Complete auto blocking makes me focus on my attacks more. I really like how this mechanic works in Jedi Knight games. There are levels of defense skill in Jedi Knight, so you get better at deflecting attacks and it is an action game. A very good one.
Well yes Jedi Knight was awesome but it dot have shields, did you play Dark Messiah it has active active and passive shield blocks, parry weapon and weapon clench thats sometimes happen in combat without of any special input from player, all such features can be done in Skyrim also.
The absurdity of blocking and still taking damage drives me mad. If it is all about staggering, recoil and recover times then it is good for me.
Well not all strikes can be blocked there must be difference between strike of weak mage and strike of robust warrior as well difference in blocking, before there was only one state successful block, now can be three or more so combat will be more interesting for example:
successful block when parameters of actor are greater then parameters of enemy, strike completely negated in small cost of fatigue 100% damage was blocked, slightly damaged durability (this also help to make block skill less grinding since it can rain from amount damage what was blocked, durability decrease and fatigue usage so to continue train block will need to find more powerful enemies and not train block to 100 from rat strikes.
block with bad consequences when both actor and enemy have equal parameters or enemy moderately stronger then actor then blocking will have consequences more fatigue used, there is chance of stagger from strike, enemy have chance to open block so need draw shield again 100% damage was blocked but more damage to fatigue, durability damaged at normal rate.
and fail at block when strike too powerful to become blocked and absorbed consequences will be push and drop actor to ground, disarm shield, do great amount of damage to fatigue and durability of shield, not all damage to health will be absorbed bu shield, example nord berserker with great axe, giant club strike, dragon strike. 50% damage was blocked great usage of fatigue big damage to durability.
Shields that explode... Awesome. Deformed shields that drop out of our hands, shield bashing finishing moves... Super. But I still don't see the need for a block skill, I hope we get enough perks to justify it as a skill. But I'm still against armor skills. You can throw your shield like a disc or
skateboard on it but really what can you do with an armor?
Well block skill can affect more then only shields and train from parry also, in such cases there can be added automatic Clench into combat and need to charge power attack and enough skills to break it, since there is no kick to thats and without shield bash thats also will more depend on various parameters, as well there can be old block perks from Oblivion but also already confirmed magic blocks, about armor well I'd like to see the Battlemage training perks thats decrease spell effectiveness penalty from wearing armor what must initially be large (perk require some levels in magic schools),
decreased movement speed penalty from equipment weight, encumbrance limit increase, decrease of sneak penalty from equipment weight(require some levels in sneak, penalty is large so no sneaking around in fullplate iron armor) decrease fatigue usage from equipment weight, more durable armor (can require some levels in smithing), bonus to protection.
... :huh: ?
Ofcourse stamina should be consumed when blocking, and the amount of it consumed would depend on shield quality and block skill. Durability shouldn't effect how much it blocks, unless it is nearly broken, around 30% durability left.
Well best way to decide shield quality its protection to durability ratio (and it weight to decide speed of shield draw), they are represent material of shield so in such cases such ratio can be used versus durability and damage ratio of weapon, so better weapons will not only do more damage to durability of shield but also increase fatigue usage on blocking them, so for example leather shield will not provide much protection versus daedric axe as steel one and chance thats next enemy strike will open blocking protection is increased.