pinchen
 
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Post » Thu Oct 23, 2008 8:17 am

[quote] All in All, I think Crytek is afraid to show us the PC video, because it will be instantly compared with Crysis and Wars video. Which will show that everything has been severely weakened and limited because of console influence.[/quote]
I Agree with you that Crytek don't show us the video to avoid comparisons, because Crysis 2 isn't finished yet. But I Think Crysis 2 will look even better than Crysis 1, like many games (MW2, BFBC2, RE5,...) we will see that if you have an average PC (with videocard of course) tha games look better and run in higher resolutions
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brenden casey
 
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Post » Thu Oct 23, 2008 10:11 pm

does it really matter that it looks better then Cry1 and War? Lets be honest here, nothing beats it even today...

I am far more interested in how a lowspec machine syncs up with a highspec machine for online play. Can i still play with the same level of balance when paired with a player with a far better or worse rig then my own?

There have been a number of games in the past that gave you a significant strategic advantage by turning down all the settings. Draw distances are a nightmare for Devs because things like trees disapearing at certain distances to reveal players. I want my multiplayer balanced across machines both dependently and independently of my graphic settings.

Am I crazy? How come no one has mentioned that yet?
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Laura-Lee Gerwing
 
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