"For some reason, your skill in Small Guns make bullets more powerful. (That's not how guns work Bethesda)."
No, but it's how skill-driven RPGs work. Some funny-ish stuff, but i take Yahtzee's reviews more seriously (which i don't :hehe:).
And here we have yet another sandbox argument (Kids in a sandbox going: "My whatever is better than your whatever!"). Can't we all just get along? It's a game series, not some holy scripture! :nope:
It seems less about the games and more about the company to those that are arguing pro one or the other.
I.E "NV is better because it has some of the origanol dev's, and uses assets from VB"..
Since FO was mostly Chris Taylor's and Tim Cains baby as the progenitors of FO1, which in turn was interplay's wastleland redux.
I say theirs would be the word of Lore god not anyone elses, and as Tim Cain has mentioned in an interview he wished progress in FO not copying the old ideas.
VB has from what I've seen got only the slightest trace in NV, so by that reckoning ( which may be wrong ), even the dev's on NV wished something new than rehashing old ideas.
Against FO3.
Tim Cain as posted above felt it was more a pastiche and should have tried something new,
I reckon however old die hards still would have disowned it if not more so.
Bethesda went at that time through several processes one of which was stream lining gameplay for a more modern market, compare Morrowind and Oblivion for an example.
As we've seen over the years they're still in buisness so it worked, now they may be looking to add back the darker realism to their settings.
However we still need to see TES V for that.
Many seem more interested in looking at minor details and picking at snipits that they disagree with;
No one on the extreme ends of both sides has yet made a truely valid point.
Rather getting bogged down in one phrase or opinion within a larger post without any backing to it.
Rather like a forum of yahoos screaming
at over each other.