And when they do make sense. They do make, sense.
I guess that's sorted then. Fallout in it's current state is missing sensible and dynamic numerical wizardry. Which is a shame, because it deserves alot more depth.
Not all great games are best sellers, and not all best sellers are great games. Some are both, some are neither. In my opinion, Fallout 3 is so popular because its developer likes to play it safe. Companies like this seem to have no faith in their fanbase whatsoever. Everything is just painted over and trivialised, because there's a greater chance the majority will accept it, without the game in question being very groundbreaking, or such an evolution of its roots, so much as a complete uprooting and replanting.
But I suppose in today's mainstream market, loyalty is hard to establish when fans are so easy to please. But then it is the developers responsibility to have confidence in themselves and their market.
Oh, I think Beth's fanbase generally likes Fallout. BIS's old fanbase, maybe not so much, but BIS didn't make the game. Beth made this game to appeal to THEIR fanbase first, and maybe, at the same time, capture a bit of the old BIS followers.
So it looks like Beth did exactly what you call them to do: They developed a game to the tastes of their fans, they dramatically expanded the box in terms of the normal type of game they make (TES, and there are a set of TES fans who dislike FO3, hence the risk), and the apparent financial success of the game tends to indicate that they have substantial confidence in themselves and their market. Confidence is further demonstrated in releasing a string of again, apparently successful, DLCs designed to appeal tho, again, the BETH FANBASE.