Not very realistic

Post » Sun Jan 10, 2016 2:16 pm

A lot of things are not realistic about the game such as....

- Companions not dying after being fatally wounded.

- The ability for a single person to take on an entire group of enemies alone or with said companion.

- A single shot that gets through armor more or less can cause severe enough injuries to take a person out of a fight.

- Cooking food to get rid of radiation... ummm... that's not how radiation works.

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Catherine N
 
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Post » Sun Jan 10, 2016 11:54 pm

Radiation change everything, only war, war never changes.

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Nick Jase Mason
 
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Post » Sun Jan 10, 2016 11:57 am

Yeah, but when a game takes a turn from RPG to FPS, it'd be nice if other aspects followed.

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MARLON JOHNSON
 
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Post » Sun Jan 10, 2016 11:17 am

Because a game about nuclear fallout causing things like ghouls and super mutants to arise is clearly all about the realism. ;)

Really though, I get that this isn't even realistic within the fantasy world, but that's just how this game scales difficulty. If you play it on easy those things would be dropping like flies and you'd be complaining about how easy it was...so personally, I don't let it bother me.

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Rob Smith
 
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Post » Sun Jan 10, 2016 1:56 pm

Fallout is many things, but realistic has never been one of them.

New to the franchise I take it?

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Chantelle Walker
 
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Post » Sun Jan 10, 2016 10:13 am

or how about eating food to almost instantly heal. Yeah that works in the real world.

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Michelle davies
 
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Post » Sun Jan 10, 2016 10:37 am

Some People dont understand that we talk about "authentic" Shooting Damage. In many Forums they just focused on the word realism like we see here. You misslead the Topic when you make Comparisoin with the scrap-building Function or whatelse. There is no doubt that the Survival Bulletsponge is just stupid. Like no HUD are in many hardcoe Mode Games an Ability to make the Game harder, more realistic/authentic. The Weapondamage is the most important thing in a FPS. When an Enemy using the same Weapon like youand he have the same Level like you, shouldnt be the Damage outcome the same? The only Problem you got in Survial is just getting enough Bullets to fight. The first Deathclaw you meet in Concord needs over 1000 Bullets. Is this fun? No, a possibilty would be here to make it less bulletsponge but also giving it a higher speed and reaction. The Bullet sponge is just the easiest way for bethesda. i mean this is the onyl change for the harder difficults. you need many more bullets whiel the enemy needs less. I dont talk about food or drinking, i dont care much about this, but there are many more thigns to make the difficult level mroe authentic as to shoot with paper. there is absolutley no creativity in that point.

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Farrah Lee
 
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Post » Sun Jan 10, 2016 4:13 pm

Stop grandstanding folks. He clearly means that gunshot damage numbers is not realistic.

And that is why mods will rule over the bullet sponge idea that Beth always gives us. I used one back in the Fallout 3 days that changed the damage to two head shots or 3 body shots meant death for both the character and the enemy. Man that was a fun game!

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Trevi
 
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Post » Sun Jan 10, 2016 11:18 am

I don't get this comment, I don't see how enemies taking more than one bullet negates the need for decent mechanics. So are you saying that it may as well not have good mechanics? Or only games with one hit kills for everything need good controls?

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Eliza Potter
 
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Post » Sun Jan 10, 2016 3:48 pm

I'm sorry, if you believe there is nothing between "one bullet" and "bulletsponge", I can't explain anything.

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Tarka
 
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Post » Sun Jan 10, 2016 11:37 pm

I know where you're coming from. Its why I don't play on very hard or survival even though I like the challenge. Its just implausible that someone could take so much punishment.

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Nick Jase Mason
 
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Post » Sun Jan 10, 2016 7:43 pm

I don't need the difference between them explained and that isn't my point and you know it.

You cannot answer my pertinent question because you don't have an answer. :P

I just don't see why you would say that enemies soaking up bullets means the controls don't need to be good, it seems silly to me is all.

As for things being 'bulletsponges', it happens, there is a video of a mad Elephant on a rampage in a city center somewhere, about 8 guys were shooting it with Rifles, they must have shot it 40-50 times before it started to go down, so 'bulletsponges' are not even un-realistic (as long as it's a Behemoth or Mirelurk Queen or something bug like that), it's perfectly fee-sable that they would be able to take a beating, as far as hard NPCs go yeah some of them are stupidly hard but it's an RPG, that's what RPGs are like, I think more people would be annoyed if the named raiders and such were pushovers. In Skyrim you can slash people's throats multiple times and they will still be alive and well enough to slash you back, or blow them up with a fireball only for them to be absolutely fine, RPGs like this will never have realistic combat, that's the way they are made.

I have survived the odd mini-nuke in my time in the commonwealth, pretty sure that is more unrealistic.

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xxLindsAffec
 
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Post » Sun Jan 10, 2016 1:46 pm

What's the point of being a monster if you can't take a nuke to the face every once in a while?

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JaNnatul Naimah
 
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Post » Sun Jan 10, 2016 11:26 am

Maybe you should learn to get your point across by saying what you really mean then.

Like all other people that are annoyed by this, I have. It's called satisfaction.

Well, good thing nobody is saying that. I understand that someone who argues like you wouldn't see the difference between "this makes improved shooting mechanics unnecessary" and "this defeats the point of improved shooting mechanics", but I can't help you with that, sorry. I don't like when people put things I've never said my mouth.

Totally, and I'd say power-armoured enemies are a good example of how to do it well (ish) - although RAGE did it much better still.

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Céline Rémy
 
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Post » Sun Jan 10, 2016 4:27 pm

^ wasn't trying to put words into your mouth. :(

I don't think that it defeats the point of good mechanics, to me it makes them just as relevant.

I'm having a hard time thinking of RPGs that don't have enemies like that.

It's like Mass Effect, you can shoot some people in the head a dozen times and they will still have health left, I never really think of it as a bad thing it's just the kind of game that it is.

Lots of people would complain if there weren't enemies like that in the game. They just can't please everyone in that regard I suppose.

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Helen Quill
 
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Post » Sun Jan 10, 2016 8:53 pm

Even on easy mode the mobs become bullet sponges. At lvl 81 today I kept getting 1 shot by a legendary assaultron in a tower on easy. Took like 30 blasts from top end exploding combat shotgun to it. It would release this freaking xmen Cyclops beam from its head that would kill you instantly. I was raging so hard I would of punched a midget since I died like 6x.

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Justin Bywater
 
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Post » Sun Jan 10, 2016 8:29 pm

Deus Ex comes to mind. It's hard to come up with some examples as there are very few of these uh... first person action RPG shooters.

I don't know why would do that :P . The rare bosses probably have to be bulletspongy, of course. But yeah, can't please everyone, that's for sure.

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Esther Fernandez
 
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Post » Sun Jan 10, 2016 1:27 pm

Eh, not necessarily. Different perks; different defences; it's an enemy mob, not a player character; etc.

But if you believe PenGun, he's 1-2 shotting everything in Survival. So perks/build/gear/skill/etc apparently makes a big difference in whether it's "bulletsponge" or not.

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Heather Dawson
 
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Post » Sun Jan 10, 2016 10:11 pm

Your playing a video game. Any type of realism is lost. The point of video games has never been to be realistic

And besides that point I can kill most things on the hardest difficulty in one shot/hit. It's really not that hard as your saying
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Kanaoka
 
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Post » Sun Jan 10, 2016 4:52 pm

I play on normal difficulty, as I am not actually looking for too much of a challenge (I avoid stress). I no doubt could easily play at a harder level because I rarely take even 10% damage, and that's only when I don't pay attention. However on normal I normally one shot enemies, super mutant masters included. I have invested in the appropriate damage perks for my weapons (rifleman) as well as maxing gun nut. Also I am quite good at placing head shots even when the enemy is aware of me and charging. I should note that I do not use VATS, ever, and that very likely changes my experience. For one, playing without VATS does in theory make your game harder, so my normal is probably as hard as someone else's harder. I also use weapons that maximize damage. My go to weapon is generally the

Spoiler
Overseer's Guardian with a 'Two Shot' legendary
. For really big stuff I carry an instigating Gauss Rifle which can one shot death claws with a head shot. (I had a two shot gauss rifle in my previous game, which I am studiously hoping for for this lasted character.)

One shotting enemies that are aware of me is not always possible even with my legendary weapon mods and head shots, so I generally play as a sniper and take out most enemies from stealth. Sometimes I have to step into a room with multiple enemies which can get tricky with stealth. I have found though that if you head shot them fast enough, you can still get the stealth bonus, as it seems to take them more than a second to really figure out where you are. If you are engaged with multiple opponents and you are no longer able to one shot them due to having lost the stealth bonus, duck back under cover and move away until you can reacquire stealth.

If you are still having problems with one shot kills, consider picking up the Ninja perk. Maxing out rifleman, ninja and bloody mess (and gun nut), and using a two shot or instigating gauss rifle can make one shotting behemoths possible from stealth.

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MARLON JOHNSON
 
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Post » Sun Jan 10, 2016 12:58 pm

Yeah, perks & build does seem to have a lot of variability. I have rifleman maxed, but I don't have any of the crit perks (because I'd thought people said they only worked for VATS) or Bloody Mess. Sniping (.50 sniper/hunting rifle) from stealth, I don't one-shot things like SM Masters or Skirmishers. On normal. But I still don't feel like things are "bullet sponges", because it taking several shots to kill tough enemies seems like how it should be - they're tougher enemies, they have more HP, they should take more attacks. :shrug:

edit: But like I said, I guess I'm just used to things being "game-y", rather than semi-accurate gun simulations (I've rarely played the "military shooter" genre, particularly the pvp ones like Counterstrike, where people run around 1-2 shotting each other because That's How Guns Work. The shooters I've played are usually sci-fi or fantasy, with crazy guns & crazy enemies, so having to slam a dozen plasma balls into a goat demon to kill it..... sure, why not?)

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Jade Barnes-Mackey
 
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Post » Sun Jan 10, 2016 8:21 pm


Id go as far as to say counter strike and cod and all of those shooters are not even close to realistic. People need to understand that no game is. A game is designed to be fun not realistic. All games may have some sense of realism as that's what grounds us. But that's all
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Jimmie Allen
 
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Post » Sun Jan 10, 2016 9:25 pm

The only authentic/realistic Part of Coutner Strike was the instant Kill while you made a Headshot, and that worked with almost every Weapon. Today you see this only in the "hardcoe Mode". I had respect for People doing always Headshots with AK. Skills like this are rare today. No Airstrikes or other [censored], just Skills. That was the Realism Part for me :)

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Princess Johnson
 
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Post » Sun Jan 10, 2016 2:25 pm

Check out: https://en.wikipedia.org/wiki/America%27s_Army

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Bitter End
 
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Post » Sun Jan 10, 2016 7:17 pm

In a game where you keep playing when you die or reload when you make a mistake, and you are complaining about realism?

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Kelsey Anna Farley
 
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