Now that Skyrim has PROBABLY raked in more fans to the TES u

Post » Thu May 03, 2012 6:58 am

will the next game be more complicated bigger and better with less use of the quest maker and a return to the text direction maybe handed to you through notes and books ?
User avatar
Solène We
 
Posts: 3470
Joined: Tue Mar 27, 2007 7:04 am

Post » Thu May 03, 2012 6:37 am

Let's hope so.
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Thu May 03, 2012 2:26 am

will the next game be more complicated bigger and better with less use of the quest maker and a return to the text direction maybe handed to you through notes and books ?
Im sure they will make more options available for the next one, but who knows, the best solution would be to add another tab in the menu for people that want to use a journal, but i know, that makes sense, and if it makes sense, in this world, it wont happen >_<.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Thu May 03, 2012 3:50 am

I love that Skyrim has done so well.....it has given Bethesda the money to risk the next game....and has give nthe industry the next style of game to copy.

I also hate that Skyrim got popular, because it is far from the game that it could have been, but with so much acclaim I think it might send the wrong message cause even more distasteful changing in the next game.
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Thu May 03, 2012 3:29 am

Why would they abandon a forumula that you yourself just admitted brought in more people? They aren't going to make the game harder and possibly drive away the people that they've recently added to the TES universe. Whether you like it or not, most people like an easier version of the game which is why Skyrim has become so popular. Maybe they will give you more options next time but they aren't going to be doing away with quest markers or anything like that. The proof is in the numbers.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Thu May 03, 2012 6:53 am

Why would they abandon a forumula that you yourself just admitted brought in more people? They aren't going to make the game harder and possibly drive away the people that they've recently added to the TES universe. Whether you like it or not, most people like an easier version of the game which is why Skyrim has become so popular. Maybe they will give you more options next time but they aren't going to be doing away with quest markers or anything like that. The proof is in the numbers.

Unfortunately this is true. Just look at Call of Duty, why should they care about all the criticism and mockery they get when they get 60$ from hundreds upon thousands of young players every year for the same content? They're the rich ones.

I just hope Bethesda won't go further down that road and will atleast implement the option to make the game less hand-holding and more challenging. hardcoe mode in New Vegas was a great example. If only Skyrim had a proper quest journal so markers were truly optional (though removing the compass helps a lot already).
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Thu May 03, 2012 4:59 am

Why would they abandon a forumula that you yourself just admitted brought in more people? They aren't going to make the game harder and possibly drive away the people that they've recently added to the TES universe. Whether you like it or not, most people like an easier version of the game which is why Skyrim has become so popular. Maybe they will give you more options next time but they aren't going to be doing away with quest markers or anything like that. The proof is in the numbers.

I thought the reason Skyrim is so popular is because of the visaul looks and the total redo of magic
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Wed May 02, 2012 7:06 pm

I think they will stick to their main concept with smaller changes just like they have before, all in all the series have evolved quite slowly from Daggerfall to Skyrim with most of the game mecanics and basic concepts staying the same.

I expect the cinematic production to be more advanced, with even more resources dedicated to music, voices, sound and other technical aspects that will sell the game. In terms of story and complexity I can't say that I've ever been very impressed with TES and I don't expect the next one to wow me much either.
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Thu May 03, 2012 5:17 am

I thought the reason Skyrim is so popular is because of the visaul looks and the total redo of magic

Nope, it's because of the very well executed marketing and the fact that it is probably the most streamlined action-adventure RPG around.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Thu May 03, 2012 1:26 am

Make two different games. An RPG version and a FPS version. Make both properly, not [censored] up hybreds.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Wed May 02, 2012 9:19 pm

Unfortunately this is true. Just look at Call of Duty, why should they care about all the criticism and mockery they get when they get 60$ from hundreds upon thousands of young players every year for the same content? They're the rich ones.

I just hope Bethesda won't go further down that road and will atleast implement the option to make the game less hand-holding and more challenging. hardcoe mode in New Vegas was a great example. If only Skyrim had a proper quest journal so markers were truly optional (though removing the compass helps a lot already).

These games are getting thousands of new players because the new players like the game they are putting out. Its a small minority that is speaking out about it and its kind of weird because you can make the game as hard as you want but yet seem to want to force Bethesda to make a game tailored to you and not the masses. Don't like the quest journal than don't use it or your map. Problem solved.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Wed May 02, 2012 9:59 pm

These games are getting thousands of new players because the new players like the game they are putting out. Its a small minority that is speaking out about it and its kind of weird because you can make the game as hard as you want but yet seem to want to force Bethesda to make a game tailored to you and not the masses. Don't like the quest journal than don't use it or your map. Problem solved.

You didn't even read my post. That or you have severe comprehension issues.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Thu May 03, 2012 10:37 am

You didn't even read my post. That or you have severe comprehension issues.

Of course I did and I responded accordingly. It would appear your the one with a comprehension problem.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Thu May 03, 2012 7:16 am

More fans to TES? Are you kidding me? After playing Bugrim, I wouldn't play a Bethesda game if you gave it to me for free, let alone recommend it to anyone. I was so very thankful when I was able to return my Skyrim PS3 for a full refund. How Skyrim got GOTY is beyond me. GOTY should go to games that don't have major bug/crash/ broken quest issues.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Thu May 03, 2012 10:30 am

Of course I did and I responded accordingly. It would appear your the one with a comprehension problem.

Okay. Explain to me how I am demanding for the game to be "tailored to my needs" when I said that it would be great if they made the game feature options that can make the game more challenging and less hand-holding?

Then also explain to me your notion that I "can already make the game as hard as I want", when I have already turned difficulty up to Master and disabled compass (which can only be done by editing the game files, thus is not even an option included in the game) and it's still too easy and all it did was multiply damage input and reduce damage output.

Whilst you are at it, also explain to me why I should not use the map to "solve my problem" when I told you that I disabled the compass and only use the map instead to locate objectives.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Thu May 03, 2012 12:48 am

These games are getting thousands of new players because the new players like the game they are putting out. Its a small minority that is speaking out about it and its kind of weird because you can make the game as hard as you want but yet seem to want to force Bethesda to make a game tailored to you and not the masses. Don't like the quest journal than don't use it or your map. Problem solved.

Actually I would agree. The gaming market has grown significantly since TES first came out, and the less patient people have started to play games. This has resulted in the portion of gamers who actually like proper RPG's deminishing. This has caused TES to evolve and change into less of an RPG and more of an Action Adventure. So yeah, the games are tailored to the masses instead of staying true to what TES originally was. I see this as Bethesda selling out... personally.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Thu May 03, 2012 3:12 am

will the next game be more complicated bigger and better with less use of the quest maker and a return to the text direction maybe handed to you through notes and books ?

Fallout 4 will give an indication on what direction they are heading. Based on Skyrim my money's on "Skyrim with guns" approach :hehe:
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Thu May 03, 2012 3:54 am

More fans to TES? Are you kidding me? After playing Bugrim, I wouldn't play a Bethesda game if you gave it to me for free, let alone recommend it to anyone. I was so very thankful when I was able to return my Skyrim PS3 for a full refund. How Skyrim got GOTY is beyond me. GOTY should go to games that don't have major bug/crash/ broken quest issues.

try teh game on a diffrent system might enjoy it more bethesda just doenst like sony
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Thu May 03, 2012 6:46 am

Actually I would agree. The gaming market has grown significantly since TES first came out, and the less patient people have started to play games. This has resulted in the portion of gamers who actually like proper RPG's deminishing. This has caused TES to evolve and change into less of an RPG and more of an Action Adventure. So yeah, the games are tailored to the masses instead of staying true to what TES originally was. I see this as Bethesda selling out... personally.

When was TES not a first person action adventure game first and foremost?
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Wed May 02, 2012 9:36 pm

When was TES not a first person action adventure game first and foremost?

To me MW felt like combat was secondary to playing a role. Haven't played the others too much.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Wed May 02, 2012 7:17 pm

try teh game on a diffrent system might enjoy it more bethesda just doenst like sony
I wouldn't play another Bethesda game if you gave it to me for free on any system. Its sad cause I used to be a fan of Bethesda titles, but after this game that ended. I'm just glad I was able to get a refund an put my money on CE ME 3! :devil:
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Thu May 03, 2012 4:24 am

Okay. Explain to me how I am demanding for the game to be "tailored to my needs" when I said that it would be great if they made the game feature options that can make the game more challenging and less hand-holding?

Then also explain to me your notion that I "can already make the game as hard as I want", when I have already turned difficulty up to Master and disabled compass (which can only be done by editing the game files, thus is not even an option included in the game) and it's still too easy and all it did was multiply damage input and reduce damage output.

Whilst you are at it, also explain to me why I should not use the map to "solve my problem" when I told you that I disabled the compass and only use the map instead to locate objectives.

Yes i'm happy to explain. Most people do not feel the game is too easy, that is an issue your wrestling with, not the rest of us. You seem to want Bethesda to tailor the game to your level of difficulty when the options exist to make it hard enough for most of us. Because you find it too easy is your problem.
User avatar
Ella Loapaga
 
Posts: 3376
Joined: Fri Mar 09, 2007 2:45 pm

Post » Thu May 03, 2012 7:05 am

I wouldn't play another Bethesda game if you gave it to me for free on any system. Its sad cause I used to be a fan of Bethesda titles, but after this game that ended. I'm just glad I was able to get a refund an put my money on CE ME 3! :devil:

Why are you even still here then?

I've always considered TES to be an action/adventure/RPG. Because it really is all of those things, its just lately the traditional RPG elements have evolved. Love it or hate it, that's whats happened.
I mean, the same thing has happened with FPS games as well. Play DOOM or Quake, and then go play Battlefield 3 - if we were to apply the RPG dilution argument to them games, we'd be complaining about the ability to sidestep, crouch, peer around corners or other various methods of play.

The magic argument from TES, if applied to a FPS. Is the fact that in FPS the character can no longer run at four times the speed of sound :P

Fact is, everything changes and everything grows/deminishes.
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Thu May 03, 2012 4:47 am

In this case, I'm going to actually have to side with the people asking for more difficulty. I typically am against them, because what they are asking for will reduce the options that everyone has. This time, they are the ones asking for MORE options, not less. All they are asking for is for the option to turn off the compass in the UI (would be cool to have the option to turn off ANY part of the UI, IMO- some people might like to play without knowing exactly how much health, mana, and stamina they have left), and for the quest journal to contain all the information that the character has learned about the quest, so that they can use just that to figure out how to solve it. Just turning off the quest marker doesn't do anything- without it, there's really no way to discover where to go. Some people like that option to figure out where to go based on the quest text, rather than an arrow that points them right to it.

In both of those cases, implementing that would have ZERO effect on people that like using the quest markers. I myself prefer to use quest markers (though I'd like the chance to see how well I could do without them occasionally), but am in favor of allowing those who don't the opportunity to play how they wish, as well.

As far as Skyrim, it's not likely to happen (except in mods), but it would be a welcome addition to future Bethesda games, IMO.

Anyone that criticizes the hard-cores when they ask for nerfs to things like stealth and crafting, yet is against allowing an option to turn off the compass and have a better quest journal is a grade A hypocrite. "Just don't use it" is a good enough answer for you when you're on one side, but you can't take what you dish out?
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Thu May 03, 2012 10:39 am

You can get rid of the UI completely already - there's a slider in the display options.

Good luck finding anything though, without a decent journal its impossible.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Next

Return to The Elder Scrolls Series Discussion