Now that Skyrim has PROBABLY raked in more fans to the TES u

Post » Wed May 02, 2012 7:52 pm

I wouldn't play another Bethesda game if you gave it to me for free on any system. Its sad cause I used to be a fan of Bethesda titles, but after this game that ended. I'm just glad I was able to get a refund an put my money on CE ME 3! :devil:

Then leave. ...and have a nice life.

EDIT:
The "have a nice life" bit may have been too much, but I am really tired of reading people that claim to have given up on the game but are still here posting. There is word for that- "denial"
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Laura Cartwright
 
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Post » Thu May 03, 2012 5:52 am

Being more casual means more earnings. So where is the need or even the reason to go back to a smaller customer base?
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Robert Devlin
 
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Post » Thu May 03, 2012 1:34 am

Then leave. ...and have a nice life.

EDIT:
The "have a nice life" bit may have been too much, but I am really tired of reading people that claim to have given up on the game but are still here posting. There is word for that- "denial"

Nahh, not too much.
I'm sick to death of the attention seekers as well.

Being more casual means more earnings. So where is the need or even the reason to go back to a smaller customer base?

It won't happen, but I do wish they'd start elaborating more with the stories and world.
But alas, what he get is "HERP! DRAGUNZ! DERP! EVAL DRAGUNZ! KEEEEEL" and then a few token locations thrown in to keep old fans happy.

I always used to liken RPG's to video interactive novels. Now they're more like the movie based on the book.
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Travis
 
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Post » Thu May 03, 2012 4:54 am

will the next game be more complicated bigger and better with less use of the quest maker and a return to the text direction maybe handed to you through notes and books ?

Let me check the trend.

Hmmmm....

Nope.
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Marina Leigh
 
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Post » Thu May 03, 2012 1:29 am

well seeing how skyrim came out 6(?) years after oblivion i doubt that the next came will be on current consoles so they will be able to do more hopefuly, i just hope its not like what happened to oblivion again
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Trent Theriot
 
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Post » Thu May 03, 2012 3:17 am

Why would they abandon a forumula that you yourself just admitted brought in more people? They aren't going to make the game harder and possibly drive away the people that they've recently added to the TES universe. Whether you like it or not, most people like an easier version of the game which is why Skyrim has become so popular. Maybe they will give you more options next time but they aren't going to be doing away with quest markers or anything like that. The proof is in the numbers.

I agree, quest markers will stay but hopefully they will remove them inside dungeons.
I will also say that the missing quest description in journal hurt casual games who don't play much and pay less attention more than hardcoe.
It's often hard to know why you should go to an dungeon except it has an quest marker and no way to drop quest who don't fit you like thief guild.
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naomi
 
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Post » Wed May 02, 2012 7:27 pm

am hopein the dlc makes a improvement...
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Rach B
 
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Post » Thu May 03, 2012 6:50 am

Nah, they will get progressively simpler.

Mark. My . Words.
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Alexandra Ryan
 
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Post » Wed May 02, 2012 7:29 pm

Nah, they will get progressively simpler.

Mark. My . Words.

That will just open the door for smaller independent developers to come in and fill the void. Fortunately, the major console makers are making it easier for smaller studios to make games for their systems (has always been easy on PC). As digital distribution grows, it will make easier for small developers to have a major impact. But you had better be willing to support those developers with your wallet or you will see the whole genre die off.
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Dean Ashcroft
 
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Post » Thu May 03, 2012 4:08 am

Skyrim is the best game so far. For them to top that is going to be really hard.
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lydia nekongo
 
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Post » Thu May 03, 2012 8:31 am

To the OPs point - I think they could add more options to how the quest journaling and auto pilot system works. Allow for a hardcoe/manual quest journaling mode through one or more configuration options.

As for Skyrim itself... while I didn't play oblivion I did play morrowind, and didn't think it was more noteworthy than the other RPGs available at the time. To me Skyrim represents a huge leap forward, bugs and all. Mold broken, bar raised, envelope pushed and GOTY handily earned.
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jasminε
 
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Post » Thu May 03, 2012 4:28 am

Yes i'm happy to explain. Most people do not feel the game is too easy, that is an issue your wrestling with, not the rest of us. You seem to want Bethesda to tailor the game to your level of difficulty when the options exist to make it hard enough for most of us. Because you find it too easy is your problem.

You're only repeating what you already stated, I pointed out your logical fallacies and asked you to explain them which you didn't. You also completely ignored the two other points.
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lauren cleaves
 
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Post » Thu May 03, 2012 2:31 am

I'd never pay for another Bethesda game after Skyrim, and i know a lot of people who feel the same... so I'm not so sure its a success, thing is no matter how many have bought it (the marketing has been extensive), they have the problem of loosing a cult following that kept them going over a decade. and they are replacing those people with intermittent, fickle gamers that might or might not buy their next title - depending on what else is on offer at the time.. there are many games companies that can carbon copy Skyrim in their own way as its a fairly simple game compared to its predecessors, so when Bethesda finally come out with a new game they may find their new fan base has moved on and their old fans don't trust them any more...
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BRIANNA
 
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Post » Thu May 03, 2012 3:24 am

To me Skyrim represents a huge leap forward, bugs and all. Mold broken, bar raised, envelope pushed and GOTY handily earned.

I agree.

Still, Skyrim isn't flawless and I'd welcome a 'hardcoe' mode al la New Vegas but, urm, I play that way anyway. My character sleeps, eats and walks around the map. hardcoe would just support my methods, I guess xD
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Flesh Tunnel
 
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Post » Thu May 03, 2012 1:16 am

I welcome the gameplay changes. I'm fine with it becoming action/adventure.(My favorite game is still Terranigma from SNES. An Action/Adventure with some stats.) For me, I'm more interested in the characters, story, and world though. And ways to influence that world. And Skyrim was sorely lacking for the most part(Bar a few well-done characters)

The caves and dungeons look better. But they're still stuck with the levelled list problem. They need uniqueness. It isn't just graphical design and layout, it needs to seem like a real place that's been used. Why am I finding 3rd and 4th era books in tombs that have been completely sealed since nearly the end of the dawn period? Why must every dungeon have hostiles? Where are the artifacts?
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Kristian Perez
 
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Post » Thu May 03, 2012 3:10 am

I welcome the gameplay changes. I'm fine with it becoming action/adventure.(My favorite game is still Terranigma from SNES. An Action/Adventure with some stats.) For me, I'm more interested in the characters, story, and world though. And ways to influence that world. And Skyrim was sorely lacking for the most part(Bar a few well-done characters)

The caves and dungeons look better. But they're still stuck with the levelled list problem. They need uniqueness. It isn't just graphical design and layout, it needs to seem like a real place that's been used. Why am I finding 3rd and 4th era books in tombs that have been completely sealed since nearly the end of the dawn period? Why must every dungeon have hostiles? Where are the artifacts?
To answer the questions - Not every dungeon has hostile enemies, though those are the most fun. The 3rd and 4th era books are in the tombs because Dragon Priests and the generals of the Dragon's Armies and like to stay educated, subscribing to every mailing list available. Also, many tombs and barrows are still used. DRAUGR ARE PEOPLE TOO!

The artifacts - are actually justified by random tables :P They like to wander the world on their own.
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Elea Rossi
 
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Post » Wed May 02, 2012 7:18 pm

To answer the questions - Not every dungeon has hostile enemies, though those are the most fun. The 3rd and 4th era books are in the tombs because Dragon Priests and the generals of the Dragon's Armies and like to stay educated, subscribing to every mailing list available. Also, many tombs and barrows are still used. DRAUGR ARE PEOPLE TOO!

The artifacts - are actually justified by random tables :tongue: They like to wander the world on their own.

There are dungeons without enemies?
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Hayley O'Gara
 
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Post » Wed May 02, 2012 9:56 pm

There are dungeons without enemies?
Eldergleam Sanctuary comes to mind.
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e.Double
 
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Post » Thu May 03, 2012 10:35 am

The next TES will have guns
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Robert Jackson
 
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Post » Wed May 02, 2012 8:07 pm

More fans to TES? Are you kidding me? After playing Bugrim, I wouldn't play a Bethesda game if you gave it to me for free, let alone recommend it to anyone. I was so very thankful when I was able to return my Skyrim PS3 for a full refund. How Skyrim got GOTY is beyond me. GOTY should go to games that don't have major bug/crash/ broken quest issues.

This is the gaming world we live in. Online gaming has ruined gaming. "Don't worry game testers! We'll fix it two months after the game is released!" -Bethesda. (I'm okay with online gaming, but it has given gaming companies chances to get game of the year with bugs and other stuff.)
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steve brewin
 
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Post » Thu May 03, 2012 3:57 am

Honestly I could not care less about quest markers, IF they included a detailed journal that lets you have the ability to ignore the need for them. They wrote a guide for christ's sake. All they had to do was make the guides quest information's text match that of the quest stages in game so there is enough information to do this. Or am I wrong? Seriously I could be. I dunno all that much about developing games...

It would not require that much effort to please both fanbases. They could have had increasingly difficult radiant quests to meet the requirement for pacing and earning my place amongst the factions I joined and I would have been much happier. Not too much effort imo.

It is not like "casual gamers"(hate the term tbh) cannot appreciate depth. The thing is that Skyrim has more depth than most RPGs nowadays. But for those of us from Morrowind or even Daggerfall know that they are capable of much more in terms of story and writing. Nothing amazing but still much better than Skyrim's factions and main quest. I think that is what bugs people.
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Sasha Brown
 
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Post » Thu May 03, 2012 7:07 am

will the next game be more complicated bigger and better with less use of the quest maker and a return to the text direction maybe handed to you through notes and books ?

You know, bigger and better is pretty subjective. I thought Skyrim was bigger and better than Morrowind. You obviously don't.

Also, text dialogue is gone for good. It is what it is.

Btw, I'm one of series veterans and I thought Skyrim was terrific. But, whatever...

I'd never pay for another Bethesda game after Skyrim, and i know a lot of people who feel the same... so I'm not so sure its a success, thing is no matter how many have bought it (the marketing has been extensive), they have the problem of loosing a cult following that kept them going over a decade. and they are replacing those people with intermittent, fickle gamers that might or might not buy their next title - depending on what else is on offer at the time.. there are many games companies that can carbon copy Skyrim in their own way as its a fairly simple game compared to its predecessors, so when Bethesda finally come out with a new game they may find their new fan base has moved on and their old fans don't trust them any more...

The same thing was said after Oblivion, and yet they sold both Fallout 3 and Skyrim in massive numbers. Their next game will do just as well and you're pretty naive to think otherwise.
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Rebekah Rebekah Nicole
 
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Post » Wed May 02, 2012 9:45 pm

This is the gaming world we live in. Online gaming has ruined gaming. "Don't worry game testers! We'll fix it two months after the game is released!" -Bethesda. (I'm okay with online gaming, but it has given gaming companies chances to get game of the year with bugs and other stuff.)
Actually... the prevalence of bugs is more an issue caused by the size and scale of new games, not patch distribution.
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Robert
 
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Post » Thu May 03, 2012 1:59 am

times change....change with them or be forgotton
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sam smith
 
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Post » Wed May 02, 2012 10:49 pm

times change....change with them or be forgotten
Do you see anything wrong with this statement?

DRONE!
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cheryl wright
 
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