DX 11 is not used fully... right now.

Post » Wed Mar 30, 2011 5:55 am

What amazes me most is how Skyrim seems to have so darn much content and stuff in the game, compared to other games, and still look decent. It definitely doesn't look amazing, but it looks decent I think. I'll be able to live with that without a doubt when I play Skyrim, because there will be so many things to do. But could Skyrim look a lot better, compared to other games? Yes.

I'm still hoping for Skyrim to look a bit better before release, since we all know Bethesda apparently does a lot graphics stuff pretty late (unless that was a lie to keep us "cool" :P).

Well for PC at least, there will be high resolution textures, AA and AAA that will make a huge improvement in making the game look much sharper and more detailed. Considering BGS is still implementing in a lot of content, the game will still likely improve in terms of visuals once the game is more or less complete.
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Lizbeth Ruiz
 
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Post » Wed Mar 30, 2011 11:07 am

False.


Considering they can completely replace the skyrim.exe and any other files in the game folder with a patch there's no reason that would be false. Obviously if they only release a patch for the .esp/esm then they can't do everything.
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sunny lovett
 
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Post » Wed Mar 30, 2011 2:05 am

This uses DX 9c

http://www.youtube.com/watch?v=xg_j2mrkFjo&NR=1
http://www.youtube.com/watch?v=DOLtRZyvgSo&feature=related

And DX 11 games still dont look this good.
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Susan
 
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Post » Wed Mar 30, 2011 9:34 am

This uses DX 9c

http://www.youtube.com/watch?v=xg_j2mrkFjo&NR=1

And DX 11 games still dont look this good.

I think it's like this: "A game doesn't need DX 11 features to look incredibly stunning, just very well done on what it uses. Crysis 2 is like that. Looks incredibly good.
But all that takes a lot of time. I'm guessing DX 11 features would be an easier way to get incredible looks. I'm far far from sure though, as I'm not a DX developer... lol. :)"
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Emily Graham
 
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Post » Wed Mar 30, 2011 5:56 am

Crysis 2 will have a DX11 patch.

http://www.mycrysis.com/forums/viewtopic.php?f=40&t=22276

PS. Bethesda's new engine doesn't have to be closed, at least partially. It's their own engine now, they can release some open source libraries of renderer to develop shaders and graphics. So, I'm optimistic.
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Spooky Angel
 
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Post » Wed Mar 30, 2011 5:17 am

Crysis 2 sux. From what I hear.
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Rachell Katherine
 
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Post » Tue Mar 29, 2011 8:39 pm

Crysis 2 sux. From what I hear.

This thread isn't about Crysis 2 being good or not good. If you think it sux then you should at least play it first.
Start your own "Crysis 2 sux" thread and see how far it goes before it's closed down by mods.
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Bonnie Clyde
 
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Post » Wed Mar 30, 2011 10:46 am

http://www.youtube.com/watch?v=kKHbtxmybmc&feature=fvwrel

This is a DX9 feature, but allmost no games use it, except STALKER and Gothic 4. This feature was used in that big texture mod for Oblivion, but he could have done a better job on the textures.

This uses DX9

http://www.youtube.com/watch?v=QlrgRiTLN8Q

No other game comes close.
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Eileen Müller
 
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Post » Wed Mar 30, 2011 3:22 am

I know you're lying man... without even having played F: NV :P

Oops, big mistake. It is Dragon age II that had a mod for tesselation.
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maria Dwyer
 
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Post » Wed Mar 30, 2011 5:10 am

Parallex mapping the DX9 equivalent to DX11 tessellation (dumbed down in a nutshell) the difference is that the use of DX11 tessellation in comparison with parallex i sa more efficient rendering.
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Zach Hunter
 
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Post » Wed Mar 30, 2011 5:16 am

We got DX11, Im happy with that. tbh I was one of the people moaning and complaining about it before we knew it was confirmed. I dont need tessellation or all the goodies that dx11 provides, the fact that we are getting something satisfies me. I will be playing BF3 for the latest and greatest graphics.

Sure it would be nice for ALL the extras, but im not going to open a present and then complain it wasnt barbie but barbies little baby girl that I got.
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lolly13
 
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Post » Wed Mar 30, 2011 1:01 am

Poll now added in memory of http://www.gamesas.com/index.php?/topic/1181447-do-you-want-dx11-for-skyrim/

Confusing note: I read some other articles today. Some said DX 11 wasn't included at all. Probably some misleading info I think. As far as we know, DX 11 is included, but just for performance and for future BGS games. We got that from the IGN article.
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phil walsh
 
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Post » Tue Mar 29, 2011 10:11 pm

What Todd said in that article is exactly what many of us decided was going to happen, isn't it?

As for adding it in in the future, I really hope that they do take the time to patch it in. As hlvr already mentioned, it'd take way too much time and effort for modders to write whole new dx11 shaders for the game. It'd be much faster and much (most likely) more stable if Bethesda did it themselves.
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Justin
 
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Post » Wed Mar 30, 2011 10:48 am

YES!
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Pat RiMsey
 
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Post » Wed Mar 30, 2011 11:17 am

I just want to make something very clear here about DX 11 and modders taking use of it:

I've spoken to one of the creators/contributors of OBGE (Oblivion Graphics Extender). He said that it will take years for a Skyrim Graphics Extender to come out. To implement DX features in a closed-source engine is VERY hard. You can't implement it normally. First, only very very very few people know how. Second, only even fewer people actually have the time and urge to spend so much time doing this. Third, modders are forced to "hack" DX features in. It's a whole lot harder for modders than for developers to implement DX features.

Do not expect a Skyrim Graphics Extender to come for a long long long time. Say, several years. Or don't expect a Skyrim Graphics Extender to come at all. Timeslip is the modder who is responsible for creating the foundations of both OBGE and MGE. I'm not sure what he/she is doing right now, but if it's someone who's good at creating these utilities, it's him/her. Shademe could also help, as he's been developing a lot of the OBGE.
Don't ever expect modders to add tessellation btw. Something like that would require immense amounts of works for a modder. It's not as easy as pressing on/off on a button.

In short: Don't expect modders to take use of DX 11 features. Most likely will never ever happen. And if it does happen, expect it to take many years.


What if the features and the ability to implement them were coded into the game engine but simply no assets were being used ingame.

Thats the issue is the game needs to be built with dx10.1/11 from the ground up to fully utilize it (LIKE BF3), and it even if they include the ability to mod it in the game without using 3rd party tools you'll have a huge amount of work ahead of you.

Also protip: crysis 2 runs well because of low rez textures, lack of physics, smaller scale, ect and so on has nothing to do with optimizations it's simply less of game technically vs crysis 1, considering what the cryengine 3 can do it's kinda sad of how scaled down the PC version is from what it could've been. Sadly crysis 1 still remains the benchmark for PC gaming rigs that is until bf3 comes out, that and metro2033.
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Laura Mclean
 
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Post » Tue Mar 29, 2011 9:00 pm

I just want to make something very clear here about DX 11 and modders taking use of it:

I've spoken to one of the creators/contributors of OBGE (Oblivion Graphics Extender). He said that it will take years for a Skyrim Graphics Extender to come out. To implement DX features in a closed-source engine is VERY hard. You can't implement it normally. First, only very very very few people know how. Second, only even fewer people actually have the time and urge to spend so much time doing this. Third, modders are forced to "hack" DX features in. It's a whole lot harder for modders than for developers to implement DX features.

Do not expect a Skyrim Graphics Extender to come for a long long long time. Say, several years. Or don't expect a Skyrim Graphics Extender to come at all. Timeslip is the modder who is responsible for creating the foundations of both OBGE and MGE. I'm not sure what he/she is doing right now, but if it's someone who's good at creating these utilities, it's him/her. Shademe could also help, as he's been developing a lot of the OBGE.
Don't ever expect modders to add tessellation btw. Something like that would require immense amounts of works for a modder. It's not as easy as pressing on/off on a button.

In short: Don't expect modders to take use of DX 11 features. Most likely will never ever happen. And if it does happen, expect it to take many years.

I would make a bet it will happen, just like MW could not have distant land would never happen.
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Becky Palmer
 
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Post » Wed Mar 30, 2011 7:03 am

They should do it but they won't. They always left the bulk of the work to modders, anyway.
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Katy Hogben
 
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Post » Wed Mar 30, 2011 5:29 am

What if the features and the ability to implement them were coded into the game engine but simply no assets were being used ingame.


The features and ability are not there. They said the game is using DX9 shaders. For modders to put things like tessellation into the game or other DX11 features, it would need a set of DX11 shaders. Modders would be forced to write those shaders themselves first.
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Marine x
 
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Post » Tue Mar 29, 2011 10:01 pm

What if the features and the ability to implement them were coded into the game engine but simply no assets were being used ingame.

That would be dumb.
A comparison: it's like if a car-making company would be keeping the keys in the car, starting the car, but not driving and then give it out to the public. The car-making company might as well drive the car themself. It would still also be tough to find someone who can drive the car properly in the public. Not everybody got a driver's licesne. This comparison assumes the goal is for the car to be driven, just driven.

In reality as well: Developers very rarely have open-source engines that they just simply give out. Engines are worth a lot of money and only companies like Google keep things "open" because that's their thing. And as said before, if they really implement it, they might as well use it.
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Nicole Elocin
 
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Post » Tue Mar 29, 2011 10:44 pm

The features and ability are not there. They said the game is using DX9 shaders. For modders to put things like tessellation into the game or other DX11 features, it would need a set of DX11 shaders. Modders would be forced to write those shaders themselves first.


I'm saying if they do add in dx11 to the game engine just cause and leave the work of actual asset implementation to the modders, via patch the developers could implement DX11 shaders but we would have to implement the features.

Like i said in another thread Bethesda wants to bring pc mods over to the console, well we do the work of creating the mods and thus are rewarded with a full dx11 patch.
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An Lor
 
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Post » Tue Mar 29, 2011 8:40 pm

Thanks for copying my poll answers hlvr after the mods took down my thread you brought it back up thanks for the favour.
Hell yes, is my answer incase you were wondering.:)
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The Time Car
 
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Post » Wed Mar 30, 2011 5:54 am

This quote from Todd makes total sense when you consider it in the context of his other interviews.


I specifically asked whether Skyrim would have DX11, hi res textures, etc. for the Game Informer podcast interview and was lucky enough to have it selected.

Todd's response was that all of those things are evaluated at a later stage in the process.

“We get performance gains out of [DirectX 11], versus an older version, and there are specifics that [DirectX 11] does like tessellation and that kind of stuff; we aren’t taking advantage of that right now,” the Skyrim director told Ausgamers.

“But that doesn’t mean we won’t in the future, we just aren’t right now.”


Clearly, they have now reached that evaluation stage.

They have created a Skyrim build with DX11 and an older build without DX11 and "there are specifics that [the DX11 build] does..." that aren't being taken advantage of in the earlier build, and they are still evaluating whether to implement DX11 in the final release version.
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Captian Caveman
 
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Post » Tue Mar 29, 2011 10:50 pm

This quote from Todd makes total sense when you consider it in the context of his other interviews.


I specifically asked whether Skyrim would have DX11, hi res textures, etc. for the Game Informer podcast interview and was lucky enough to have it selected.

Todd's response was that all of those things are evaluated at a later stage in the process.



Clearly, they have now reached that evaluation stage.

They have created a Skyrim build with DX11 and an older build without DX11 and "there are specifics that [the DX11 build] does..." that aren't being taken advantage of in the earlier build, and they are still evaluating whether to implement DX11 in the final release version.

I think the question is, by "we just aren’t right now.” does he mean, SR or in later games? I dont think we'll ever know till SR is released.
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Brittany Abner
 
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Post » Wed Mar 30, 2011 6:10 am

This quote from Todd makes total sense when you consider it in the context of his other interviews.


I specifically asked whether Skyrim would have DX11, hi res textures, etc. for the Game Informer podcast interview and was lucky enough to have it selected.

Todd's response was that all of those things are evaluated at a later stage in the process.



Clearly, they have now reached that evaluation stage.

They have created a Skyrim build with DX11 and an older build without DX11 and "there are specifics that [the DX11 build] does..." that aren't being taken advantage of in the earlier build, and they are still evaluating whether to implement DX11 in the final release version.


I think we are going through a bit of mental gymnastics to reach that conclusion, but I hope you are right. :cookie:
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STEVI INQUE
 
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Post » Wed Mar 30, 2011 12:20 am

Thanks for copying my poll answers hlvr after the mods took down my thread you brought it back up thanks for the favour.
Hell yes, is my answer incase you were wondering.:)

Np, that was my answer too :P

I think it's important for Skyrim to take use of this and make it look better. It would be great for marketing and it would really bring up Skyrim to the ranking of the best-looking games of 2011 and in the near future. Imo it already looks kinda outdated compared to other games. It looks decent/OK, but definitely not amazing in my eyes, if you compare it to other games.

DX 11 features wouldn't be completely necessarily though. As stated before, a game can look absolutely incredible with DX 9, if it's used well. So if just more time was used itself on making Skyrim looking better, I'd be happy. Graphics really add to immersion and believability, which is something Skyrim would benefit a lot from.

I think the question is, by "we just aren’t right now.” does he mean, SR or in later games? I dont think we'll ever know till SR is released.

Yeah that was my question in the OP as well. It will be a mystery that we can hope for to be like BootySweat said, but we will never know until Skyrim is released or until we get more info or things to look at later on a PC version.
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clelia vega
 
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