Nothing should be weightless!

Post » Sat Jul 11, 2009 11:47 am

I'll save you guys the wall post and just sum this up quickly.

Having everything in the "Aid" column of your Pip-boy doesn't exactly make me think about looting. I have 80 freaking Stimpacks, and just as many chems, and I haven't gained a gram. A realistic weight for these would be about 0.25 and 0.75, respectively. Same with magazines, and so on and so forth. With all this available space for extras, I never feel like i'm going to run out of goodies. Doesn't support the "survival" aspect of this game in the slightest.
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Danny Warner
 
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Post » Sat Jul 11, 2009 7:16 am

-sigh-

Game realism > actual realism

I like playing the game and having my ammo and stims/rad x/rad away being weightless. If you don't like it, use hardcoe mode.
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Michelle Smith
 
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Post » Sat Jul 11, 2009 11:35 am

-sigh-

Game realism > actual realism

I like playing the game and having my ammo and stims/rad x/rad away being weightless. If you don't like it, use hardcoe mode.


-sigh-

It is weightless in hardcoe mode, too. hardcoe is about survival, and I have endless supplies to survive with. Other then food/water, practically nothing weighs more then 0.00 in the 'aid' category.
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Timara White
 
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Post » Sat Jul 11, 2009 7:31 am

I wouldn't know, I don't use babysitter mode. :spotted owl:

(Mainly due to sheer laziness)
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stacy hamilton
 
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Post » Sat Jul 11, 2009 2:55 am

You could always assume the weight for yourself, and carry the appropriate number of "weightless" items accordingly.

You want your realism? Go ahead and implement it for yourself, bud, nobody's stopping you from spending the time calculating how much weight you're actually carrying in stims per your rules.
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Dan Endacott
 
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Post » Sat Jul 11, 2009 1:54 pm

I think that hardcoe Mode should add weight to everything, even caps. (0.01 weight = 100 caps = 1 weight.)
Hell, even quest items. (With the option to drop them though, and a pop up that tells the player it is a quest item and it might be important.)
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Harry Hearing
 
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Post » Fri Jul 10, 2009 10:18 pm

You could always assume the weight for yourself, and carry the appropriate number of "weightless" items accordingly.

You want your realism? Go ahead and implement it for yourself, bud, nobody's stopping you from spending the time calculating how much weight you're actually carrying in stims per your rules.


You have a good point, but math needs to stay in school! :stare:
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Mrs shelly Sugarplum
 
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Post » Sat Jul 11, 2009 5:34 am

0.00 is not weightless, they are just too light to display.

----is weightless, but mostly quest items.
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Johnny
 
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Post » Sat Jul 11, 2009 10:12 am

http://www.newvegasnexus.com/downloads/file.php?id=37306

Use that mod, not only does it rebalance the DT and DR of the originals back into the game it gives weight and new purpose to the majority of items that are pointless in the base game. Your caps even have weight! ;) Plus it adds and modifies recipes.
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Romy Welsch
 
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Post » Sat Jul 11, 2009 11:41 am

You have a good point, but math needs to stay in school! :stare:

Don't need to do math. Just decide "I'm not going to carry any more than 30 (or whatever...) stimpacks at a time" and then do so. It's called self-discipline. :P
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Pat RiMsey
 
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Post » Sat Jul 11, 2009 1:09 am

Ammo weight made hardcoe mode annoying. I was carrying bare minimum ammo, and when I switched it off I lost almost 200 lbs of equipment.
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Nymph
 
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Post » Sat Jul 11, 2009 11:25 am

Don't need to do math. Just decide "I'm not going to carry any more than 30 (or whatever...) stimpacks at a time" and then do so. It's called self-discipline. :P

That reminds me of that one topic where the guy actually made a very good argument about the pointlessness of carryweight, he wanted it removed, the limit on inventory, he actually used that argument really well.
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Rude Gurl
 
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Post » Sat Jul 11, 2009 12:18 am

That reminds me of that one topic where the guy actually made a very good argument about the pointlessness of carryweight, he wanted it removed, the limit on inventory, he actually used that argument really well.

I'd probably fall into that camp...that's it's largely pointless in most games. But I also understand many people can't/won't put limits on themselves and need artificially imposed ones to make them stick to it. *shrug* :)
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Jack Moves
 
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Post » Sat Jul 11, 2009 12:37 am

I think that hardcoe Mode should add weight to everything, even caps. (0.01 weight = 100 caps = 1 weight.)Hell, even quest items. (With the option to drop them though, and a pop up that tells the player it is a quest item and it might be important.)


Bethesda made quest items and characters be flagged as undroppable and essential, respectively, because of problems that people complained about from Morrowind: Not being able to "beat the game" proper because a certain item got lost or because a certain key character was killed (either by the player or other means). Rather than deal with new sets of complaints and so forth, Bethesda basically started implementing this practice with Oblivion, and continues on. Items could otherwise get lost because of a physics glitch or interaction (falls through the mesh of the floor, or what sometimes happens when I bump into a crate, get knocked wildly off in a direction, sometimes flying for what would be measured in miles in the game, to land in either an unreachable place and remain there, or otherwise be generally unable to be found again in that playthrough).

They wanted to avoid the problem of players breaking the quests and making the game unable to be completed in proper fashion (beat the main quest, and side quests as desired, and so on).

But yeah, I think in the first Fallouts, even caps had a weight to be taken into account when loading up on gear.

0.00 is not weightless, they are just too light to display.----is weightless, but mostly quest items.


Yeah, even the "weightless" coyote tobacco leaf adds up to a pound, granted takes around 100 or so to make that single pound of carriage. The only truly "weightless" items are the ones that don't show a number for the item weight.

Ammo weight made hardcoe mode annoying. I was carrying bare minimum ammo, and when I switched it off I lost almost 200 lbs of equipment.


Maybe you should stash some of that somewhere in a safe location and free up some of your inventory space. I have several thousand pounds' worth of ammo with my character, but I only ever carry around maybe 10 pounds altogether, depending on what loadout I choose to go with for my excursions.
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Petr Jordy Zugar
 
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Post » Sat Jul 11, 2009 3:31 am

thats what you home base is for...I have 10's of thousands of rounds and weapons and armor of all types stored there. I grab 50-1000 rounds of ammo for what ever type of weapon I'm goign ot use when I head out and resupply when I come back.
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Steve Smith
 
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Post » Sat Jul 11, 2009 8:27 am

I'll save you guys the wall post and just sum this up quickly.

Having everything in the "Aid" column of your Pip-boy doesn't exactly make me think about looting. I have 80 freaking Stimpacks, and just as many chems, and I haven't gained a gram. A realistic weight for these would be about 0.25 and 0.75, respectively. Same with magazines, and so on and so forth. With all this available space for extras, I never feel like i'm going to run out of goodies. Doesn't support the "survival" aspect of this game in the slightest.

Save the "survival aspect" for hardcoe mode, not the regular mode.
Although, if you were talking about hardcoe mode, then I agree, Stimpacks should weigh .2 or .3lbs.
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SWagg KId
 
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Post » Sat Jul 11, 2009 6:34 am

I think that hardcoe Mode should add weight to everything, even caps. (0.01 weight = 100 caps = 1 weight.)

guess I can't make it to Vegas or Reno
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Bee Baby
 
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Post » Sat Jul 11, 2009 2:02 pm

I agree, everything should have some sort of weight, even if it's very very tiny. At least in hardcoe. Shouldn't actually affect playstyle that much, most items that have no weight would realistically have very little weight.
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jessica robson
 
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Post » Sat Jul 11, 2009 5:20 am

Personally, I'd be for all items having some degree of weight to them - but only in the hardcoe mode (I still hate that name, however...)

There is something to be said for having to pay a bit more attention to what you're doing, and managing your inventory a little bit. It was actually a bit of a consideration that I rather enjoyed in the original Fallout games - I usually don't play characters with a lot of STR, so that carry weight actually becomes something of a draw-back (or part of the give/take between attributes.)

If they were to do that, however - I do think we'd need a more workable inventory management system. I've already got enough trouble when I get to my room, sorting through all of my gear and deciding what I'm needing to carry with me and what's taking up all my carry allowance, etc. To the extent that every once in a while I find myself putting everything I own into a drawer and then adding items in increments.

As to the "limit yourself" argument -

...okay, that "works," but I never find that an ideal solution in game design. If I see a painting, but I don't like the artist's sense of proportion or anatomy - you can't just say "well, then don't look at that part of the painting," after all. :)

And that's also a lot more work than I would want to put into keeping track of (even something as simple as "I only carry 30 stimpaks.) I have a computer, after all - which (really) only has one purpose, and that's to do interesting things with numbers. Personally, the concept that I would find myself ever worrying about such things while playing on a computing machine just seems less than ideal to me. Sure, it's something that would work, and it's an acceptable compromise at the moment. But I don't feel it's the "best possible solution," either.
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ANaIs GRelot
 
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Post » Sat Jul 11, 2009 1:18 pm

I think that hardcoe Mode should add weight to everything, even caps. (0.01 weight = 100 caps = 1 weight.)
Hell, even quest items. (With the option to drop them though, and a pop up that tells the player it is a quest item and it might be important.)

It should also be a challenge to tip-toe around with a few thousand caps in a sack. More wealth == less stealth.
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Cccurly
 
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Post » Sat Jul 11, 2009 12:21 pm

It should also be a challenge to tip-toe around with a few thousand caps in a sack. More wealth == less stealth.

Hmm, 250 carry weight limit, at the last 50 each 2 give -1% stealth field, meaning that at the cap there is a 25% reduction towards the player stealth field.
If the carry weight limit is 290 then it's still the last 50 which gives -%.

Like that?
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electro_fantics
 
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Post » Sat Jul 11, 2009 2:00 am

Only things that would be weightless are papers. Lucky we have hardcoe mode which adds weight to items. Ammo not having weight is just stupid IMO.

I would go one further and ask that Fallout 4 have http://fallout.wikia.com/wiki/Immobile, at least as an option. If there is no mod of it, someone please make it.
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CHANONE
 
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Post » Sat Jul 11, 2009 6:42 am

Hmm, 250 carry weight limit, at the last 50 each 2 give -1% stealth field, meaning that at the cap there is a 25% reduction towards the player stealth field.
If the carry weight limit is 290 then it's still the last 50 which gives -%.

Like that?

How about.. that 100 bottle caps is loud, and 200 caps is twice as loud, and have -5% to stealth per 100 caps. :chaos:

It means you just can't sneak around quietly while carrying 2000 bottle caps in a bag.
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Rebekah Rebekah Nicole
 
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Post » Sat Jul 11, 2009 9:17 am

How about.. that 100 bottle caps is loud, and 200 caps is twice as loud, and have -5% to stealth per 100 caps. :chaos:

It means you just can't sneak around quietly while carrying 2000 bottle caps in a bag.

Ah, realism, makes sense.
But, one problem, wouldn't a bag of 2000 caps be big as hell?
That's it!
I require a caps bag, the more caps you have the bigger it gets, if you have 50.000 caps then it'll fill up the screen.
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Racheal Robertson
 
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Post » Sat Jul 11, 2009 5:34 pm

http://www.newvegasnexus.com/downloads/file.php?id=37095

mod that adds weight to everything
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liz barnes
 
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