[IDEA] Now that TailorMaid is out...

Post » Mon Jun 07, 2010 4:24 am

...make a really interesting clothing mod?.
You see... as far as my understanding goes, generic NPCs get their things from the appropiated LL. What I've been wondering since TM:FO3 is why hasn't anybody added the things to LLs. I can't do it (University, having a social life... you know. Joke; I just am not able to do it) so I'm writting here my idea so people can get it.
The thing is easy:
Leave as it is the basic clothing and armors stripped of their TM parts, so npc's get at least dressed (except PA, of course).
Then add LLs appropiated to their factions with things from tailor maid they may have, such as pauldrons, ammo belts... or may not! and then they don't have it! Of course, VendorLists should be addressed as well...
For example, no citzen of NV would look the same, and the merchants would be different from their mercs. Caesar's Legion would look more like a united ammount of tribes and NCR would look more like an army with supply troubles; Great Khan would actually look like a tribe, not like clones of the YMCA biker, and Boomers would look like they would have actually scavenged their way into the base. I think you get the picture by now...
With this you have a very varied wasteland even within factions, making enemies quite unique, and their attrie, having bonuses (maybe negative ones as well?) would even ifluece their deadlyness.
I think it's a nice idea (obviously, or I would have shut my mouth...) and I hope someone understands my poor expression capabilities. :P
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Thomas LEON
 
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Post » Sun Jun 06, 2010 4:45 pm

It's important to remember clipping issues, there are a lot of clipping issues with Tailor Maid, it's unavoidable. You also need to consider that the level lists will not recognize which items clip horribly with certain items, and which don't.

Oh, and as for the legion, them looking exactly the same is intentional, it's a defining trait of their culture actually.
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Chloe Yarnall
 
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Post » Sun Jun 06, 2010 6:04 pm

Then let's leave out the legion! xD
But we DO know wich ones do, so we can prepare the LLs accordingly...
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Euan
 
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Post » Sun Jun 06, 2010 3:12 pm

Ever since Oblivion, I mod something special for the main characters to make them look different. The way the clothing in Oblivion worked (shirt/pants/shoes separate) it had a much greater variety for the regular NPCs, so NPC "dress-monotony" wasn't as much an issue as it is with FO.
For FO, I combine outfits through Blender, and modify things in them, like removing pauldrons off metal/leather armors, or making the pants in the wasteland doctor long instead that inside the boots, move elbow-knee pads from one outfit to the other, make some clothing/armor meshes "fat" and give them exclusively to a "fat" race, etc, and I mix that up with some re-texture colorization... that way, I can minimize clipping, ensure the meshes are properly weighted, and that I'll see the variety through out the game.
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Lewis Morel
 
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Post » Sun Jun 06, 2010 3:55 pm

^ I was quite saddened to not find a "fat" companion who cane only equip certain armours.
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Bek Rideout
 
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Post » Sun Jun 06, 2010 7:46 pm

I think he has a solid idea, though. It might end up a convoluted levelled list party, but it'd be possible.

If the Oblivion random skeleton thing could be ported...that would be epic. Epic epic epic.
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louise hamilton
 
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Post » Sun Jun 06, 2010 5:50 pm

I think he has a solid idea, though. It might end up a convoluted levelled list party, but it'd be possible.

If the Oblivion random skeleton thing could be ported...that would be epic. Epic epic epic.
I can give it a shot, although it's not directly possible- we can't set skeletons at all. We can replace the regular skeleton with a morphable one, but when I tried that when Fallout first came out NifSkope didn't know enough to make the morphable skeleton.
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Mariaa EM.
 
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Post » Mon Jun 07, 2010 2:17 am

I appreciate the work on it nonetheless. And if I know you - you're the man with the plan. Always coming out with something amazing or some blistering proof of concept.

I wish you luck on this endeavour.
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Euan
 
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Post » Sun Jun 06, 2010 7:36 pm

Morphable skeleton!?
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Donald Richards
 
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Post » Sun Jun 06, 2010 1:56 pm

Always coming out with [...] proof of concept.
It would be nice if I got further than that more often, though :P.

Morphable skeleton!?
Couplea videos: http://www.youtube.com/watch?v=VZW_3EIlHqk http://www.youtube.com/watch?v=lJSJS6Ng3dk
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meghan lock
 
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Post » Sun Jun 06, 2010 5:04 pm

Ah, that one... was thinking something totally different, as in customizing the body in a similar way to the face customization, sliders etc.

I've seen those vids before, opens up many possibilities :)
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Undisclosed Desires
 
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Post » Mon Jun 07, 2010 4:31 am

now, TT's Morph skeletons + MT LLs = WIN
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Crystal Clear
 
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Post » Sun Jun 06, 2010 10:45 pm

I didn't think it was the skeleton as much as the GECK not having lowerbody and boots biped objects. Only having upperbody, the entire outfit meshes shift automatically when you go from outfit to outfit.

The thing is, unlike Oblivion, the FO outfit meshes were created with only upperbody in mind, so when you take, for example, the pants from the merc charmer, the torso from the wasteland doctor, the belt from the leather armor, and put them all together to create a unique outfit in Blender, they don't "fit": the pants are too wide for the torso, the torso sits too high from the pants,and the belts are too wide and high in relation to what would be the waist. So even if there were lowerbody and boots biped object options in the GECK, you'd still need to go into Blender or Max3d and properly align/merge the meshes, and aligning them all to be interchangeable would be a nightmare. So, given the FO assets, it makes more sense to just create the unique outfit in Blender and export it whole.
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carrie roche
 
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Post » Sun Jun 06, 2010 3:55 pm

I plan on making a plugin to give certain TM items to certain npc types with Levelled Lists. I always wanted to do it in F3. I got permission from Verbal Earthworm for it.

I'm working on porting as much as possible right now... most of Black Retex came over but I did have to cut a few pieces out with Nifskope. Some of the DLC might be portable.

I also have some NV stuff contributed by Quetzlsacatanango that I'm working on adding in.


Don't tar and feather me, I'm only one man :D
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kat no x
 
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Post » Sun Jun 06, 2010 3:48 pm

I also have some NV stuff contributed by Quetzlsacatanango that I'm working on adding in.


:celebration:

Thanks for bringing Tailor Maid, pintocat. You rock!
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Kim Kay
 
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Post » Sun Jun 06, 2010 9:56 pm



Don't tar and feather me, I'm only one man :D


Tar and feather you? Making people work under gunpoint is far more effective. And it doesn't dirty up all the nice accessories your putting out. ;)
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FITTAS
 
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Post » Mon Jun 07, 2010 1:24 am

I added a couple of things to the LL for fallout 3 (Tailor maid, Sun Glasses, a couple of different clothing mods) for personel use. to me the coolness of seeing these thing on NPC was well worth the clipping. now if TT can do this the right way a i might just jism in my shorts. that would be sweet... ah the mod not the the other thing with the shorts...
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Ashley Clifft
 
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Post » Mon Jun 07, 2010 1:43 am

Woot, works just fine in New Vegas. http://www.youtube.com/watch?v=6TQO8JBxn_E
Just got to create a selection of weights now, a couple of thin I suppose. Maybe a peg-leg and a hook hand, if I can find some? Then with NVSE out, it shouldn't be too hard to write up a script to randomly assign weights.
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A Dardzz
 
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Post » Sun Jun 06, 2010 2:01 pm

Wow! That was fast a all get out, T^3.

I can't wait to see this come out. I mean, it's perfect for NV's style, too. I'd recommend a couple different variations of skinny and buff, with height changes and stuff like that. Fat people would probably be so rare that it just wouldn't make sense to have the skeleton for it.

And don't doubt yourself - you've quite a reputation 'round these parts. And you've earned every ounce of praise and you know it.
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kirsty williams
 
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Post » Sun Jun 06, 2010 11:08 pm

Woot, works just fine in New Vegas. http://www.youtube.com/watch?v=6TQO8JBxn_E
Just got to create a selection of weights now, a couple of thin I suppose. Maybe a peg-leg and a hook hand, if I can find some? Then with NVSE out, it shouldn't be too hard to write up a script to randomly assign weights.



Holy crap, Toaster! That's awesome... and that Van Graff girl kind of fits as a fat one... she has goons, why would she ever lift a finger?
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Katey Meyer
 
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Post » Mon Jun 07, 2010 3:31 am

Wow! That was fast a all get out, T^3.

I can't wait to see this come out. I mean, it's perfect for NV's style, too. I'd recommend a couple different variations of skinny and buff, with height changes and stuff like that. Fat people would probably be so rare that it just wouldn't make sense to have the skeleton for it.

And don't doubt yourself - you've quite a reputation 'round these parts. And you've earned every ounce of praise and you know it.
Ironically, you picked an example that shows how it's not quite all that and a bag of chips: making NPCs buff is pretty hard as you can only scale by bones, the closest you can do is give them swollen torsos and upper arms :P.
I'm just not a huge fan of praise as it makes me feel like I'm doing it for attention. I mod for a personal challenge, other people liking the stuff I make is almost an inconvenience.

pintocat: Someone on SA suggested it could be used to make an Obesity Ray, so it'd be pretty ironic to have her selling one.
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Nathan Hunter
 
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Post » Mon Jun 07, 2010 2:39 am

I'm just not a huge fan of praise as it makes me feel like I'm doing it for attention. I mod for a personal challenge, other people liking the stuff I make is almost an inconvenience.


And kids, this was siad by one of the big fishes on this pond.

Joke aside, it's incredible work. Mix it with pintocat's TM LLs and you have an incredibly varied wasteland cool and charismatic!
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emily grieve
 
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