now I am slightly depressed

Post » Tue May 03, 2011 2:51 am

actually bit more than slightly. the hacked two skills and replaced them with a button?! why not just replace combat with a button that automates your character to fight enemies for you, or a button combination that just ends the game and declares that you've won? and they tossed out attributes? why? now there is nothing, other than physical appearance, that seperates my character from any one else's. No one can say that SK isn't dumbing down TES now, its incontravertable, they replaced two whole skill sets with a button! not to mention threw out the attributes which governed every action in the game and decided to replace them with... nothing.

I for one am not going to buy SK, not until there are mods that undo all of this game breaking craziness. and when I do buy it I shant be calling it SK, It will be the community made elderscrolls 5.
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courtnay
 
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Post » Tue May 03, 2011 10:52 am

Todd Howard said in the G4 TV interview that all of the functions of the stats in the previous games have been reworked into skills and perks. I think you're reacting kind of hastily. Sometimes the ways that journalists word things can be a little misleading, but you've gotta keep in mind they don't necessarily understand what they're talking about. Yes, there is a sprint button now, but that doesn't mean character speed has just been eliminated. I mean this in a friendly way, but... chill out.
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Red Bevinz
 
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Post » Mon May 02, 2011 7:32 pm

How about you give Bethesda the benefit of a doubt and try out the new system.
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Khamaji Taylor
 
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Post » Tue May 03, 2011 8:26 am

How can it be game breaking when you haven't played the game yet?
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Dorian Cozens
 
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Post » Tue May 03, 2011 9:27 am

There are racial bonuses to distuinguish starting characters, beside looks.

And there are sure to be some perks that involve running speed, or jumping height etc.
I doubt we will just be running at the same speed the whole game or never be able to jump over a table if we couldnt when just starting out.
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Ladymorphine
 
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Post » Tue May 03, 2011 12:09 am

"and decided to replace them with... nothing."

try reading the full article instead of angrily closing the browser next time :)


I read the full artical, the only thing that even refers to a replacement of attributes is Perks, which is not a real replacement.

Todd Howard said in the G4 TV interview that all of the functions of the stats in the previous games have been reworked into skills and perks. I think you're reacting kind of hastily. Sometimes the ways that journalists word things can be a little misleading, but you've gotta keep in mind they don't necessarily understand what they're talking about, it's just something they heard from an interview. Yes, there is a sprint button now, but that doesn't mean character speed has just been eliminated. I mean this in a friendly way, but... chill out.


actually it does, speed was an attribute, there are no attributes now, athletics skill was the only none attribute thing that increased speed other than the attribute speed. SK will have to speeds, sprinting and not sprinting.
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vicki kitterman
 
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Post » Tue May 03, 2011 7:05 am

I read the full artical, the only thing that even refers to a replacement of attributes is Perks, which is not a real replacement.

For what reason other than you don't want perks to replace attributes?
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Tamika Jett
 
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Post » Mon May 02, 2011 10:30 pm

They obviously did it for good reasons of logic and balance. I'm glad.


I rather have a flawed game that was fun and allowed me to play in my own style rather than a balanced one that made my experience forced and the same as every one elses, I thought that was what TES was all about, thats why I loved TES and now I am dissapointed.

How do you expect anyone to take you seriously after a post like that... ?


I don't. I don't care. I maybe done with these forums for a while to cool down a little. I made my stand from the perspective that the game could have improved its system rather than tear it all apart and mix it up for no reason. I know things change, but improvement is a change too, starting the character system from scratch and and porting perks from Fallout is just complete and utter change. who knows maybe it will be great and I don't doubt many people will enjoy it. But I won't, I love the series and they stabbed me in the back.
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Victoria Vasileva
 
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Post » Tue May 03, 2011 12:57 am

If there is no Athletics and Acrobatics and all perks are related to skills, where would perks that make you jump higher and run faster be under?
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casey macmillan
 
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Post » Mon May 02, 2011 11:20 pm

If there is no Athletics and Acrobatics and all perks are related to skills, where would perks that make you jump higher and run faster be under?

Strength and/or stamina.
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Alessandra Botham
 
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Post » Tue May 03, 2011 3:32 am

I rather have a flawed game that was fun and allowed me to play in my own style rather than a balanced one that made my experience forced and the same as every one elses, I thought that was what TES was all about, thats why I loved TES and now I am dissapointed.



I don't. I don't care. I maybe done with these forums for a while to cool down a little. I made my stand from the perspective that the game could have improved its system rather than tear it all apart and mix it up for no reason. I know things change, but improvement is a change too, starting the character system from scratch and and porting perks from Fallout is just complete and utter change. who knows maybe it will be great and I don't doubt many people will enjoy it. But I won't, I love the series and they stabbed me in the back.


they'll be perks for everything though I assume... like speed increasing, jump increasing etc? That would mean that the perk system could allow for possibly more customization that the attribute system
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electro_fantics
 
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Post » Mon May 02, 2011 10:28 pm

Strength and/or stamina.

All perks are related to skills, not attributes.
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Aliish Sheldonn
 
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Post » Tue May 03, 2011 10:40 am

I read the full artical, the only thing that even refers to a replacement of attributes is Perks, which is not a real replacement.




They are replaced through Perks, Skill adjustments, and the Health/Magicka/Stamina pool selection.

How are those not real? I'd take interesting effects over a flat damage increase any day.
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Janette Segura
 
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Post » Tue May 03, 2011 8:24 am

The changes are for the better and I for one am glad they got rid of Athletics and Acrobatics.
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Beulah Bell
 
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Post » Tue May 03, 2011 1:32 am

Strength and/or stamina.


Strength have been removed...it's (was) an attribute.
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josie treuberg
 
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Post » Tue May 03, 2011 8:19 am

Strength and/or stamina.

Didn't Todd say that they wanted all the perks to be bound to a certain skill? I think this was stated in the GI interview.

If so, perks will only further define the skill system. Not replacing the attributes as well.

(EDIT: strength is no more, stamina is picked as you level up)
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Dan Stevens
 
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Post » Tue May 03, 2011 5:18 am

I rather have a flawed game that was fun and allowed me to play in my own style rather than a balanced one that made my experience forced and the same as every one elses, I thought that was what TES was all about, thats why I loved TES and now I am dissapointed.



But now you can do that more than ever before, in the old game you could just master everything, perks allow for much for customization.
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Marquis T
 
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Post » Tue May 03, 2011 10:42 am

You know what... I'm tired of this.
Sure, Skyrim is ruined. This is the harbringer of the end of true RPGs, from now on every RPG's going to be a "dumbed down action game".
Change is bad, they should never remove anything, even though they just made it work differently, they apparently removed it!

I think I'll be having fun playing this "dumbed down action game", while you're on your high horse.
Todd Howard said in the G4 TV interview that all of the functions of the stats in the previous games have been reworked into skills and perks. I think you're reacting kind of hastily. Sometimes the ways that journalists word things can be a little misleading, but you've gotta keep in mind they don't necessarily understand what they're talking about. Yes, there is a sprint button now, but that doesn't mean character speed has just been eliminated. I mean this in a friendly way, but... chill out.

That made me think...

Will the atronach (stunted magicka, spell absord) thing will return as a perk?
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Chloe Botham
 
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Post » Tue May 03, 2011 1:07 am

Yeah, I need to look back at the interviews and released info. I didn't remember hearing that all perks fall under skills. I was under the assumption that some might be general non-skill related as seen in FO. I'll keep looking for what was said.
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Hella Beast
 
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Post » Mon May 02, 2011 6:44 pm

Rohughbear, please help us!
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Chris BEvan
 
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Post » Tue May 03, 2011 1:29 am

Rohughbear, please help us!



Help? I think I will warn everyone who has lost a post - and 21 have gone.

Look, you may not agree with the OP but rude posts, using facepalm smilies, snarky remarks and the rest of them that have gone are not acceptable. You have two choices, either make a post with a constructive reply (even if it is strongly disagreeing with the OP) or sit on your hands and don't reply because any more and warnings and suspensions are going to be liberally handed out.

OK?

/a very, very annoyed bear. :stare:
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louise hamilton
 
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Post » Tue May 03, 2011 6:14 am

actually bit more than slightly. the hacked two skills and replaced them with a button?! other than physical appearance, that seperates my character from any one else's. No one can say that SK isn't dumbing down TES now, its incontravertable, they replaced two whole skill sets with a button! not to mention threw out the attributes which governed every action in the game and decided to replace them with... nothing.


Nope, in my opinion they're not "dumbing down TES."

Here's my point of view: Acrobatics and athletics added zilch to Oblivion. I could bunny-hop all over the province and run around like a madman just to increase those skills. On the contrary, I'm glad that stamina is finally being put to some use. I found Morrowind's "fatigue" system tedious and Oblivion's sorely lacking. Stamina can now be used to perform rush attacks and perhaps, is even affected by your encumbrance. Overall, I think that this was an improvement.

As for the attributes...I'm a bit wary on that too. I'm not quite sure as to how would they substitute it with a better system. I read an article that stated magicka will replace intelligence and wisdom. However, I don't see how magicka can be used to increase damage thresholds or improve spell effects.

Nonetheless, most improvisations that I've seen seem to have been for the better. There have been more improvements that substantiate the loss of skill sets and certain weapons. All-in-all, I suppose Skyrim might just turn out to be the best iteration of the franchise.
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Bird
 
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Post » Tue May 03, 2011 2:14 am

If there is no Athletics and Acrobatics and all perks are related to skills, where would perks that make you jump higher and run faster be under?

Maybe size/weight during character creation, or how much you increase health/magicka/stamina?
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Alessandra Botham
 
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Post » Tue May 03, 2011 7:43 am

Minus the still-too-early resolution to not buy the game, I'm with the OP on this one. I've found much of the recent news to be disconcerting at best. The removal of attributes and further narrowing of skills reeks of genericizing - of moving this even more toward a game in which you simply take a preset character through a linear world laden with gimmicks and empty of substance.

They already removed a great deal of the challenge and novelty from the series between Morrowind and Oblivion, and ended up making Oblivion a much simpler and straightforward game. But I could at least turn that to my advantage to some degree - since it's a simpler and less challenging game, I could at least create some characters that I probably wouldn't have tried to play in Morrowind - I could come up with any sort of oddball combination and give it a go, and with the level scaling and nerfed combat, they could make it through the world. It's unfortunate that the novelty doesn't last - that my female Dunmer heavy armor tank ends up pretty much identical to my male Nord heavy armor tank, except for the briasts, but at least for a time I can challenge myself with a novel character and make up a bit for the game's ease.

With attributes gone, even that's gone. If this plays out as it looks like it will, my female Dunmer heavy armor tank is not only going to end up the same as my male Nord heavy armor tank - she's going to start out the same.

For that, I might as well not even bother creating a character at all.

I hope that with Beth apparently once again chopping substance from a game, they'll introduce some other mechanic to, at the very least, maintain the (honestly inadequate) differentiation between characters that existed in Oblivion. With their history with games, I'm pessimistic regarding that though.

We'll certainly see, but I'm also depressed today.
I hope I'm wrong.
I'm afraid I'm not.
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Tracey Duncan
 
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Post » Mon May 02, 2011 11:14 pm

buddy I bet there will be speed perks, jumping perks different levels of perks....... perks are better than running around and jumping everywhere like a damn rabbit!
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Teghan Harris
 
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