I have never used a Mod Manager before, not for Morrowind or Oblivion. Now it seems that I have to and the installation guide on FWE's site assumes that I know how things work.
Please follow the install instructions carefully:
1. Download FWE and save it to your harddrive.
1. Download FWE and save it to your harddrive.
.. but never mind the fact there are three different files?
- FWE_Master_Release_6-0_-_Part_1-2671
- FWE_Master_Release_6-0_-_Part_2-2671
- FWE_6-03a_HOTFIX_PATCH-2761
Sure, ok. Nothing in the documentation tells me if the hotfix is included in the Master Release, or if the hotfix is only needed if you're upgrading from an older build. I threw my lucky dice and decided that it was not included! Moving on.
2. Ensure that FOMM and FOSE (Fallout Script Extender) are up-to-date and properly installed.
Trickier than I thought it would be, but done.
3. Launch FOMM and choose the "package manager" option.
You got it!
4. Select the "Add New" option and browse to and select the Full Package file you downloaded. Once you have selected the file, it may take a few minutes to build the FOMOD package.
Uh.. what button is that? Okay, there's a few possibilities there, but nothing overly obvious. Let's check out 'Add FOMod' instead. New window!
...
But there are three files, like I mentioned in the beginning? And apparently I can click on all of them? The installation guide mentions 'the file' so I'm assuming I'm not doing this right. Fine, let's start with part one.
...
Oh wait, I can do this for all of them. And now.. the second one is suddenly called.. Part 2 Assets? The installation guide doesn't mention anything about any assets. This can't be right. Maybe the archives are supposed to be extracted first before I do anything with FOMOD? But then I just get a bunch of normal mod files and such, nothing specific. Err.. I don't like this, this is too confusing. I need help! =/
(Parts I didn't get to: )
5. Once the FWE package shows up in the list of packages, activate it.
6. Adjust the load order (see load order section below) of loaded mods according to the suggested load order guide (below) in FOMM (or another load-order tool).
7. Be sure to enable both the FO3 Wanderers Edition - Main File.esm and FO3 Wanderers Edition - Main File.esp file, as well as any of the DLC support files.
8. Turn on any desired optional files as well.
9. You will need to install + launch "Archive Invalidation Invalidated" or use the version included in FOMM or another utility.
10. Launch fallout via FOSE (using FOMM or running the FOSE launcher directly).
6. Adjust the load order (see load order section below) of loaded mods according to the suggested load order guide (below) in FOMM (or another load-order tool).
7. Be sure to enable both the FO3 Wanderers Edition - Main File.esm and FO3 Wanderers Edition - Main File.esp file, as well as any of the DLC support files.
8. Turn on any desired optional files as well.
9. You will need to install + launch "Archive Invalidation Invalidated" or use the version included in FOMM or another utility.
10. Launch fallout via FOSE (using FOMM or running the FOSE launcher directly).