they need to fix the hit detection first and foremost.... nothing else matters until that is done...
but i firmly believe they have stretched the limits of the platform, lowered player counts to compensate and cant do a single thing about it now... its horribly inconsistent and it has nothing to do with connection... i'll go 10-0 with 2 bars then go 0-10 as host... or vice versa...
they went the black ops route.... simply hide the lag by retarding latency and adding hit prediction... and just like treyarch, failed miserably... when will they learn that this system doesnt work and is a huge step backwards for online gaming quality..
but for a first step.... stop collecting pointless data for stats and add a regional filter to matchmaking
Bro, please remove the tin foil hat and provide proof of this mythical creature you call lag compensation... This is like the third thread I've seen you posting the same ****.
You were probably one of the same kids screaming about it on the BlOp's forums. 3arc even responded saying there is absolutely NO lag compensation, just lag. Also, host advantage is EXTREMELY obvious in BlOp's, hence my leaving to find a new game. I've also witnessed in C2, but nothing like BlOp's. Being host has never "hurt" my game. Even if you don't want to believe that. Just imagine the amount of coding that would be involved with lag compensation and especially hit prediction! When did the 360 become a fortune telling tool?! I'll have it predict my next batch of lotto numbers
EDIT: Before anyone says, prove it... Here ya go, the last two paragraphs are most important, and one thing I wish C2 would implement. Some kind of locale search option:
JD_2020 wrote:
First and foremost, I can assure you there is nothing wrong or unusual with the hit detection in Black Ops. The reason it is being brought into question with greater frequency than in previous COD titles is because we have new features that encourage and enable further scrutiny than ever before (namely, Theater).
I saw a YouTube video where a player loaded a Wager Match in Theater Mode slowed down time, and showed his bullet traveling straight through his opponent's chest in One in the Chamber. Yet his opponent did not die, and winds up getting the kill instead. As you know, One in the Chamber is a One-Shot-Kill game mode, so the natural conclusion is that there is a bug with hit detection. In reality, it's the visual replay that is misleading you.
The explanation lies within networking, and physics. The fact is, your Ping (latency between you and the Host) will affect what you think you see happening, and what actually happens in a match. Because Theater films are based on the Host's recordings of events, the visual disparity between what you see happening in the game from your perspective may differ from another player's (or more importantly, the Host's). This can result in occasions, like my example above, where misleading visual replays occur. Now, thanks to Theater, so many more people can go back, scrutinize, and upload their cases to YouTube and flood social media with questions. Whereas in past games, the debate stopped at shouting "GAH, stupid lag!" over the mic.
Killcam works a little differently, but the same principles apply. Some people notice that a guy was *way* outside of Knife range, but still got the knife kill. This leads to another perception that there is problem with Knife hit detection. This can be especially visible in Game Winning Killcams that end with a knife, often times it looks like the knife comes nowhere near the guy, but it still gets the kill. Because especially when a player is already on the outer-boundaries of knife range, that extra half-step of disparity can really stick out like a sore thumb.
The Bottom Line: You shouldn't use Killcam or Theater mode as justification for your kills / deaths. They are designed to be fun replay features for the game, not forensic science lab tools to make your case on YouTube and social media.
Lag is something that frustrates all gamers sometimes. Network delays are a reality that all games and gamers must face. In Black Ops, we have Locale Matchmaking to help mitigate this, and are constantly refining our Host Selection and weeding out poor hosts over time. Ironically enough, the more you play, the better it gets!
Hope that helps.
-JD