Not sure how I feel about "timed blocking"

Post » Tue Jun 01, 2010 7:57 pm

Not sure how I feel about the game having a "timed" blocking feature, where I time my blocks to the opponents swings.

Are they going to telegraph when their going to strike, or do I have be able to read their minds?

How is this suppose to work when facing more then one baddie at a time?

Also whats to stop the computer from cheating? That is blocking every time I'm about to make a swing, but not being able to know when their going to make theirs.
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Tue Jun 01, 2010 9:51 pm

I actually want an auto-block option. Or just don't have a block skill, that would be a waste of skill when it has to be all physics and about player control.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Tue Jun 01, 2010 11:58 pm

I understand your point, but timed blocking adds a much needed 'realism' factor to TES's combat system which became quite monotonous in Oblivion. I feel like if you put the time into the game, then you'll get used to it...even with more than one enemy at a time. It actually makes combat a challenge, and (hopefully) fun.

And as for the possibility of cheating? They wouldn't do that...that's cheating :tongue:
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Tue Jun 01, 2010 9:38 pm

It's like the reload mechanic in Gears of War.
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Tue Jun 01, 2010 6:28 pm

It was pretty easy to see when the enemy attacked, especially the power attacks in Oblivion, doubt it will be different in Skyrim...
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Wed Jun 02, 2010 2:29 am

Would you like a sword that swings for you too?
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Tue Jun 01, 2010 4:06 pm

I actually want an auto-block option. Or just don't have a block skill, that would be a waste of skill when it has to be all physics and about player control.


Then go for a spell that stuns or staggers or flings your enemies in one hand (or makes them run away in fear) and slash-em while they're down or running or paralyzed with something sharp in the other. No timing needed - just two fists full of mayhem. You also have dragon shouts - some of which can be used to toss farmers around http://www.youtube.com/watch?v=llCJg5LiKo8. I'm just glad that they are giving more options besides blocking to defend yourself against foes armed with shovels, rakes, brooms, hoes or cries of mercy. Here's to hoping they get the balance and variety of spells right - if they do I'm probably going for the first TES character that will actually play like the "spellsword" class description made it sound.

Otherwise I'm going to think outside the box and travel in bursts of speed-potion and healing-potion fueled brave strategic retreats through the wilderness.
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Tue Jun 01, 2010 3:51 pm

I actually want an auto-block option. Or just don't have a block skill, that would be a waste of skill when it has to be all physics and about player control.

Yeah me too. In fact why should we have to do anything? like why doesn't the game play itself? Player control in a video game is soo overrated :rolleyes:
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Wed Jun 02, 2010 5:13 am

timed blocking is a much needed improvement. it works just fine in warband. the best system would be where you could hold your shield up to protect yourself and it would absorb some of the shock but if you timed it just right you could deflect the attackers strike and leave them open for a counter attack. if i have to choose between timed blocking and just holding your shield button up forever then ill go with timed blocking.
User avatar
zoe
 
Posts: 3298
Joined: Sun Nov 12, 2006 1:09 pm

Post » Tue Jun 01, 2010 6:21 pm

I agree, no block skill if its purely based on timing.


Because you could have a really good skill at actually performing the block, but if your in-game block skill didnt add up, you would still svck.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Tue Jun 01, 2010 8:12 pm

Would you like a sword that swings for you too?


This.

No more hand-holding.

Block skill would increase the amount of damage absorption your successful block does.

Also, since it has been said to be like the GoW reload system then a perfectly timed block is not the only way to block, it'd just the most effective. I imagine it will stun your opponent more if you manage to pull off a perfectly-timed block.
User avatar
Jah Allen
 
Posts: 3444
Joined: Wed Jan 24, 2007 2:09 am

Post » Wed Jun 02, 2010 6:06 am

timed blocking is a much needed improvement. it works just fine in warband. the best system would be where you could hold your shield up to protect yourself and it would absorb some of the shock but if you timed it just right you could deflect the attackers strike and leave them open for a counter attack. if i have to choose between timed blocking and just holding your shield button up forever then ill go with timed blocking.

This is pretty much how I feel toward it. It does alot more for keeping the players attention in combat if they have to pay attention to the combat instead of just holding it up until the opponent staggers and then slashing; rinse and repeat.

Auto blocking is meh, it could work as a passive skill like armor but that was better suited for when everything was dice-rolls. I think it fits better for it to be controlled by the player same as everything else and it is pretty dull to just slash slash slash at everything and occasionally your shield pops up to block. It just makes combat more interesting with timed blocking which is pretty much what their intention was.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Tue Jun 01, 2010 6:22 pm

C'mon man. In real combat, you would have to time blocks. What is your problem with this?
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Wed Jun 02, 2010 6:16 am

I see the concern here, but I think it's going to be a needed risk to break the monotony of oblivion style combat.

Personally, I would prefer to see a directional blocking system and multiple types of shields. You can just hold up block if you want to but you have to meet an enemy attack where it's heading. The larger shield you have the less you have to worry about this, and it is up to the enemy to find an viable opening. Of course, the smaller shields you have the more active you have to be, but they're lighter and easier they are to use.

I like this as it's closer to reality and adds to the tactical nature or variation in combat, but I don't know how hard directional blocking is to implement.
User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Tue Jun 01, 2010 7:30 pm

timed blocking is a much needed improvement. it works just fine in warband. the best system would be where you could hold your shield up to protect yourself and it would absorb some of the shock but if you timed it just right you could deflect the attackers strike and leave them open for a counter attack. if i have to choose between timed blocking and just holding your shield button up forever then ill go with timed blocking.



Block skill would increase the amount of damage absorption your successful block does.

Also, since it has been said to be like the GoW reload system then a perfectly timed block is not the only way to block, it'd just the most effective. I imagine it will stun your opponent more if you manage to pull off a perfectly-timed block.


Well I suppose that could work, will see how well they do with it. I would like to know how this would effect weapon blocks, would it be like a Soul Calibur guard impact where your opponent would be open to counters? Also I'm not crazy about autoblock, and I liked how Oblivion handled blocking by getting the player more involved.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Wed Jun 02, 2010 7:21 am

I don't get what you're complaining about. It was this way in Oblivion too. If you had a shield out, you wouldn't block until you actually pulled the left trigger.
So...yeah? What's the problem? Same thing as OB. Adds realism.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Tue Jun 01, 2010 7:29 pm

It makes obvious sense to me to have this in. Your enemy "telegraphs" to you that hes going to swing by building up his swing, its like when a baseball player wields a bat, the bat has to go backwards before it goes forward. And if I keep holding my shield up, waiting for the enemy to attack, I can only hope that he'd swing for a part of me that isnt shielded lol
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Wed Jun 02, 2010 5:11 am

I don't get what you're complaining about. It was this way in Oblivion too. If you had a shield out, you wouldn't block until you actually pulled the left trigger.
So...yeah? What's the problem? Same thing as OB. Adds realism.


In oblivion you held down the block button to block. In Skyrim it sounds like you have to push the button as your opponent is attacking to do a timed block, that is you have to time your blocks to your opponents attacks.

And I have no complaints about the way Oblivion did things, I actually liked it. I'm just not sure how the timed thing is going to work is all.

I'm not saying I completely hate the idea of a timed block, I play a lot of fighting games. I'm just concerned on how there going to implement it.

C'mon man. In real combat, you would have to time blocks. What is your problem with this?


In real life you can't carry 500 lbs on your back or wield spells.

Also in real combat, you get these things called defensive wounds, because your hands and feet aren't really designed to punch and kick people with.

Also in real life, your going to be spending some time recovering from you wounds or can't getting them patched up, you can't just go to an inn or rest in a corner and have all your wounds magically healed in 8 hours.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Wed Jun 02, 2010 6:46 am

Not sure how I feel about the game having a "timed" blocking feature, where I time my blocks to the opponents swings.

Are they going to telegraph when their going to strike, or do I have be able to read their minds?

How is this suppose to work when facing more then one baddie at a time?

Also whats to stop the computer from cheating? That is blocking every time I'm about to make a swing, but not being able to know when their going to make theirs.

we NEED timed blocking. oblivion was a simple technique: block until enemy hits, then hit twice, then repeat. it was like runescape in a way.
it took no skill or variety.
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Tue Jun 01, 2010 7:34 pm

Ok, so judging from the info you just provided (which is speculation), the only difference is instead of holding down the block button until they attack, you block WHEN they attack..? How is that not better? Thats more realistic. Realism = good. Either way, it still involves YOU blocking instead of a dice roll doing it. That's stupid. As much as I love Morrowind, I'm glad we've moved past dice roll combat.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Tue Jun 01, 2010 3:55 pm

Are they going to telegraph when their going to strike, or do I have be able to read their minds?


Read their minds? not exactly, more like predicting what their next move might be, that's what makes a great warrior great, being able to read the opponents next move. From what we have been told the combat system seems to be more gladiatorial and you'll probably need to be able to read your opponent and predict what their next move is going to be, whether to block or attack is up to you, one will be the correct decision and the other one will be wrong. It seems they are trying to make combat more realistic and having timed blocks is one way they are trying to accomplish it, is it going to be perfect? well nothing's perfect so not likely, but it is defiantly an improvement over Oblivion where you could just hold the block button and wait until they swing at you which takes almost no skill.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Wed Jun 02, 2010 7:44 am

I actually like the timed-blocking. its makes combat a lot more realistic. In real melee combat, you can't just hold your shield up all day and expect to block all the blows that are coming in, you HAVE to time your blocks so you can asorb most of the impact. It was all about being strategic; because if you blocked too early, the impact itself could fracture or even break your arm. If you blocked too late............ well lets not think about that.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Tue Jun 01, 2010 8:41 pm

ah it will certainly make blocking more challenging i welcome this change
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Wed Jun 02, 2010 4:07 am

Timed Blocking is stupid, it should be like Oblivions blocking. I didn't see anything wrong with it and changing any form of it is a bad idea. I will wait and see but I'm not happy about timed blocking.
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Wed Jun 02, 2010 12:18 am

In real life you can't carry 500 lbs on your back or wield spells.

Also in real combat, you get these things called defensive wounds, because your hands and feet aren't really designed to punch and kick people with.

Also in real life, your going to be spending some time recovering from you wounds or can't getting them patched up, you can't just go to an inn or rest in a corner and have all your wounds magically healed in 8 hours.

That would be crossing the line realism at the cost of gameplay which is why we can do those things without consequence. Timed blocking isn't really, it's just to help make the combat more visceral and less dull because you have to pay attention to your opponent actions rather than just holding up your shield until your opponent staggered slash a few times rinse and repeat, ala oblivion. It worked yeah but it wasn't all that fun, it was repetitive and dull.

Basically it just doesn't make it as easy as possible. I'm alright with that.
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Next

Return to V - Skyrim