You're in a very small minority, but don't worry, soon there will be mods to make the game as "hardcoe" as you want.
"dedicated fallout fans"? heh? New vegas was the ONLY game to have that, and that is only because it was not made by Bethesda, who have no intensest in putting in so much work for a system only a minoirty will play.
you would expect that in a survival game... And Fallout NV was popular?
not anymore, and Bethesda has never had such a feature in any of their TES games, so why expect them to have it in their fallout games?
Given how much food heals... and how cheaper and easier it can be to acquire then say stimpacks. Chances are you'll be eating and drinking on a regular basis just so you won't die from gunshot wounds.
Only one of which had food and drink needs
It is not, not has it ever been marketed or classified as a survival game. If that were the case we'd have far fewer guns and ammo. Our carrying capacity would be realistic and we'd only have main weapon, sidearm and a small melee to "survive" with. It's not a survival game
Actually, memory served me right - http://fallout.wikia.com/wiki/Food- food has been in every single FO game. That said, it only ever had a prominent use in FNV.
This was suggested before, but instead of hunger, thirst, and fatigue meters, I'd rather they double down/add on buffs for each. You do have the well rested mechanic, but it's really not strong enough to make a difference. For easier modes, it wouldn't be all that necessary, but on latter difficulties it should be balanced so that it makes fights a bit easier.
Rested - You feel well rested and ready for action! Gain 50 AP.
Full - You feel strong and well nourished. Gain 30 lbs of carry weight and you deal 10% more damage.
Hydrated - You're well hydrated and your body is in a happy state of equilibrium! Gain 10 DR and 15 rads resistance.
Satisfied - Having all your needs met (rested, full, and hydrated), you can focused on the task at hand without worry. Gain 30% more XP.
Yes, many dedicated fans were disappointed. There are several threads in this forum with similar complain already. "Survival difficulty" is not really survival, just other name for more hard then very hard
I like this, it incentivizes eating/drinking/sleeping rather than making it a mandatory thing. RND in Skyrim was fun at first but quickly became a game of spamming bowls of soup - it became more of a hindrance.
So many threads about this and so many people asking for it, a poll that was over 70% for wanting hardcoe mode and then comments like "you are a small minority". /facepalm
For you. I loved it in all my playthroughs. Can't play a character without it in fact.
Personally, I'd prefer realistic penalties instead :/
And certainly to each their own. That said, if you go the penalty route, you almost assuredly have to relegate it to a separate mode/choice. You have to "opt-in" essentially. By going the reward route, you could include it in the base game and people can either use it or not without worry of being handicapped - but definitely giving an edge to taking advantage of it. Players on harder modes could then view it as another layer of min/maxing their character for fights.
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Basically what I'm suggesting is to make the buffs so rewarding that you feel nerf'ed without them if you constantly take advantage of them. However, players who don't care or bother with it won't notice a difference and nobody has to opt-in or out of it.
Eh I'd much rather have mods do a hardcoe mode, because they would do a better job of implementing them.