As to the topic, you can turn off quest markers. I really think there are a lot of nostalgia glasses that get put on when it comes to the "superb directions" in older games. This is of course subjective, but I'm just not seeing it. Just finding things was part of the challenge often, but the thing is that wasn't the intention of many developers. It's a shame if that aspect is something that was beloved by a portion of the base (let's not pretend there is some unified "true" fanbase here, people have all kinds of personal opinions), but it's not some mark of honor to be able to.... find a geographic location.
I will worry if they totally eliminate things such as miscellaneous junk items and crafting and such. I think they fumbled magic big time but I think their intentions were far more ambitious, until they cut more and more from their concept until they ended up with what's in the final game.
I think eventually the "dummy games" will have to stop. Whether or not it will kill off a lot of big devs in the meantime is up for grabs. The average gamer is somewhere in his mid-20s, and 5 years later he'll be 30. Eventually, they'll stop being impressed by kewl graphics and easy gameplay and want something more than just following an arrow. They'll not be interested in the flavor of the week type stories, because they aren't the same adreneline junkies with ADD. Look at the movies aimed at 35 year olds -- sure there are a few Michael Bey flicks, but most of the most popular movies right now have a bit more depth than that. Characters aren't as one dimensional -- heros have a dark side, and villians have a light side. The most popular TV shows aren't the stand alone episodes of 1980 where everything was solved in half an hour, they're things like Lost, or Heros, or other series in which you have to pay close attention to keep up. The most popular HBO series is Game of Thrones -- which isn't really on a 3rd grade level. All of the rest of entertaimnent is going more complex because audiences are older and demand more from a movie or TV show.
A good RPG written for advlts with a good storyline would probably tap the 30+ market a heck of a lot better than something written for 14 year olds. It's one of the things that made me switch to TES from Final Fantasy. I just outgrew it -- FF is essentially aimed at teens and once I reached 24 or 25, sappy love stories about teens saving the world no longer held my attention. This is probably one of the biggest untapped markets out there -- grown-ups who have simply outgrown most of the teenage aimed games that flood the market.
You are making sweeping assumptions that your personal tastes directly correlate with age. There are young gamers that prefer more challenging games as well, and not everyone plays games strictly for a harder challenge. I think you should stop trying to categorize everything into neat little packages to easily judge. Just worry about what
you like, and not what others like. You being more picky does not mean you are more mature. It means your tastes are more specific. Some of us can still enjoy things regardless of how complex they try to be, or what age label may be slapped on them. I'm not saying a single one of your opinions is wrong. By definition they are correct for you. It's when you try to apply those opinions as some strange maturity measuring stick when things go awry. Romance movies have been done over and over for many decades now for example. Some people enjoy new ones still despite that, and why shouldn't they? It's silly to try and make sure what you like it some how "age appropriate." In my opinion it is far less mature to judge your own tastes by your age than it is to simply enjoy what you like without worrying about silly labels.
There are far more to games than simply challenge and plenty of very easy games have multidimensional characters for example. Honestly I think the
dark tale of the troubled hero with a
dark past or
darkness in his/her heart is just as much cliché as any goodie two-shoes, if not even more so in modern games with the prevalence of karma meters and such. I'm not saying it's necessarily a bad thing, but it's far more of a personal preference than a more "mature" story.
The jist of what I'm saying is there's nothing wrong with being disappointed, but it makes no sense to try and act as if this somehow gives you the right to judge others' over their not agreeing with you. Well you do have that right, but it's silly to do so.