So I have started playing with the HUD opacity turned all the way down because it creates a much more cinematic and fun experience, however, this makes it so that when doing quests the objectives and quest info won't pop up at the top left of the screen. Now, for regular quests this isn't really a problem since you may know that you're getting a quest or completing one based on the music effects that get played. The real problem is that there is no sort of notification to tell you if something such as a settlement is getting attacked. If they are going to make it so that objectives don't show with HUD turned down then you would think there should at least be some sort of sound played to notify you that something is popping up as an objective. Does anyone else play this way and see this as a potential problem?