» Thu May 03, 2012 4:47 am
In this case, I'm going to actually have to side with the people asking for more difficulty. I typically am against them, because what they are asking for will reduce the options that everyone has. This time, they are the ones asking for MORE options, not less. All they are asking for is for the option to turn off the compass in the UI (would be cool to have the option to turn off ANY part of the UI, IMO- some people might like to play without knowing exactly how much health, mana, and stamina they have left), and for the quest journal to contain all the information that the character has learned about the quest, so that they can use just that to figure out how to solve it. Just turning off the quest marker doesn't do anything- without it, there's really no way to discover where to go. Some people like that option to figure out where to go based on the quest text, rather than an arrow that points them right to it.
In both of those cases, implementing that would have ZERO effect on people that like using the quest markers. I myself prefer to use quest markers (though I'd like the chance to see how well I could do without them occasionally), but am in favor of allowing those who don't the opportunity to play how they wish, as well.
As far as Skyrim, it's not likely to happen (except in mods), but it would be a welcome addition to future Bethesda games, IMO.
Anyone that criticizes the hard-cores when they ask for nerfs to things like stealth and crafting, yet is against allowing an option to turn off the compass and have a better quest journal is a grade A hypocrite. "Just don't use it" is a good enough answer for you when you're on one side, but you can't take what you dish out?