I'm not satisfied without hardcoe mode..

Post » Sun Nov 29, 2015 1:21 pm

I always wish there was a mode, that kept around normal difficulty but turned off essentials. I have a feeling there is not many of us that would like that, but I having to be careful with npcs.

Also would like karma back and weapon degradation. I suspect mods will give me at least a few of these. Those were things a lot of folks I remember on the boards not liking, so I'm not surprised they are out on this game.

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Dona BlackHeart
 
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Post » Sun Nov 29, 2015 5:28 pm

Ha, thanks :) I usually come off as an unfiltered, blunt a-hole so don't get confused! Also, looks like you're pretty new here so here's a fishy stick in case you haven't gotten one!

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D LOpez
 
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Post » Sun Nov 29, 2015 8:01 pm

Yes zookaloo karma.. and weapon degradation. I can't believe that karma is missing.. and for repairs to be needed weapons have to break. Also it is more realistic if one happens to break during a battle. There really is so much missing from this NEW supposedly improved version.. WHY I scream..!!
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Sarah Evason
 
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Post » Sun Nov 29, 2015 9:19 am

No, they don't mean much but they certainly are a small indicator that should at least prevent people from claiming the exact opposite is true.

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Yung Prince
 
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Post » Sun Nov 29, 2015 3:12 pm

I will give em dibs they did excellent artwork.. cute cartoons.. but that isn't why I'm back for more. I have been playing since the Atari came out..D&D is what I did as a teenager. Any game maker of this type should follow D&D dynamics as a standard. That's where the original attributes came from, ie. strength, speed yada yada. So lets learn from the past.. Add to great ideas.. I don't care who made it in the past. Skyrim is a perfect example of how to screw up a game that could have been legendary. There wasn't anything you couldn't cheat your way up the ladder on. Put a rubber band on the block button beside a crab.. come back an hour later and you're a master at blocking.. cheese. They could have done it better. That's why people have to complain early on with fallout.. lets get this one right because I have been waiting years for it. Otherwise.. I'll be playing just cause 3.
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Vicki Gunn
 
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Post » Sun Nov 29, 2015 7:40 pm

=( im sad for u, but isnt a problem for me, and like someone else point out, the hardcoe player are a small minority bc it wasnt real hardcoe.

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Glu Glu
 
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Post » Sun Nov 29, 2015 8:40 am



That or possibly a vague nod at the 'wild F.E.V.' theory.
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Robert Bindley
 
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Post » Sun Nov 29, 2015 1:26 pm

u realise that the treath of ppl complain are allways the asme and the poll number is super small when u go to places like Steam and u have 18+k ppl using the game right?

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ShOrty
 
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Post » Sun Nov 29, 2015 9:13 am

An eat and sleep simulator is hardly "hardcoe" to me.

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Nicole Elocin
 
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Post » Sun Nov 29, 2015 7:45 pm

Wellllll technically...they've made more than Bethesda if you consider Obsidian's ties to Black Isle Studio :P

but that's neither here nor there.




For many people, hardcoe Mode was fun. I'm not saying that a majority of people liked it, but it was no small amount.

On PSN, TrueTrophies tracked about 18% of it's user achieved the hardcoe trophy. PSNProfiles has it listed at 15%. That's just Playstation.

And that's also just the people who used it from start to finish. Doesn't count the players who moved towards in the middle of their gameplay.

Let's just be fair and say at the least about of 100 people, 10 liked it. How many copies were sold?

That's a big number of people who enjoyed it (through some extrapolation and guesstimation)

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Nuno Castro
 
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Post » Sun Nov 29, 2015 9:58 am

Right, lol i dont understand the use of Hard-core.

I still remember when they sell that feature on Fallout NV, and they said how they keep getting own bc they forgot to eat or drink as soon as they leave the tutorial area. =P It was sooooooooo easy to find water and food that it was stupid easy to never worries about it.

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Lisa Robb
 
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Post » Sun Nov 29, 2015 6:51 am

I'm done.. I spoke my piece. I guess the majority of players today are the run out get killed a million times multiplayer types.. hurry up and get killed.. but just a few like to sit back relax and enjoy. So ya'll hurry up and get killed.. you don't understand the concept of hardcoe.. it is too deep for a shallow mind.. those of you, know who you are.
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Jani Eayon
 
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Post » Sun Nov 29, 2015 12:39 pm

Maybe this has already been addressed elsewhere, but does Bethesda, Obsidian. or both actually own the "rights" to NV's hardcoe mode as an intellectual property? I'm wondering if this is a situation where Bethesda would have had to pay Obsidian a lot of money to reuse it in FO4.

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Liv Staff
 
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Post » Sun Nov 29, 2015 11:38 am

I am not worried about this. One of the most popular mods for New Vegas was Project Nevada which restricted your carry weight and intensified HTS needs although everything was customizable. Frostfall is the 28th most endorsed mod of all time for Skyrim that that added freezing and building campfires to stay alive which is above and beyond the typical "needs" mod. Eventually we will see something like iNeeds and Frostfall for Skyim so don't fret.

Also, don't listen to people that claim that you are in the small minority they are talking out of their asses. Frostfall in many respects is even more hands on than a simple eat and drink mod yet its one of the most popular mods of all time.

Right now I use food a ton because its superior to stimpacks in every conceivable way except for hot keying. Even then if I build up a stack of one particular food item there is nothing stopping me from simply hotkeying that.

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Tania Bunic
 
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Post » Sun Nov 29, 2015 5:40 pm

I don't need hardcoe mode personally. I set my own limitations on food,drink, sleep and stimpaks. Roleplaying those aspects works without having meters telling you to do something, i never did like that. Only thing i am wishing for is a sleeping bag or something that i can drag with me so i can sleep anywhere i want.

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Cheryl Rice
 
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Post » Sun Nov 29, 2015 10:30 am

What? hardcoe mode was so obnoxiously far from "hardcoe" anything in my mind. Define it however you want, but don't think that the people who don't want an eating and sleeping simulator are somehow below you. Harcore mode should have just been called Lifestyle mode, since there's really nothing hardcoe about it

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Dona BlackHeart
 
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Post » Sun Nov 29, 2015 6:47 am

Why do you completely ignore the ammo weight aspect of it. You seem to solely focus on just the HTS part. The ammo weight part of that absolutely did impact gameplay style. Everyone agrees that the HTS part was mostly a joke unless you use Project Nevada or another mod to actually make it worthwhile but ammo weight is probably the single best aspect of it. I am currently running around with hundreds of rounds of different types and it weight nothing. I can become overcumbered if I pick up one to many wonderglues but 10,000 fusion cells or .50 caliber rounds....no problem.

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Anthony Rand
 
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Post » Sun Nov 29, 2015 8:22 am

Because that's what most people focus on when they complain about the loss of hardcoe mode? I agree that ammo weight should be in and adds to a "hardcoe" feeling. I just don't comment on it most of the time because that's not what's being discussed. And like you said, HTS was mostly a joke in vanilla NV so why berate the developer for axing it. You want one thing out of the 4-5 things hardcoe did. So you don't really want hardcoe back, you just want ammo weight and maybe other things? We're actually in agreeance then. I'd like to see ammo weight return along with a number of health changes to a real hardcoe mode.

But when it comes down to it, I'll give up the "hardcoe mode" from NV if it means I'm forced to play this Sims eat and sleep simulator. Having said that I'm sure mods will come up with interesting and useful modes that blow away what NV offered

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Kari Depp
 
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Post » Sun Nov 29, 2015 6:15 pm

I want all of them back and I also want radiation to be more of a factor. I was seriously disappointed in the storms as I didn't even have to take cover or anything unlke in the STALKER games. You are right in that most people do focus on HTS I was just wondering why you dismissed NV hardcoe mode entirely.

The reason I want food moved to hunger and thirst is that right now even on Hard and Very Hard I am running around with tons of food that I use instead of stimpaks. I still want food to have a purpose, just not a cheap and plentiful substitute for stimpaks. At the very least the healing food does needs to be seriously nerfed a ton. A couple of mole rat sandwiches and I am back to full health and and I have over 60 mole rat steaks in my inventory right now because they are everywhere. If they did that I could live withough any needs. I still want a radiation mod like Frostfall though.

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Gavin boyce
 
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Post » Sun Nov 29, 2015 4:06 pm

I'm actually shocked at how much I enjoy radiation being a real factor in this versus previous games. I wasn't expecting much from the storms but they seem well done, if not a little underpowered. But I've also found I still get rads while under cover anyway so maybe not that underpowered to me. I wasn't dismissing NV hardcoe entirely, but as it was I'd rather not have it than have it. Sure, I'd like everyone to have the option but I'd have chosen to not use it every time if it were identical to NVs. Liking one feature out of 5 is not enought to make me want to use something however.

I do think food could be balanced more as you're right it can just be an easy replacement for stimpaks.

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Alex Blacke
 
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