Nothing to do in fallout anymore. 14 of skyrim

Post » Fri Nov 27, 2015 9:50 pm

that is no true.

I have got side quest from hearing ppl speak or running near a guard they will tell me something that lead me to a side quest.

Im 95hs on the game level 28 and i still havent complete main quest and i just star looking for the railroad faction after getting the quest when i run by someone on diamond city.

Fallout 4 is bigger that Skyrim by far

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Maria Leon
 
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Post » Fri Nov 27, 2015 1:08 pm

The same thing happened to me. I was on my way there when I found another vault, stopped to check it out and ended up getting roped into vault dwellers personal problems and finding a little girls lost cat...at this rate I'll never find my son. :P

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Andrew Perry
 
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Post » Fri Nov 27, 2015 6:37 pm

I've got 50+ hours maybe 75. Half done with main quest idk, havn't started many faction quests. A lot of it is free exploring with no quest other than a half dozen random quests that can send you to any random place that you can repeat. Not motivating or gripping but plenty of raiders to kill and loot. to what end to beat the main quest you could have beaten hours ago. I just want to get pain train to run over enemies. I dont actually have my eye on any more perks. I have at east 15 points from now with no great need to get anything in particular. I can probably go Power Armor from here on out and use my 20k for fusion cores. I figure too, I'm at the point where I'll haul back 500 caps worth of loot after a dungeon and can buy a core with that.

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Killer McCracken
 
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Post » Fri Nov 27, 2015 11:29 am

Agree Skyrim had so much more content. Hell, there is even perks i want to try at higher levels that i cant even get to casue theres no fresh content to get me there. The repeatable quest are so boring and im way to OPd for them. Even if i do get the higher lvl perks theres still no fun content to use them on im already OPd as is so whats the point?

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Raymond J. Ramirez
 
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Post » Fri Nov 27, 2015 9:18 pm

The son can wait. Just think of it this way. It's free baby sitting! :goodjob:

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Danial Zachery
 
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Post » Sat Nov 28, 2015 2:36 am

I think what people are getting confused about is what content means, Most of us saying "less content" are simply sayng there are not as many questlines and the like, which is true. Once you get to a certain point in the main quest, there is 1, maybe two factions left that is all, and their "questline" is generally only 2 or 3 quests and then all just radient quests. Other than that:

Compare this to skyrim, which had the guilds you could join and the civil war. Also, from an exploration standpoint, in Skyrim, you could likely find a word wall in a lot of places, allowing you to get more shouts, thus allowing you access to more abilties and things you can do. every shout ADDED something you can do or made you more powerful in some way.

in fallout 4 though, the "special" items to hunt are unique weapons, which do not matter much, there is little special about them except name, and you can just find legendaries off enemies that have the same abilties. There are also teh power armor frames, but there are only a select handful of full unique sets, once you have those sets fully complete......that is it, there is no "mechanical" reason to get the others, other then for fun, and even then, once you get a full set of the x-01, the others are obsolete, no real reason to use them, from a mechanics standpoint.

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Ladymorphine
 
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Post » Fri Nov 27, 2015 3:36 pm

I say the jury is still out on this issue. I will let you know in a couple of months. I do tend to do all miscellaneous quests, followed by side quests before I do the next leg of the main quest. That is just the way I roll on RPGs.
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Leanne Molloy
 
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Post » Fri Nov 27, 2015 8:19 pm

Faction quests (like the minutemen) are generally radient, thus literally infinite, and will not stop.

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Elisha KIng
 
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Post » Fri Nov 27, 2015 11:03 pm


Good that means I can do them until I get bored of the Radient quests.
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Amy Gibson
 
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Post » Sat Nov 28, 2015 2:18 am

This was bound to happen so early after release for achievement gamers like yourself. If only you hadn't insisted on rushing through the game. Just so you could to "beat" the MQ in under 60 seconds or less. If you hadn't, you'd likely not be posting this thread now, because you'd be still playing the game and simply enjoying all the features it has to offer. I'm nowhere close to remotely forging an alliance with any of the factions. Because I've only met one to date -- Preston and his Minutemen. And that's only because the game handheld and prompted my PC to go that way after leaving the vault. After establishing a decent supply line between Sanctuary and

Spoiler
that 1st potato backwater farm quest that Preston tasks you with securing
I haven't really touched the settlement aspect since game launch.

Been busy avoiding quest taking (save a few side ones) and have been exploring the Commonwealth with Dogmeat. This unofficial goal is to get a idea of the immediate lay of the land. Basically get familiar with the threat environment of the zone 1 region in which Sanctuary Hills and several other potential settlement areas are located. And to reconnoiter special locations and collect valuable junk/scrap for settlement building much later. And knowing where to strategically build teleportation pads, so my PC can immediately travel to settlement trouble spots under siege. Or return to specific locations which might contain valuable loot which he didn't have time to scavenge much later.

Since I keep fast travel to a minimum (limit PC to doing so only if he's wearing PA to save on fuel) then quite naturally, my game day and playing time will take considerably longer. But that's because my playing style (pure sandbox driven by immersion and realism) is completely different from yours (achievement/goal oriented, singular linear questing toward MQ and side quest completion, and/or with typical fast travel to quickly accomplish a "To Do" list). My guess is your playing style may not allow you to let your PC role play regular sleeping/eating habits because these are only required when necessary. So you probably don't see the need for your PC to sleep at night because their health bar is at maximum. Which lowers the amount of actual game time it takes for your PC to explore the Commonweath. This style of game play gets even worse if the player is only concerned with how many achievements they can rack up on Steam etc.

Sounds a lot like your playing style is mismatched for an open world sandbox game--- where it's up to YOU the player be innovative in how you adventure the wasteland? Because even if I ran out of "things to do" ( i.e. completing the MQ, all other side quests, joining all the factions, playing both male and female protagonists, and earned--without cheats-- the entire list of vanilla achievements, collectibles etc.which Beth put in the game), I'd still ALWAYS have something to do. Example of this is Skyrim with tons of non MQ activities my PC can accomplish. Like role playing dedicated father, humble farmer who hunts and forages for his community and family. Or an upcoming merchant and skilled crating smith who peddles his wares to the nearest settlements by day (note that unlike Skyrim, you can role play ALL of these in vanilla Fallout 4 without mods!). Then transform from an upstanding, wealthy commoner (or noble) into a dread Vamp Lord hunter--whose only goal is to terrorize the good Skyrim citizens in the holds by night. I'm STILL playing Skyrim to date with over 1,500 hrs and counting. And plan to do the same for Fallout 4 until when TES VI ships.

Again, all of this role playing is quite possible in Fallout 4--even without player or BGS DLC. Given the radiation saturated nature of the fallout universe, lots of opportunities exist for RPing how your PC can gradually be transformed into a ghoul. You could creatively role play (or actually TRY to become a ghoul -- don't know if the game will let you do this or not) by vacationing at ground zero in the Glowing Sea crater. The fallout universe has plenty of monsters which inhabit that area. And whom I'm sure would be VERY eager to do a welcome wagon, and drop in on your PC for neighborly tea and crumpets on a frequent basis. :celebrate:

Hell, give yourself a custom quest mission to see if BGS gave us the ability to build settlements along the coastal region just for the challenge and kicks of it. Then post your findings back here. Because sharing your unique experiences and adventures would definitely add lots of value reading to this forum. :) But note that since Moria is probably now a happily retired senior citizen--in the prewar mirror free zone of Megaton or Underworld--then be sure to bring sufficient gear, radaway and enough fusion cores on this foolhardy mission. Just to ensure you can spirit your PC to the nearest med facility when they are near certain death. :laugh: Then rinse and repeat the process.....

Well, enough of the lecture. I'm not ragging on you OP. Particularly since I don't know your true playing style. But if you're complaining about a lack of "things to do"---because you've been obsessively playing the game (with no regard for other IRL things like socializing with real friends doing real life activities etc) since Fallout came out. In which case, you've got no one to blame but yourself for your apparent boredom. You've got to realize that your singular mindset approach with a unilateral goal of just "beating the game" is bound to have its drawbacks.

Your only alternatives appear to be 1. waiting for GECK and the subsequently awesome free modded DLC or 2) waiting on getting Beth's DLC when it drops next year. Whichever comes first. But regardless of which alternative you take, you're likely going to end up returning to this point of "What's there to do in Fallout?" because of the achievement driven way in which you chose to play this sandbox styled game.........

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Samantha Pattison
 
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Post » Sat Nov 28, 2015 1:49 am

If the radiant system's quests is what people call quests, then yes, Fallout 4 definitely has a ton of quests. There seems to be an infinite supply of those, in fact. But after exploring the same ruin for the same quest-giver twice in a row, you start to realize that the radiant system has been copy-pasted from Skyrim. (dark brotherhood missions were all radiant after you finished the main story of the dark brotherhood, for example). Now it seems everything outside the main quest is radiant. Save this settlement, save this settlement, save this settlement, save this settlement. Fetch this, this, this, this, this. No story to the quest, just a fetch and dungeon crawl. After doing two of the same fetch-quests, I outright refuse to do more of those. Been there, done that, wasn't a rewarding experience the first time, won't be the next time. It's not fun when you realize you're playing a pseudo-random infinite-loop of fetch-quests.

I haven't played Fallout 4 in a couple of days now. Think it's been 4 or 5 days. I just don't know what to do in the game. Exploring the game world isn't fun without a purpose. What do I get from an area? Nothing new. My weapons are maxed out, the chance of finding anything better than I already have is slim. And I'll hardly get the money back from the ammo I spend in a location. Seeing new locations is rewarding, certainly, but not so much that it alone keeps me hooked. Doing quests isn't fun if those quests don't have a purpose. Infinite non-narrative fetch quests kills the mood quickly. Upgrading my weapons was fun, but now they're maxed out. Building a settlement doesn't interest me at all, but Bethesda said there'd be ton of stuff to do beyond that. Where is that beautiful content I had hoped for?

I feel you Original Poster, I really do. I know exactly what you mean.

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Reven Lord
 
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Post » Fri Nov 27, 2015 9:17 pm

I clocked about 95 hours before I was done with (almost) every side quest, faction and main quest in both Skyrim and FO4. They're about the same size, except FO4 has the settlement metagame which I didn't really touch.

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Ashley Hill
 
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Post » Fri Nov 27, 2015 12:55 pm

I just can't fathom why they kept this mechanic. Who liked this in Skyrim? Who wanted it back?

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Mark Churchman
 
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Post » Fri Nov 27, 2015 10:48 am

^^

THIS X 1000%

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Mario Alcantar
 
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Post » Sat Nov 28, 2015 12:20 am

Really? I'm only a few hours in but the first 4 people I spoke to gave me side quests.

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Jason Rice
 
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Post » Fri Nov 27, 2015 1:19 pm

Ah, the infamous pretending vs playing aspect of roleplaying games has been brought to daylight. Haven't discussed this in years on these forums. My short opinion: Pretending can improve any game, but doesn't excuse the shortcomings of an actual game. ;)

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roxxii lenaghan
 
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Post » Fri Nov 27, 2015 5:11 pm

It is discussed all the time, and the only real answer is what you said, it does not matter how much you "roleplay" because that has little to do with mechanics at all.

also, Roleplayers who bash others for "not roleplaying" are the worst scum of gamers, i have rarely met a non-RPer for getting annoyed at someone else for roleplaying unless the roleplayer started it first by trying to make/force the game to do something it cannot do or try and say something is useful "for RP purposes" when that has nothing to do with mechanics. (For example, you can claim all you want that wizards only wear robes in elder scrolls, even when it is not true anyway, but trying to act like that makes it okay that robes are utterly worthless in elder scrolls mechanically is stupid beyond recognition)

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I’m my own
 
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Post » Fri Nov 27, 2015 4:48 pm

i'm a level 52, and have completed the main quest and most faction quests, and sided with the minutemen. I've done every side quest mentioned in the survival guide, and i've not had my hunger sated yet. I agree that the game slows down after a while, but i've put in nearly 100 hours in, and that is a lot of enjoyment from one game. I got to about 110 hours into fallout 3 before putting the game down, and i am nowhere near that point yet in fallout 4. I spend most of my time building and crafting settlements, which is great because in order to keep this up you have to go out and scavenge, which opens up new areas to explore and misc quests to do.

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Austin Suggs
 
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Post » Fri Nov 27, 2015 9:22 pm

Well, have a job and a life, so I've only logged 25 hours or so since I unlocked it almost 2 weeks ago. Couldn't say how much of the quests I've done, and not sure how far along on the main quest I am. But I know I've probably only explored 15% of the map. And that's probably where the meat of the game is. Lots and lots of stuff to explore. But that's the point of a sandbox game like this, not so much quests.
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x a million...
 
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Post » Sat Nov 28, 2015 2:42 am

unless you've completed at least 108 quests, went in every single dungeon, collected every bobblehead and cleared every location at least once including every building complex, dungeon etc then you haven't done everything.

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OJY
 
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Post » Fri Nov 27, 2015 8:46 pm

I have to agree this is definitely a downside limitation to the game so far. In Skyrim, So you could still accomplish and join any faction and/or perform any side missions and favor quests. You could be a Civil War faction, Daedric whorshipping, Blade who renounced his Vamp immortality to aquire K-9 Companion genes. This is particularly true of the TG and DB faction quests which had completely different objectives, yet complimented each other very well. These guild factions always had infamy based quests with negative outcomes and consequences. And so would always 100% guarantee NPCs to view you unfavorably--provided your PC got caught in the first place. Once you're caught doing a crime in Skyrim, the vanilla game infamy radius was very large. So besides the guards clamoring for your head, this could also affect your ability to do missions/side quests for NPCs based on their alignment. Particularly if your PC had a unpaid bounty on their head. Mods reduced this crime radius to more reasonable game play levels which greatly aided questing and added to the complexity of the game.

Unfortunately, it doesn't appear that Fallout has the 50 shades of grey which Skyrim did. Particularly where moral dilemmas are concerned. So you can't say, join the Institute or BoS AND continue doing high level paying missions for the Railroad. The constraints BGS put on playing the factions is somewhat unrealistic IMO. Unless you're traveling with a companion other than Dogmeat, you're limited to what faction membership you can safely pursue in the game. And even if you travel alone, you're still restricted to this limitation. So you'll never be able to join the Knights Templar BoS --while clandestinely working for the Railroad to make good income/loot on the side. BGS shouldn't have restricted the game mechanics to be this linear IMO. :confused:

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Cedric Pearson
 
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Post » Fri Nov 27, 2015 10:24 pm

i like the radiant quests

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Curveballs On Phoenix
 
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Post » Fri Nov 27, 2015 6:44 pm

Over 70 hours in and I've only done 3 of the main quest and 6 actual side quest (that aren't radiant). The rest is a mix of a bunch of misc. quest and hours and hours of exploring the wasteland. And there is still plenty more of the game world to see still. Don't know what you're doing, but I've been quite content with the amount of content I'm getting. Then again, I play rather slowly with these kind of games at my own pace.

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Rik Douglas
 
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Post » Fri Nov 27, 2015 6:22 pm

Why not start another build and go for perks that you did not use? I started a second character and it feels completely fresh. Didn't use companions or power armor on my first either. It is surprising how many random events and major side quests I missed on my first play-through.

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Emma
 
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Post » Fri Nov 27, 2015 3:04 pm

I've considered doing that, but it feels too soon, somehow. The game hasn't been out that long and I've barely played it for 60 hours with this one character. Hmm.

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Robert Devlin
 
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