» Mon Dec 12, 2011 5:46 am
I'll never buy DLC.
I've been in PC gaming long enough to remember when "DLC" was free and a thank you to the community for supporting the game. Not too long ago, Epic released "DLC" for UT3 that included more content than the vast majority of these paid DLC releases by other companies. If you look at CoD DLC, Epic's free Titan Pack had more free content than all of MW2 or Black Ops paid "DLC" combined.
Not only that, but as demonstrated in this thread, DLC fractures the community. You'll always have people who will not buy it. So two situations will arise out of that. Either you'll have people locked out of games because they don't have the content or you'll end up with people who paid for the content never using it because not enough people bought it. In essence, paid map packs are a waste of money.
Most importantly, no self respecting gamer should PAY for something that used to be FREE. Considering the fact that Crysis 2 is still priced at $60 on the PC, has a CoD length single player campaign (meaning FAR too short), and dead multi-player, every single person who bought it at $60 got ripped off. It should be priced less than half of what it is AND the DX11 stuff should still be a free add-on.
Even worse is that buying DLC would encourage this sort of "optimize for half decade old consoles first and shoehorn in half-assed PC support later down the road" nonsense and PC gamers would be even more screwed over in the end.
So no, don't buy the DLC. Don't encourage developers to release half-assed console ports at full console prices then half-ass PC support later on, all still trying to charge for features that were once free.
this is a non flaming thread.....dont like the game dont post in this thread....some of us like to support devs who push boundaries of pc gaming
I'm flaming anything. I'm telling the truth.
How is Crysis 2 pushing the boundaries of PC gaming? It's a console port. It has an extremely short single player campaign. It plays like a Call of Duty game with a nano suit and aliens. After seeing the game flop compared to the original, they decided to shoehorn in DX11 support and "higher resolution" textures.
If you want to support developers that do proper PC gaming, then buy Battlefield 3 later this year. But even then you'll need to boycott DLC to say "hey, this used to be free. We're buying your games even though they're overpriced, so give something back to us or release PROPER expansion packs like in the past". I wouldn't be surprised if most people here don't even remember "expansion packs". They used to sell for about the same price as todays "DLC" but had another 10-20 hours of single player gameplay (yes, single player games used to be considered short if they were less than 20 hours long) and they had a whole new full set of multiplayer maps and modes.
Actually, Grand Theft Auto: Episodes From Liberty City is a good example of modern day expansion packs. $20 at launch for each episode, another 10-20 hours of single player campaign depending on how you played, and a whole new set of multiplayer games.
Wow man, you're stupid lol XD First off, Crysis 2 is NOT a console port, only stupid idiots with ignorance like you think that. It's already been proven how it's not a console port. But I'll explain to you anyways since your so damn ignorant and stupid. When this game was made on CryEngine 3, it was made with the PC and consoles in mind. For EVERY PLATFORM it was built ground up. There are no ports on the CryEngine 3. The game was made on all platforms with the limitations and restrictions being based off the weakest factor (in this case, the weakest factor was the weak hardware of conosles). Once the game is done and set, then development splits. Console versions are polished a bit, packed, and shipped. PC version is then further worked on. All PC specific features are put in and then the game ships for that. But see, EA wanted Crytek to simultaneously release Crysis 2 on all platforms on March 2011. Crytek didn't control the release date. Originally EA wanted Crysis 2 out in the holidays but they pushed it to give more development time to the not-ready-yet Crysis 2 and to let Medal of Honor have a chance at sales. March 2011 came and Crysis 2 was EA's game to sell that month. Crytek had no choice but to release the game, and thus that is why there were so many problems and misplaced texts and etc. BUT, now the PC specific features have been added through patches and stuff. So as the game stands as it is today....well that's how it was originally meant to be released. Now you may be thinking "DERP, BUT CRYSIS 1 HAD ALL TEH TIME IN DA WORLD," but that was because Crytek was not a major developer for EA. Now they are.
Now that I have proven how this game isn't a console port, it's time to explain to you and your stupidity the stance of DLC today. Crytek made DLC...okay....and this DLC for Crysis 2 is paid DLC. But see, EA is the one who wanted there to be paid DLC, NOT CRYTEK. The publisher wanted this. DLC today that costs money is all because of the publisher, NOT the developer. So if you are going to cry about paid DLC, don't blame Crytek, blame EA. EA is the one that wanted the paid DLC so that they get more money. The same thing is with Activision, Capcom, and EVEN Sony. Supporting paid DLC is NOT supporting console ports/console games. Paid DLC has creeped it's way into BOTH the console and PC market. Supporting paid DLC is simply supporting the greedy publishers and giving them a reason to keep giving out more paid DLC. I oppose paid DLC. I hate it. But I can't blame the developers if the publishers are the ones who wanted the paid DLC.
Get your facts right, get your head straight, and get rid of your ignorance. There's no shame in admitting you are wrong because the more you stand beside false facts, the more foolish and stupid you look.