Hi!
So, I've been away from this modding scene for, well, awhile. My last stable morrowind install was a monitor and a videocard ago, and just doesn't run anymore. I don't even recall what I need to do to change the in-game resolution, so I started again over the past week.
Here's my load order:
Active Mods
001 Morrowind.esm
002 Tribunal.esm
003 Bloodmoon.esm
004 Texture Fix - Bloodmoon 1.1.esm
005 Morrowind Patch 1.6.5 Beta (BTB Edit).esm
006 Texture Fix 2.0.esm
007 MCA.esm
008 Poorly Placed Object Fix 1.2.esm
009 H.E.L.L.U.V.A._Merchant_Containers.esm
010 Morrowind Advanced.esm
011 adamantiumarmor.esp
012 Siege at Firemoth.esp
013 master_index.esp
014 Teleport_plugin_The Undead Dungeons.esp
015 The Undead Dungeons.esp
016 Qwert's House of 6 Pains.esp
017 Qwert's Dwemer Graveyard.esp
018 Qwert's House of Madness (2).esp
019 Aard_Vetooch_20.esp
020 PSsorticon.esp
021 SirLuthor-Tools.esp
022 Unique Banners and Signs.esp
023 Better Bodies.esp
024 pcc_undead_vetooch_10.esp
025 pcc_more_undead_vetooch.esp
026 Windows Glow.esp
027 Key Replacer Trib & BM.esp
028 JEB_muffin_fix.esp
029 Barabus' fireplaces 2.esp
030 Windows Glow - Tribunal Eng.esp
031 AtmosphericSoundEffects-3.0-Tribunal.esp
032 DXM_masterindex_journalfix.esp
033 Windows Glow - Bloodmoon Eng.esp
034 Windows Glow - Raven Rock Eng.esp
035 Creatures.esp
036 ExcellentMagicSounds.esp
037 Better Clothes Complete (BTB Edit).esp
038 horationpcenhanced12-bm.esp
039 npce_mwse_patch.esp
040 BetterClothes_Patch.esp
041 Starfires NPC Additions ver-1.11.esp
042 almalexia armor.esp
043 Psy_UniqueDremora_T.esp
044 Improved Bartering.esp
045 Antares' Big Mod 7.3.esp
046 WA_Signy_Signposts(!).ESP
047 Better Skulls.ESP
048 pcc_lob_knaarus_option.esp
049 pcc_lob_xindaz_option.esp
050 Psy_VGR_Armour.esp
051 pcc_lob_shephli_66.esp
052 Morrowind Crafting 2-1.esp
053 Morrowind Crafting Equipment.esp
054 MA_snowprincetomb_v3.esp
055 Vurt's Grazelands Trees.esp
056 Decorator+ (Balanced).esp
057 abotWindowsGlow.esp
058 Statue Replacer - Normal.esp
059 Arn_DungeonTunnels.esp
060 bones.esp
061 Shieldfx.esp
062 pcc_thoogera_30.esp
063 pcc_thoogera_lob_07.esp
064 pcc_thoogera_knaarus_07.esp
065 pcc_thoogera_esmer_03.esp
066 Golden Gold.esp
067 New Voices.esp
068 Scatter Mod.esp
069 Sleepers, Awake!.esp
070 guarskin_drum_replacer.esp
071 EcoAdjCrime (Tresspass Edit).esp
072 EcoAdjMerchantSkills (Disposition Edit).esp
073 True_Lights_And_Darkness_1.0-NoDaylight.esp
074 Clean MCFC_1.0.esp
075 imperial chain fix.esp
076 Bloated Caves.esp
077 Graphic Herbalism.esp
078 GH MC Patch.esp
079 GCDLean204STD.esp
080 GCDRestorePotionsFix.esp
081 Murderous Dreams_Safe.esp
082 Unique Jewelry and Accessories.esp
083 Area Effect Projectiles.esp
084 Book Jackets - Bloodmoon.esp
085 Sorting Urns.esp
086 NewBlood_MwTbBm1.1.esp
087 Scrolls and SoulGems 1.1.esp
088 Neo's Unique Creatures.esp
089 BetterClothesForTB.esp
090 correctUV Ore Replacer 1.0.esp
091 UF_HortRobeF001.esp
092 Vurt's BC Tree Replacer II.esp
093 BTB - Alchemy.esp
094 BTB - Spells.esp
095 New Bodies - Clean.esp
096 Female Armor - Complete.esp
097 OTR_Coast_Variety.esp
098 Better Weapons and Armors.esp
099 STA_guides_replacer.esp
100 Better_Sounds.esp
101 MW Containers Animated.esp
102 mel_teleportPlugin_1_3.esp
103 GCDOver60LevelSpeedup.esp
104 Hold it - replacer.esp
105 Hold it - SF npc addon.esp
106 H.E.L.L.U.V.A. Handy Holdables.esp
107 Spirit's MGSO Daedric Armor Fixes.esp
108 BTB - Character.esp
109 Golden Gold Patch v1.0.esp
110 Welcome to the Arena! v5.5.esp
111 Book Jackets - Morrowind.esp
112 MW_Adv_Required (BTB Edit).esp
113 mel_teleportPlugin_1_3_Patches.esp
114 The Neverhalls.esp
115 sm_ForgottenHalls.esp
116 Book Jackets - Tribunal.esp
117 BTB - Settings (Alternate).esp
118 HELLUVA Balanced BTB.esp
119 HELLUVA Balanced Creatures Addon.esp
120 Creatures Merged Objects Fix.esp //Not sure if it needs to be in spot 121 or 120
121 multipatch.esp //via Fixit
http:/ /imgur .com/97 ArBiI is the list of scripts I have running in my most recent save, from enchanted editor.
As you can see, I started with MSGO 3.0, added GCD, and GenMod mods, then added HELLUVA and then BTB Game Improvements, improved bartering, and the Crime and Disposition edits from econ adjusted. I modified BTB GI to allow me to create my own spells and enchant stuff again, at a higher cost and risk of failure, and a recharge rate of .005, which I may need to adjust downward some more. Also Training now costs 5x instead of 2x. Also made it so merchant money only respawns once a day rather than once and hour, but as I'm level 7 and have never had more than 300 gold in ten hours of gameplay, it's not been an issue. hahaha Bartering enhanced makes it so the merchants have between 200-4k gold, so I may need to tune that down.
Stability is roughly 2-3 hours, on a HD4850 and Corei7 940 @3Ghz, w/6Gb of RAM. Morrowind In-Game shadows turned off, as they were causing many crashes. You would not believe the confusion I had as MSGO has an 'in-game' tab as well. MSGO set to a custom position between mid and high range computer. I get 15-25fps outdoors, and 60 indoors. Capped at 60.
So what I'm looking for is the following:
Is there a way to decrease the frequency of HELLUVA drops into the container and merchant loot lists? I don't want to break the economy upwards. It's not been an issue yet, but I don't want it to be one, especially as I've got the GenMod dungeons to explore. Btw, whoever made that one area look like the spider tunnels and underground fortress from Dark Messiah of Might and Magic? EPIC. EP-IC!
Is there a way for me not to be accused of murder when attacking and killing an antagonistic summoned creature in town? (With changed racial abilities from GI, and MPP's 'let people use their zero cost abilities thingee', and everyone getting ancestor spirit, generally the first minute of battle is me vs 8 ancestor spirits, then tonnes of diseases, then death. In town, I run, run away! lol)
What's the easiest way to alter the creature lists in the GenMod dungeons to include MonstersXI? Or do they already? I've seen loot from HELLUVA in there, but I don't know. /me shrugs.
Rarely I get some messages like 'use the r key to ready magic', when working within menus like enchanting or the inventory screen. Mildly disconcerting, but I don't know if it's a problem.
Lastly, npcenhanced sometimes seems to make npcs get stuck/not move, but that's a known issue.
Anything else I buggered up when doing this? Anything else that I should have that I forgot? Did I post this in the wrong place? Inquiring minds want to know!
Oh, and I know that I get the merchants selling some *blah items, those are hold only.
Same with some randomized spell merchants selling NPC spells. I Just don't buy them, mkay?
(inb4 turn your Virus scanner off)
(inb4 BTB telling me to disable all the reenabling of enchanting as I just broke the economy again. :-p)
(inb4 me asking BTB to make alchemy fixes for Morrowind Crafting)