Ok, I've now rebooted twice.

Post » Thu Dec 31, 2009 9:00 am

Hey,

So I've now rebooted twice and currently level 10.

What's disappointing is that we don't receive a new dog tag. The dog tag for first reboot is called "Born Again", which was pretty cool looking. I would have thought that we would have received a dog tag for the 2nd reboot under the Medal section in "Dog Tags" (found under operative status). Side Note: Anyone else find the Medals difficult to obtain, like I've said I've rebooted twice and only got about 10-12 of them and there must be about 50. Does anyone know where a Medal list can be found?

In regards to new camo's, when you reboot the 1st time, it doesn't tell you that you have unlocked new camo's and you only find out what new camo's you have when you unlock particular guns and then have the option to select the camo. Therefore, at this moment in time I don't know if you get new any camo's.

I am hoping for a new camo for Grendel and/or Scarab. I know in the SP the Scarab has the CELL camo but I never used the Grendel so don't if it did as well. Can someone please confirm?

You do get a new emblem however.

Therefore, at his moment you don't get anything for rebooting the 2nd time except for a new emblem. Nothing. What's laughable is that your Reboot Your Suit skill assessment that you got on the 1st reboot are reset. I didn't fulfil one Reboot Your Suit assessment from level 5 - 50. This mainly because there very difficult to obtain i.e. 500 headshots with SCAR for 7500xp. IMO, these should carry over but what difference does my opinion make.

When I get more guns I will keep you updated on whether you will get new camo's.

Regards

TB
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Anthony Rand
 
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Post » Thu Dec 31, 2009 2:31 am

All of your dog tag desires:
http://www.nextgenupdate.com/forums/crysis-2/354486-crysis-2-multiplayer-dog-tag-unlock-list.html

Please keep us updated, I want that Scarab C.E.L.L. camo!

P.S. Thanks for the update :P
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Jeff Tingler
 
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Post » Thu Dec 31, 2009 3:10 am

I think the reason they don't carry over are because they're meant to help you level your reboots faster, and if you max them they won't be able to next time.

The entire medal tag list was leaked ages ago. The vast majority of them are for completing skill assesments, and more than half are for individual weapons and simply give you a tag with the gun on a gray backdrop for maxing out the kills (and I think headshots) The only ones reboot orientated are one for your 1st, and another for your 5th. There's also a "100%" tag for getting your suit at 100%, which as that includes tags in its list, you probably need to have rebooted 5 times to qualify, but as you'll also need to get 1000 kills with every gun too on the last reboot (another 10,000 kills!), it's unlikely anyone will ever bother getting this legit.

Lastly, are you sure the camos don't come at level 50+1 rather than the reboot? The Cell camo for the Feline comes then, and I would have guessed it'd be the same for all the reboot rewards - that they come at the completion of the reboot, not the start. Is that not the case?
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Sweets Sweets
 
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Post » Thu Dec 31, 2009 12:00 am

I think the reason they don't carry over are because they're meant to help you level your reboots faster, and if you max them they won't be able to next time.

The entire medal tag list was leaked ages ago. The vast majority of them are for completing skill assesments, and more than half are for individual weapons and simply give you a tag with the gun on a gray backdrop for maxing out the kills (and I think headshots) The only ones reboot orientated are one for your 1st, and another for your 5th. There's also a "100%" tag for getting your suit at 100%, which as that includes tags in its list, you probably need to have rebooted 5 times to qualify, but as you'll also need to get 1000 kills with every gun too on the last reboot (another 10,000 kills!), it's unlikely anyone will ever bother getting this legit.

Lastly, are you sure the camos don't come at level 50+1 rather than the reboot? The Cell camo for the Feline comes then, and I would have guessed it'd be the same for all the reboot rewards - that they come at the completion of the reboot, not the start. Is that not the case?

Possibly, possibly not.

(I'm assuming you haven't rebooted) After the first reboot you get the Hammer Cell camo, not before the reboot. So players might actually have to lose all their upgrades (again...).
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latrina
 
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Post » Thu Dec 31, 2009 7:05 am

I'm for sure as hell am not rebooting for just camos.

If they actually gave me something that would provide me with an edge over those who didn't, I would consider it.
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Shelby Huffman
 
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Post » Thu Dec 31, 2009 1:29 pm

I'm for sure as hell am not rebooting for just camos.

If they actually gave me something that would provide me with an edge over those who didn't, I would consider it.

Wouldn't really be fair, especially as those rebooting would be either...

a) Those who've played the most, meaning (though not exclusively) the better players due to experience, so those that don't need an advantage, and those that giving one would only make them more dominant.
b) Boosters and hackers, meaning you'd be confronted by people online who had cheated to get an unfair advantage over you and actually give people an incetive to do so, which would turn me off the game immediately.
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Emilie M
 
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Post » Wed Dec 30, 2009 11:56 pm

I think the reason they don't carry over are because they're meant to help you level your reboots faster, and if you max them they won't be able to next time.

The entire medal tag list was leaked ages ago. The vast majority of them are for completing skill assesments, and more than half are for individual weapons and simply give you a tag with the gun on a gray backdrop for maxing out the kills (and I think headshots) The only ones reboot orientated are one for your 1st, and another for your 5th. There's also a "100%" tag for getting your suit at 100%, which as that includes tags in its list, you probably need to have rebooted 5 times to qualify, but as you'll also need to get 1000 kills with every gun too on the last reboot (another 10,000 kills!), it's unlikely anyone will ever bother getting this legit.

Lastly, are you sure the camos don't come at level 50+1 rather than the reboot? The Cell camo for the Feline comes then, and I would have guessed it'd be the same for all the reboot rewards - that they come at the completion of the reboot, not the start. Is that not the case?

I checked before rebooted the 2nd time, and have already maxed xp on level 50 and I couldn't find a camo for Scarab or Grendal. I didn't check other weapons as I only use about 6 weapons so wasn't interested in the others.

I think I didn't explain the Reboot Your Suit skill assessments properly, my bad. On rebooting the 1st time you are given a unique category in the Skill Assessment list called "Reboot Your Suit". On clicking on this new category you are given between 20-30 new challenges to complete for bonus xp, for example 500 headshots with SCAR for 7500xp (this is a real challenge).

The thing is they don't help you level up your reboots faster as you suggested. If we take the above new challenge for example, let's say you use SCAR as your primary weapon and you solely only use this from level 1-50 you many only get 421/500 headshots (this is not easy to obtain, and I don't care what anyone says). So obviously at this point you get 0xp, because you didn't complete the challenge. You then decide to reboot for the 2nd time and this skill assessment this then reset to 0/500. Thus, the assessment has been made redundant. My opinion is that on 2nd reboot you should keep the 421/500 and then only need 79 more kills for bonus xp. This WOULD help you level faster.

Let's say for arguments sake you, obsessively used one weapon and did get the 500 headshots and xp then what about the other 20+ new challenges? Obviously you have devoted all your time into one weapon so you have not touched upon these. The SCAR is then reset back to 0/500 again, rendering the completionist unhappy (not that I am, but some may be). Let's say again you wasnt obsessive and you liked to constantly mix it up you may have 122/500 SCAR headshots, 204/500 Feline headshots. Again you haven't benefited from these and they will be reset on next reboot.

In effect, the Reboot Your Suit assessment are useless and only act as a tease. The challenges are more diverse than headshot challenges but trust me they would take longer to fulfill than one level 1-50 playthrough. The only way you could get all these is if you never rebooted and stayed at level 50 for 100+ hours but why do this? If you're like me you like rebooting.

I think that these assessment were meant to carry over through reboots but it's another mess up. I don't think Crytek could really expect people to fulfill more than 1, perhaps 2 or 3 in an entire playthrough before rebooting, unless they expected people to want to stay at level 50 and why would the level 50's be bothered about xp at that point? To get higher in the leaderboards (riddled with cheaters/boosters)? It's easier to play 1-2 rounds of CS for 7500xp.

Things become more and more disappointing with this game. Anyway, I'm going back on C2 MP online because it's so addicting :D
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Tyler F
 
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Post » Thu Dec 31, 2009 5:29 am

Rebooting seems a bit pointless, always thought prestiging was to. Once I reach level 50 I'll pry just stay there.
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Celestine Stardust
 
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Post » Thu Dec 31, 2009 10:53 am

I'm for sure as hell am not rebooting for just camos.

If they actually gave me something that would provide me with an edge over those who didn't, I would consider it.

Wouldn't really be fair, especially as those rebooting would be either...

a) Those who've played the most, meaning (though not exclusively) the better players due to experience, so those that don't need an advantage, and those that giving one would only make them more dominant.
b) Boosters and hackers, meaning you'd be confronted by people online who had cheated to get an unfair advantage over you and actually give people an incetive to do so, which would turn me off the game immediately.

I agree with Stevo, I don't want other players to have more powerful weapon's/modules that I can have/. Although this is the case when levelling up at lower level's, more so in the modules dept.

New emblem, skills assessment and camo's would have been fine for me. But if you got a unique gun per reboot that was BALANCED then I think that would be cool but not necessary and I DONT think Crytek should appease my wants in this instance.

Unfortunately, the emblems are not noticable unless you know what to look for. I have made a suggestion to Cry-Adam to have them different colours and he said he has passed them to dev's for review.

The skill assessments are useless as per above.

The camo's are GREAT! However, do we get more on 2nd, 3rd reboot etc? I also had another thread which had an acknowledgement from Cry-Adam, where I asked for info on what we get each reboot and he said he has passed this though also and we should be getting a response shortly.

No new dog tag until we've rebooted 5 times.

The only reason you would reboot is for fun and prestige. Which is enough for me.
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Charlotte Buckley
 
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Post » Thu Dec 31, 2009 5:10 am

Ahh, I just assumed the Reboot assesments were like the others in that they had 3 levels, so although maxing them would be hard, getting the early levels wouldn't be too bad. There's also a Dog Tag for completing the Reboot assesment set, which is also ridiculous. I mean seriously, who thinks of these things?

Even if you get a headshot 25% of the time (which is seriously optimistic) that's 2000 kills per weapon, meaning you need 20,000 kills just for the main guns. Even more if the L-Tag, Mike, Pistols and Explosives have assesments too, and that's on top of rebooting 5 times if you want the 100% tag. I got to level 50 with about 4500 kills, so x5 that and add it and we have 42,500 kills... As the 25% headshot is too optimistic, we're probably looking at more like 50,000 kills for a single, stupid dog tag, which would mean you'd need to get 150 kills a night, every single night, for an entire year.

Absurd.
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CxvIII
 
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Post » Thu Dec 31, 2009 2:26 am

Ahh, I just assumed the Reboot assesments were like the others in that they had 3 levels, so although maxing them would be hard, getting the early levels wouldn't be too bad. There's also a Dog Tag for completing the Reboot assesment set, which is also ridiculous. I mean seriously, who thinks of these things?

Even if you get a headshot 25% of the time (which is seriously optimistic) that's 2000 kills per weapon, meaning you need 20,000 kills just for the main guns. Even more if the L-Tag, Mike, Pistols and Explosives have assesments too, and that's on top of rebooting 5 times if you want the 100% tag. I got to level 50 with about 4500 kills, so x5 that and add it and we have 42,500 kills... As the 25% headshot is too optimistic, we're probably looking at more like 50,000 kills for a single, stupid dog tag, which would mean you'd need to get 150 kills a night, every single night, for an entire year.

Absurd.

Wow!

Not that you've done the math, it shows how ridiculous this is. Not only don't you benefit from them in the here and now (from the bonus xp they give), because they are too hard, they would take you a huge chunk of your life to obtain for a dog tag. LOL

I don't think even the most hardcoe fan would do this. If they make these skill assessments carry over it would greatly alleviate the amount of working as you could have 50%+ of them by the time your 5th reboot if you really wanted to do it.
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Oyuki Manson Lavey
 
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Post » Thu Dec 31, 2009 8:23 am

Wow!

Not that you've done the math, it shows how ridiculous this is. Not only don't you benefit from them in the here and now (from the bonus xp they give), because they are too hard, they would take you a huge chunk of your life to obtain for a dog tag. LOL

I don't think even the most hardcoe fan would do this. If they make these skill assessments carry over it would greatly alleviate the amount of working as you could have 50%+ of them by the time your 5th reboot if you really wanted to do it.

Yeah, but what do we know? We're not overpaid game designers who apparently should understand basic things like this.

That said, the game's been out less than a month and the top 10 players in terms of kills as have over 10,000 kills already. At that rate they would achieve this in the space of 4 months, which although incredibly sad and lacking in life (we're talking people with over 120 hours played...), I suppose it does reward somebody, and it's less ridiculous than Halo Reach's max reward which nobody still has as the XP required is simply utterly ridiculous, even by the 100% tag's standard.
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Beast Attire
 
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Post » Thu Dec 31, 2009 3:45 am

I have rebooted 2 times. So far all I've seen is the K-Volt C.E.L.L camo. I'll let you know when I know.
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Vera Maslar
 
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Post » Thu Dec 31, 2009 10:56 am

the thinking is-the designers want people to keeeeep playing, thanks to the almost unobtainable assessments
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Richus Dude
 
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Post » Thu Dec 31, 2009 10:39 am

Ahh, I just assumed the Reboot assesments were like the others in that they had 3 levels, so although maxing them would be hard, getting the early levels wouldn't be too bad. There's also a Dog Tag for completing the Reboot assesment set, which is also ridiculous. I mean seriously, who thinks of these things?

Even if you get a headshot 25% of the time (which is seriously optimistic) that's 2000 kills per weapon, meaning you need 20,000 kills just for the main guns. Even more if the L-Tag, Mike, Pistols and Explosives have assesments too, and that's on top of rebooting 5 times if you want the 100% tag. I got to level 50 with about 4500 kills, so x5 that and add it and we have 42,500 kills... As the 25% headshot is too optimistic, we're probably looking at more like 50,000 kills for a single, stupid dog tag, which would mean you'd need to get 150 kills a night, every single night, for an entire year.

Absurd.

The worst thing about it, is the fact that the dog tag svcks balls lulz
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Sakura Haruno
 
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Post » Thu Dec 31, 2009 8:40 am

Quick Update: You don't have a new Grendel Camo, Gutted :(

Will be level 27 by tomorrow so will check other weapons i.e. Scarab.
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Stephani Silva
 
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Post » Thu Dec 31, 2009 2:20 am

Never understood the point of prestiging in games, and its not even noticiable in this game.
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D LOpez
 
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Post » Thu Dec 31, 2009 2:05 pm

Isn't the point for it to be really long and difficult to achieve? Much like your XP rank on the leaderboards but a visual change in-game?
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Damian Parsons
 
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Post » Thu Dec 31, 2009 7:57 am

Isn't the point for it to be really long and difficult to achieve? Much like your XP rank on the leaderboards but a visual change in-game?

But its more of a grinding process and from playing MMOs grinding is just tedious, not challenging or fun. Just time consuming :/
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Daddy Cool!
 
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Post » Thu Dec 31, 2009 6:20 am

Isn't the point for it to be really long and difficult to achieve? Much like your XP rank on the leaderboards but a visual change in-game?

But its more of a grinding process and from playing MMOs grinding is just tedious, not challenging or fun. Just time consuming :/

The other drawback, apart from it rewarding lack of life rather than ability, is the vast majority of people with it will end up being modders and boosters due to the ridiculous requirements, rendering it meaningless.

Look at the the leaderboards - the only people at Reboot 5 are boosters, making that tag pointless as even if you went through the torturous and un-fun process of getting it, you wouldn't use it as it's become synonymous with cheating.

Games are supposed to be fun and reward ability, not be deathly dull and reward endless repetition, or even cheating.
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Emily Jones
 
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Post » Thu Dec 31, 2009 6:39 am

Wow!

Not that you've done the math, it shows how ridiculous this is. Not only don't you benefit from them in the here and now (from the bonus xp they give), because they are too hard, they would take you a huge chunk of your life to obtain for a dog tag. LOL

I don't think even the most hardcoe fan would do this. If they make these skill assessments carry over it would greatly alleviate the amount of working as you could have 50%+ of them by the time your 5th reboot if you really wanted to do it.

Yeah, but what do we know? We're not overpaid game designers who apparently should understand basic things like this.

That said, the game's been out less than a month and the top 10 players in terms of kills as have over 10,000 kills already. At that rate they would achieve this in the space of 4 months, which although incredibly sad and lacking in life (we're talking people with over 120 hours played...), I suppose it does reward somebody, and it's less ridiculous than Halo Reach's max reward which nobody still has as the XP required is simply utterly ridiculous, even by the 100% tag's standard.

theres actually three dudes who have recently reached the max rank on halo reach

cloudspider, Outlaw Fo LifE, xXSAVIORS0ULXx (those are their gamertags)
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Hearts
 
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Post » Thu Dec 31, 2009 2:37 pm

Yeah dog tags are pointless.

What they need to implement is things that stand out.
Prestige 2, you get a different nanosuit design (option to pick different helmets, arms,legs)
Prestige 3, you can choose a sound for your dogtag when they pick it up (e.g. someone kills you, and they pick it up, it says "I'll be back for revenge" in nanosuit voice lol)
Prestige 4, Airstomps should glow red when you're doing it. Like a falcon punch basically lol would make an epic killcam
Prestige 5, already implemented, by 100% suit energy, which is OP imo, but whoever unlocks it legitly deserves it
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yermom
 
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Post » Thu Dec 31, 2009 10:58 am

So it's true reboot 5 = god mode?
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ONLY ME!!!!
 
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Post » Thu Dec 31, 2009 1:25 am

Isn't the point for it to be really long and difficult to achieve? Much like your XP rank on the leaderboards but a visual change in-game?

Lol, yeah. If Crytek continues to release DLC, thus keeping the game fresh, then I will eventually get the difficult to get items.

Update to forum members:

I am now level 30 (2nd reboot) and we don't get a CELL camo for other weapons either (Scarab, Grendel, MK 60, other secondary's). At this moment the only CELL camo I've found is for the K-Volt.

Hopefully when Cry-Adam has information on the reboot items we will know what to expect at later reboots. It will take me ages to get to 3rd reboot and I have to revise for exams in upcoming weeks so can't keep playing C2 at the current rate I am now.
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Erich Lendermon
 
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Post » Thu Dec 31, 2009 12:02 am

I still don't think it is enough.
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Prohibited
 
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