» Mon Oct 03, 2011 7:43 am
To be honest I don't even know why they still so insist on using the "Warrior, Mage, Thief" archetypes thing. There are no classes anymore and so trying to fit skills into three equally distributed categories seems just utterly pointless to me. By the same token, why is Speech a "stealth" skill? This seems awfully forced. The designers would have done everyone and themselves a favour ditching the concept of profession-related categories of skills entirely. Without this restriction they wouldn't have had to go out of their way to fit an equal number into each and perhaps, just perhaps, we'd have a much larger and more varied skillset now.