How exactly does Fallout 3 offer you more ways to play the game differently than Fallout 1 and 2?
You can't seriously claim that Fallout and Fallout 2 were linear and offered less ways of finishing every problem than FO3. Have you even played them?
1) Why do consequences determine roleplaying, So me wanting to roleplay as abraham Lincoln and kill every one in the wastes is wrong?
Please, explain, I always though and believed that playing a RPG meant customizing the actions and your characters personality instead of following the set-game-character. I was under the impression that this meant doing a role you wanted to. Consequences are fun but It's somehow fun to enjoy doing something that would would never be able to do in any other atmosphere?
2) I meant that Fallout 3 lets you expiernce the game-world more then the others, I didn't mean to imply that Fallouts were linear, only the RPGs of that generation. outside of missions, the origionals didnn't allow an large amount of game-world variation, missions were great but you couldn't just simply decide to travel the wastes for hundreds of game hours for days straight with not apparent objective, just searching every area and simply standing on a hill listening to the sound of the wind as you look out across the beautiful graphically-amazing wasteland. Outside of missions I could never bring myself to enoying the wastes when in Fallout 3 I could do it for hundreds of hours.
3) No, im not trying to imply there linear-mission wise, but there limited in gameplay when missions run out, after leveling and the non-linear, fun missions there isnt much to do in a random-generated world, I just could never enjoy playing them after those ran out.
I love them all, but im simply trying to comunicate that I don't think an overly complicated SPECIAL system would fit in a game-were your choices and actions determine your character more then stats.
Even if it were less successful than F3 is now, it certainly wouldn't be a failure. The Fallout fanbase is just too big and loyal for that to happen. And I'm sure I can speak for many when I say that the fact that F3 is now so popular is of no advantage to the most original fanbase, since it will probably only mean that the series will get further and further away from what we liked about it in the first place.
I have never stated Bethesda has made a better SPECIAL system, actually I think the opposite, but I dont think special determines your character as much as your actions in Fallout 3, its not the origionals, it a different game with a different system, SPECIAL of Black Isles can't fit into a game where actions determine more then stats.
And I never meant to imply that Fallout 3 is better because it sold more, only that a turn-based game wouldn't have, it would have survived, I would have played it, but it wouldn't have sold as much, does this mean turn-based are worse, no, only the game-market doesn't want these games anymore, it was only logical that Bethesda change Fallout to something they knew how to do and it has become hugely succesful becasue of it, has it vastly outsold ther origionals, yes, is it a better game, no, are the origionals better, no, are each there own game, yes. Has Fallout 3 revitalized a dieing francish, yes, If you can truly, deep down inside, agrue that had Interplay taken Fallout to the grave with it, that Fallout would still be alive in 5 years instead of the huge amount of fans now flocking to it, I will happily declare that Fallout 3 is the worst game every, but as long asd Fallout 3 has saved one of the greatest game series of american RPGs and games in general, then it certainly fits into the Fallout series.