DX 11 is not used fully... right now.

Post » Wed Mar 30, 2011 11:36 am

So, Todd has apparently commented on what he previously said about DX 11 not being taken advantage of, and all platforms looking equal. I'm not sure if this is old, or if you've heard from it before, but I thought I could post it anyway.

http://www.vg247.com/2011/04/20/skyrim-may-implement-full-directx-11-feature-set/

Does this mean that DX 11 might be used more fully in the future Skyrim, or in the future of BGS's next game?

Discuss!

Imo: DX 11 features would benefit marketing a lot. Graphics sell games. It also makes the strengthens the immersion, and make the game more believable. The game looks pretty OK right now, but certainly nothing special. It could look a whole lot better. Tessellation is a difficult thing to add though. I'd first like Bethesda to start with DX 11 shaders.

Edit: Poll now added.
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Javaun Thompson
 
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Post » Wed Mar 30, 2011 1:05 am

AFAIK, possibilities for the use of DX11 will be there for PC, so it will be there for Modders.
But it won t be taken in account for Skyrim, all platform will equally display slow and limited DX9.
IF TES VI is UP, and console accept DX 11 at this time you will see it in TES VI, if not, forget it.
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C.L.U.T.C.H
 
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Post » Tue Mar 29, 2011 11:46 pm

Yeah, I'm not sure how to interpret that "clarification," I mostly get the impression that he's walking a fine line as to not upset anyone from any platform camp while toning down (potential) criticism. Referring to the next game would be seriously misleading, so I doubt that's it, but it may be something more along the lines of a patch, as has been discussed for certain other games.
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Add Meeh
 
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Post » Tue Mar 29, 2011 8:44 pm


Does this mean that DX 11 might be used more fully in the future Skyrim, or in the future of BGS's next game?



I assume he is talking about future games. Kinda sad really.
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Kaley X
 
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Post » Wed Mar 30, 2011 6:02 am

AFAIK, possibilities for the use of DX11 will be there for PC, so it will be there for Modders.
But it won t be taken in account for Skyrim, all platform will equally display slow and limited DX9.
IF TES VI is UP, and console accept DX 11 at this time you will see it in TES VI, if not, forget it.

I just want to make something very clear here about DX 11 and modders taking use of it:

I've spoken to one of the creators/contributors of OBGE (Oblivion Graphics Extender). He said that it will take years for a Skyrim Graphics Extender to come out. To implement DX features in a closed-source engine is VERY hard. You can't implement it normally. First, only very very very few people know how. Second, only even fewer people actually have the time and urge to spend so much time doing this. Third, modders are forced to "hack" DX features in. It's a whole lot harder for modders than for developers to implement DX features.

Do not expect a Skyrim Graphics Extender to come for a long long long time. Say, several years. Or don't expect a Skyrim Graphics Extender to come at all. Timeslip is the modder who is responsible for creating the foundations of both OBGE and MGE. I'm not sure what he/she is doing right now, but if it's someone who's good at creating these utilities, it's him/her. Shademe could also help, as he's been developing a lot of the OBGE.
Don't ever expect modders to add tessellation btw. Something like that would require immense amounts of works for a modder. It's not as easy as pressing on/off on a button.

In short: Don't expect modders to take use of DX 11 features. Most likely will never ever happen. And if it does happen, expect it to take many years.
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Quick draw II
 
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Post » Wed Mar 30, 2011 12:04 am

The guys from Crysis and Creative Assemly are still busy with implementing Direct X11 after the game got released.
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Shiarra Curtis
 
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Post » Wed Mar 30, 2011 9:34 am

I hope Bethesda will make a graphics extending patch and release it later, if they don't have enough time to include dx11 features in vanilla. Tesselation looks awesome!
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Wane Peters
 
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Post » Wed Mar 30, 2011 6:55 am

IF TES VI is UP, and console accept DX 11 at this time you will see it in TES VI, if not, forget it.


And of course PC's will be on DX15, if they are even still using DX by then. :confused:
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Rach B
 
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Post » Wed Mar 30, 2011 6:11 am

The guys from Crysis and Creative Assemly are still busy with implementing Direct X11 after the game got released.

I heard that Crysis 2 wouldn't get DX 11 at all and it was just some Internet myth/rumour.
http://www.bit-tech.net/news/gaming/2011/03/29/crytek-we-didn-t-confirm-crysis-2-dx11-patc/1

A game doesn't need DX 11 features to look incredibly stunning, just very well done on what it uses. Crysis 2 is like that. Looks incredibly good.
But all that takes a lot of time. I'm guessing DX 11 features would be an easier way to get incredible looks. I'm far far from sure though, as I'm not a DX developer... lol. :)
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Dale Johnson
 
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Post » Tue Mar 29, 2011 8:27 pm

I wouldn't even expect full DX11 compatibility with Skyrim. It would take far too much time and effort, and BGS has better things to do with their time, like make expansions or start working on Fallout 4. We won't see a fully capable DX11 game until the next generation from BGS (probably Fallout 4 first).

DX11 has the capacity to completely revolutionize how games look. If we actually had tessellation in Skyrim, the detail alone would be increased substantially. Due to the polygon count that would increase on close objects, that alone would make the game look incredible. Again though, it would take far too long, as that would have been something BGS should have done at the beginning of development, however they have console gamers and PC gamers without DX11 to consider.
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jadie kell
 
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Post » Wed Mar 30, 2011 8:25 am

I heard that Crysis 2 wouldn't get DX 11 at all and it was just some Internet myth/rumour.
http://www.bit-tech.net/news/gaming/2011/03/29/crytek-we-didn-t-confirm-crysis-2-dx11-patc/1

A game doesn't need DX 11 features to look incredibly stunning, just very well done on what it uses. Crysis 2 is like that. Looks incredibly good.
But all that takes a lot of time. I'm guessing DX 11 features would be an easier way to get incredible looks. I'm far far from sure though, as I'm not a DX developer... lol. :)



Ok thanks for clearing that up. I thought i read somewhere that the guys from Crysis were working on one...oh well :)
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Alycia Leann grace
 
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Post » Tue Mar 29, 2011 9:49 pm

I don't think these thinks just can be added in patches...
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[ becca ]
 
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Post » Wed Mar 30, 2011 12:04 pm

How awesome would it be for them to be like, : Skyrim, out on 11/11/11 with DX:11. Guess its too many 11s to ask for.
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chirsty aggas
 
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Post » Wed Mar 30, 2011 6:53 am

I don't think these thinks just can be added in patches...

Sure they can, a patch can do anything. It's still a lot of work, but only as much as it would have been to put it in anyway.
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IM NOT EASY
 
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Post » Tue Mar 29, 2011 8:20 pm

How awesome would it be for them to be like, : Skyrim, out on 11/11/11 with DX:11. Guess its too many 11s to ask for.

Skyrim will have some DX11 features. It just will not have anything that is truly mind-blowing, such as DX11 shaders and tessellation. Those two things alone would give a substantial makeover to the game. However, that process takes a lot of time and effort, and those who have DX11 cards are a minority at this point, as BGS needs to cater to the majority (consoles and those without DX11).
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Bitter End
 
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Post » Wed Mar 30, 2011 2:48 am

I don't think these thinks just can be added in patches...

They can. They have the engine at their disposal and can add anything whenever they want. It's just that it takes time so I doubt that it would be added as a patch. I'd really like it to be added though. Would definitely help Skyrim keep up with other new games like Crysis 2 and BF 3 in terms of graphics. Both of those games basically "jump" on Skyrim so far. Compare the graphics of Skyrim with those games and Skyrim look outdated already, sadly.

Those are different games though and spend more money on making the game look incredible, obviously. Each company has different priorities of how to manage their budget. I'm hoping Skyrim will look better than right now, because right now it looks mediocre according to me. But at the same time I don't want other things to be crippled because of that. It's a tough situation and I honestly can't say what I would do if I were Todd.
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Theodore Walling
 
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Post » Wed Mar 30, 2011 7:01 am

It's just good business/marketing sense.

The number of people who will be playing Skyrim on a DX11 compatible machine is too small a minority to put those kinds of features in.

We won't see this largely change on these kinds of games until the next generation consoles come out.

I wouldn't be surprised to see some DX11 features patched in with an expansion two years after Skyrim releases. It makes sense to get the developers/artists used to the technology.
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Lynne Hinton
 
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Post » Tue Mar 29, 2011 10:03 pm

It's just good business/marketing sense.

The number of people who will be playing Skyrim on a DX11 compatible machine is too small a minority to put those kinds of features in.

We won't see this largely change on these kinds of games until the next generation consoles come out.

I wouldn't be surprised to see some DX11 features patched in with an expansion two years after Skyrim releases. It makes sense to get the developers/artists used to the technology.


Sadly, this sounds about right. But from all that weve heard about Screenshots not doing justice, I think we will be in for a surprize. And that trailer (in places liek running through the woods) didnt look half bad, not to mention it was on x360.
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Sun of Sammy
 
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Post » Wed Mar 30, 2011 6:38 am

Skyrim will have some DX11 features. It just will not have anything that is truly mind-blowing, such as DX11 shaders and tessellation. Those two things alone would give a substantial makeover to the game. However, that process takes a lot of time and effort, and those who have DX11 cards are a minority at this point, as BGS needs to cater to the majority (consoles and those without DX11).

Not really sure what DX 11 features Skyrim would take us of so far. Pretty sure it's nothing. Perhaps DoF blur effect.
All Todd mentioned was the performance benefit after all.
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Hayley O'Gara
 
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Post » Wed Mar 30, 2011 5:10 am

Sure they can, a patch can do anything. It's still a lot of work, but only as much as it would have been to put it in anyway.

False.
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RUby DIaz
 
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Post » Wed Mar 30, 2011 7:42 am

They can. They have the engine at their disposal and can add anything whenever they want. It's just that it takes time so I doubt that it would be added as a patch. I'd really like it to be added though. Would definitely help Skyrim keep up with other new games like Crysis 2 and BF 3 in terms of graphics. Both of those games basically "jump" on Skyrim so far. Compare the graphics of Skyrim with those games and Skyrim look outdated already, sadly.

Those are different games though and spend more money on making the game look incredible, obviously. Each company has different priorities of how to manage their budget. I'm hoping Skyrim will look better than right now, because right now it looks mediocre according to me. But at the same time I don't want other things to be crippled because of that. It's a tough situation and I honestly can't say what I would do if I were Todd.

Crysis 2 is a step back graphically to Crysis + Warhead. Not a surprise though, considering Crytek had to cater to consoles this time around (money talks).

Battlefield 3 and The Witcher 2 will likely be the most impressive games graphically, as they are being made best on the PC. Especially Battlefield 3, as it is taking the most advantage of DX11. The only clear downside is those who still have XP won't be able to play, and consoles will clearly be an inferior port in comparison to the PC (but then again so was BF2).

To be quite honest though, Skyrim is by far one of the most detailed games I have ever seen in DX9, and that's how it looks on console. If BGS can make Skyrim look that fantastic on outdated hardware, just imagine the possibilities of what they could do in the future. They could easily crush their competitors, again the majority of the community needs to be considered though.
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Karen anwyn Green
 
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Post » Wed Mar 30, 2011 3:17 am

Fallout: New Vegas for example has a mod that adds tessaltion, it was released in like 1 a 2 months after the release.
So it IS possible.
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Adrian Powers
 
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Post » Wed Mar 30, 2011 6:01 am

I really hope (along with most PC users) they release a dx11 patch for skyrim on the pc, with tesselation, advance lighting shading textures etc.. Shogun and crysis 2 will and it will be eons better.
Todd if your reading this, give us what the fans want :)
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Ria dell
 
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Post » Wed Mar 30, 2011 4:56 am

Crysis 2 is a step back graphically to Crysis + Warhead. Not a surprise though, considering Crytek had to cater to consoles this time around (money talks).

Battlefield 3 and The Witcher 2 will likely be the most impressive games graphically, as they are being made best on the PC. Especially Battlefield 3, as it is taking the most advantage of DX11. The only clear downside is those who still have XP won't be able to play, and consoles will clearly be an inferior port in comparison to the PC (but then again so was BF2).

To be quite honest though, Skyrim is by far one of the most detailed games I have ever seen in DX9, and that's how it looks on console. If BGS can make Skyrim look that fantastic on outdated hardware, just imagine the possibilities of what they could do in the future. They could easily crush their competitors, again the majority of the community needs to be considered though.

What amazes me most is how Skyrim seems to have so darn much content and stuff in the game, compared to other games, and still look decent. It definitely doesn't look amazing, but it looks decent I think. I'll be able to live with that without a doubt when I play Skyrim, because there will be so many things to do. But could Skyrim look a lot better, compared to other games? Yes.

I'm still hoping for Skyrim to look a bit better before release, since we all know Bethesda apparently does a lot graphics stuff pretty late (unless that was a lie to keep us "cool" :P).
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Tiff Clark
 
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Post » Tue Mar 29, 2011 9:26 pm

Fallout: New Vegas for example has a mod that adds tessaltion, it was released in like 1 a 2 months after the release.
So it IS possible.

I know you're lying man... without even having played F: NV :P
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Mimi BC
 
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