Now, how about some "see-through" windows?

Post » Sun Jun 20, 2010 8:51 pm

Well, this one is pretty simple to say but probably not so simple to implement because, when you enter a house a.k.a new cell, being able to see exterior happenings in real time would be memory hog. All the scripts from the NPC's would have to keep running, along with the other processes that govern the outside world I guess...
Nevertheless, I hope that Beth will maybe implement it, if they can...So, here is my vote for it...

Cheers!
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Sakura Haruno
 
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Post » Sun Jun 20, 2010 6:27 pm

If that happened I think my head would actually explode.
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Lance Vannortwick
 
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Post » Sun Jun 20, 2010 7:10 pm

I sure hope so...there was a mod that sorta did that in OB and the differences are drastic even if it seems liek something simple...
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Peter P Canning
 
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Post » Mon Jun 21, 2010 6:47 am

It can be implemented after some hard work as a PC option but it just isn't going to happen for the console because it doesn't have the processing power. Basically being able to peer into a cell from a separate cell would only happen if there is enough development time left after everything is finished to add it in, then it would be nice to but otherwise, it just isn't feasible.
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Joe Alvarado
 
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Post » Sun Jun 20, 2010 7:27 pm

It would be cool, but i am afraid even with new engine game world will be divided between interior/exterior cells.
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Alexander Lee
 
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Post » Mon Jun 21, 2010 2:19 am

YES!
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Budgie
 
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Post » Mon Jun 21, 2010 10:11 am

It would be cool, but i am afraid even with new engine game world will be divided between interior/exterior cells.


You can still have transparent windows with separate cells, it had been done in other games and I think it was a mod in Oblivion as well. It's all a matter of display in the window. It doesn't literally have to show the other cell, it can just be an illusion but it would still require extra development time. Let's hope that there is enough extra development time for them to add it in.

It's just the problem of so many in game items that have to be rendered. It's not a limitation of the engine, it's a limitation of peoples computers.
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Rowena
 
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Post » Mon Jun 21, 2010 10:12 am

That was the first thing that I noticed about Oblivion and it bothers me to this day. So yes,see thru windows would be nice.
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Dan Endacott
 
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Post » Mon Jun 21, 2010 1:52 am

That was the first thing that I noticed about Oblivion and it bothers me to this day. So yes,see thru windows would be nice.


Not sure why you would be bothered by it, you know how many games before Oblivion did that with separate cells? None, so I don't know how you could be disappointed with something that had never happened before...
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adam holden
 
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Post » Mon Jun 21, 2010 9:37 am

If interiors are in their own cells again (as was the case in Morrowind and Oblivion) the only way to accomplish this will be to replicate the visible areas of the exterior cell in the interior cell. It wouldn't necessarily require massive computing power but, from a developer standpoint, it's a pain and a half to actually do (I modded this into Morrowind so I have some first-hand experience with exactly how much of a pain it is).

But has it been confirmed that interiors are in their own cells again this time around?
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Rude Gurl
 
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Post » Sun Jun 20, 2010 11:40 pm

If interiors are in their own cells again (as was the case in Morrowind and Oblivion) the only way to accomplish this will be to replicate the visible areas of the exterior cell in the interior cell. It wouldn't necessarily require massive computing power but, from a developer standpoint, it's a pain and a half to actually do (I modded this into Morrowind so I have some first-hand experience with exactly how much of a pain it is).

But has it been confirmed that interiors are in their own cells again this time around?


I am not sure if it was confirmed...but I think they will keep interiors separated, for the myriads of reasons I'm sure you are familiar with...:)
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Ricky Rayner
 
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Post » Sun Jun 20, 2010 8:27 pm

If modders can do it in Morrowind, there's no reason not to.
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Sandeep Khatkar
 
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Post » Sun Jun 20, 2010 11:26 pm

If interiors are in their own cells again (as was the case in Morrowind and Oblivion) the only way to accomplish this will be to replicate the visible areas of the exterior cell in the interior cell. It wouldn't necessarily require massive computing power but, from a developer standpoint, it's a pain and a half to actually do (I modded this into Morrowind so I have some first-hand experience with exactly how much of a pain it is).

But has it been confirmed that interiors are in their own cells again this time around?


Yes, pete confirmed it in a tweet. And yes, your right, you said basically what I meant above but you said it in a more clear way hehe.
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stacy hamilton
 
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Post » Sun Jun 20, 2010 11:47 pm

I would like Inn windows to not always be day time because if you look at the window it is always day and that is ANNOYING
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Captian Caveman
 
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Post » Sun Jun 20, 2010 9:00 pm

It doesn't literally have to show the other cell, it can just be an illusion but it would still require extra development time. Let's hope that there is enough extra development time for them to add it in.


Exactly what I was thinking. This would be awesome.
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Emmanuel Morales
 
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Post » Sun Jun 20, 2010 10:52 pm

I voted yes. But not gonna happen in Skyrim. It's already confirmed the game uses separate interior cells so.. :sad:
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Darlene Delk
 
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Post » Mon Jun 21, 2010 4:52 am

Not sure why you would be bothered by it, you know how many games before Oblivion did that with separate cells? None, so I don't know how you could be disappointed with something that had never happened before...



You know what they say...There is a first time for everything. ;)
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Ron
 
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Post » Mon Jun 21, 2010 6:09 am

If modders can do it in Morrowind, there's no reason not to.


Time. You have to realize the game developer has a limited amount of time to build the game from the ground up. Us modders however have infinite time and can spend all that time focusing on one aspect of the game that is already created. There is a big difference from making the game and adding to the game. We get to focus on one things for excessive amounts of time while BGS does not. That's why they give us the modding tools, for us to obsess over a single part of the game and change it where the devs did not have the time.
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Kevan Olson
 
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Post » Mon Jun 21, 2010 2:11 am

Well, this one is pretty simple to say but probably not so simple to implement because, when you enter a house a.k.a new cell, being able to see exterior happenings in real time would be memory hog. All the scripts from the NPC's would have to keep running, along with the other processes that govern the outside world I guess...
Nevertheless, I hope that Beth will maybe implement it, if they can...So, here is my vote for it...

Cheers!


You kind of shot yourself in the foot. Setting the game up this way would simply take too much time, as you would have to gut out over half the internal cells (the ones that are for houses, shops, ins, guild halls and other buildings, construct internal components for each building (forcing you to be a bit more cookie-cutter as you would have to work with a set of generic buildings OR you would have to make a TON of different buildings), and THEN re-design the internal design of the buildings, including ALL components of the quests that have ANYTHING to do with something inside one of the affected buildings.

This isn't something that I wouldn't even mod into the game as it would take a LOT of effort. But the memory-hog thing? As long you don't have garbage dumping problems with the engine(ahem, New Vegas), then you're fine. Scripts will only run when triggered or with OnGameMode, which means that the script runs when you're in the cell that the object is located in. Stuff like background operations like AI processing, physics, quest scripts and object rendering are the major resource users.

It IS something that you can pull off, but you would need about six months to a year to make an Alpha for it, then more time to make a Beta and a bit more time for a final update, and that's with a team of artists, programmers and designers (if you want it to kick ass and keep Mr. Hat from smacking you up). That is too much time and effort for most modders (if you try to rebuttal this statement with a mod that does this for Oblivion, note that I said MOST modders, not ALL modders) to even bother with it and will make it impossible for Beth to implement it correctly and stay within the timeframe they gave themselves. If they did this, it would either be crap or they would go FAR over their Veterans Day mark.
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Darren Chandler
 
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Post » Mon Jun 21, 2010 12:48 am

This can be modded in by making a window allow you to peer into other cells. I don't think it will be in the official game. But somebody will make a mod of it, they did for Morrowind and Oblivion.
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Alyesha Neufeld
 
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Post » Mon Jun 21, 2010 1:28 am

It would be awesome! But it would also be hard to accomplish though :sadvaultboy:
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мistrєss
 
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Post » Sun Jun 20, 2010 7:18 pm

It would be fun if in the game.
However I'm not sure how much I'd notice it, except to occasionally sit down and admire the view.
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Laura Cartwright
 
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Post » Sun Jun 20, 2010 10:31 pm

I don't see why not, since modders where able to do it for Oblivion.
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Esther Fernandez
 
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Post » Mon Jun 21, 2010 2:12 am

Pete already confirmed no see through windows. It will be like oblivion.
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Allison Sizemore
 
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Post » Mon Jun 21, 2010 5:52 am

As cool as it would be, it would be way to graphic demanding. The only reason my xbox doesnt explode when i play Oblivion is because everything is deivided into cells. In order to see inside a building, the inside and outside would have to be in the same cell. so, even though it would be cool.... i voted no :P
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Sebrina Johnstone
 
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