So now that the hate is going away...

Post » Fri Aug 28, 2009 1:15 am

Alright, so now that it looks like the forums are some what starting to calm down, I thought I'd ask a few questions. I know these have probably been asked before, but I'd like this thread to be civil, and not filled with a bunch of 12 year olds whining about how this game svcks.

1) For the first patch, what would YOU like to see fixed?

2) What is your overall opinion of the MP experience thus far? (Likes, dislikes, wish they never put this in the game, etc.)

3) Favorite weapons, module combinations, class setups, etc.

I would love to see peoples responses!
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Sara Lee
 
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Post » Thu Aug 27, 2009 9:56 pm

First patch I'd like to see dedicated servers to fix the darn lag and if theyf ixed that the multiplier would be much better but right now it's in the toilet and is clogging it up. And I usually use the feline or scar with weapons pro, visor enhance, and threat detector. but I have a class to where I jsut experiment with things.
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Liv Staff
 
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Post » Thu Aug 27, 2009 2:54 pm

I think they should fix the cloaking a bit better because where there is NO out lines of yourself when getting shot at from a kill cam. Even if you have the stealth upgrade level 3.
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Rachael Williams
 
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Post » Thu Aug 27, 2009 8:19 pm

Single Player:

1) Fix the weapon attachment glitch (not saving certain attachments once picked up).
2) Fix achievement glitch(es).
3) Tweak the AI if possible. They're usually pretty smart, but when they start running in circles or walk/run into something and just keep banging up against said object, it really takes away from the experience.

Multiplayer:

The online isn't as bad as people make it out to be, at least not for me. Most of the time, it's pretty good. Sometimes I do notice, mostly via kill cams, that my shots are no where near where they should be. But like I said, so far, most of the time it's good and said scenario only happens occasionally.

Dedicated servers are probably a pretty tall order and very unlikely. If they can make the online more solid through better host selection or some other programming magic, they really need to.

Loving this game overall though. This is going to be my main game until Brink drops and I'll likely keep playing even after that.
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Roy Harris
 
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Post » Fri Aug 28, 2009 5:22 am

they need to fix the hit detection first and foremost.... nothing else matters until that is done...

but i firmly believe they have stretched the limits of the platform, lowered player counts to compensate and cant do a single thing about it now... its horribly inconsistent and it has nothing to do with connection... i'll go 10-0 with 2 bars then go 0-10 as host... or vice versa...

they went the black ops route.... simply hide the lag by retarding latency and adding hit prediction... and just like treyarch, failed miserably... when will they learn that this system doesnt work and is a huge step backwards for online gaming quality..

but for a first step.... stop collecting pointless data for stats and add a regional filter to matchmaking
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Samantha hulme
 
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Post » Fri Aug 28, 2009 12:49 am

well idk why people are/were biching bout connection, been playing a few hours now not dropped a single game or had any lag at all in fact (and i live out in the sticks)
So far the only thing i'm missing is the prone position, been playing BOPS whilst waiting for crysis to come through the mail, so i'm pretty used to being able to lie down.
Can't comment on campaign much though, not got that far but supersoldier (i think thats wat the hardest difficulty is called) seems a bit too easy so far, hopefully it's just in the earlier levels though. time will tell great game so far!
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LuBiE LoU
 
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Post » Thu Aug 27, 2009 2:32 pm

well idk why people are/were biching bout connection, been playing a few hours now not dropped a single game or had any lag at all in fact (and i live out in the sticks)
So far the only thing i'm missing is the prone position, been playing BOPS whilst waiting for crysis to come through the mail, so i'm pretty used to being able to lie down.
Can't comment on campaign much though, not got that far but supersoldier (i think thats wat the hardest difficulty is called) seems a bit too easy so far, hopefully it's just in the earlier levels though. time will tell great game so far!

exactly... you join a lobby and likely have the highest latency.. so the game starts to add artificial lag to other players to compensate... trust me, i bet the people you played against have a different opinion... lol
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BEl J
 
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Post » Thu Aug 27, 2009 2:37 pm

1st off, this game is incredible!!!

Now, it does have a few issues to be ironed out. When migrating host, most of the time it counts down the 30 seconds and then drops the session. A few lobbies sit idle and refuse to start. minor issues, but issues non the less. Hit detection is usually okay (kill cams will always be a little iffee) but I never see the slow mo head shot that was taken on me land anywhere but in my skull so it must be pretty spot on.
As far as loud outs, I love the Feline with iron sights, surpressor, and extended mags, Motion detector, Anti radar, and either weapons pro or better aiming down the sights. I do like to constantly switch things around and try new combo's. I all the weapons for the most part. This game has only been out for 6 days and I have already put 30 hours of play online ( I know I know, no life) but they must be doing something right because I cannot get enough of it. People need to spend less time talking about what the game isn't and embrace what it is. Top on my list by far.
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Patrick Gordon
 
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Post » Thu Aug 27, 2009 4:14 pm

Put ending music when the game is going to end!!!!!!!!!!!!!!!!!!
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helen buchan
 
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Post » Thu Aug 27, 2009 6:51 pm

First and foremost fix the volume of the music in the MP load screens. Holy Jeebus!
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Catherine N
 
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Post » Thu Aug 27, 2009 1:39 pm

I'm happy with the game so far. I actually like the multiplayer more than the campaign, but I still intend to finish the campaign. I don't have many relevant complaints on the single player, but the sound in the multi-player menus could use a tweek. The netcode for picking hosts, session selection could also be improved via a patch. The lag is never unplayable but you do notice it.

My biggest complaint has to be host migration failing to work most of the time. It usually kicks me out to the lobby whenever the migration starts. It's annoying when it happens right before a match is over. It's annoying cause I don't think I get my XP when that happens.

Otherwise great game that seems to get smoother the more people log on. Can't wait for the inevitable 1st patch.
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{Richies Mommy}
 
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Post » Thu Aug 27, 2009 4:43 pm

i think the start of the game limits the variety of guns by a lot, i hope they could open up that, so people can have different guns to use, and as for killstreaks i mostly do not know when i have the killstreak rewards, it's not very obvious in telling me i can use my radar etc. and i usually press my right dpad and realized hey ive got a killstreak. i hope the patch will first of all fix the servers so people like me (living in singapore) can get better connection. but all in all i love this game, just needs that little improvement on the servers, which i believe is very very important.
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Sxc-Mary
 
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Post » Thu Aug 27, 2009 7:16 pm

Oh I forgot, the melee is so disorienting to me. I may get used to it over time but after the first swipe I'm usually looking in the wrong direction and can't get my bearings together so I get killed.
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OJY
 
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Post » Thu Aug 27, 2009 8:43 pm

they need to fix the hit detection first and foremost.... nothing else matters until that is done...

but i firmly believe they have stretched the limits of the platform, lowered player counts to compensate and cant do a single thing about it now... its horribly inconsistent and it has nothing to do with connection... i'll go 10-0 with 2 bars then go 0-10 as host... or vice versa...

they went the black ops route.... simply hide the lag by retarding latency and adding hit prediction... and just like treyarch, failed miserably... when will they learn that this system doesnt work and is a huge step backwards for online gaming quality..

but for a first step.... stop collecting pointless data for stats and add a regional filter to matchmaking

Great post, and I did mentioned on another thread this game has the same problem as Black Uppsssss. So is it is a matter of hit prediction. I did noticed that yesterday when I got kill several times and on the kill cam the bullet just went through a huge pilar on Terminal for a Headshot. On my actual screen I was on cover already way before the bullet was shot.

For the classes I do love the Feline for with extra mag, silencer and reflex sigh. Point fire enhance for shooting from the hip, blind Spot and Armor Enhance. For camper hunt Mobility Enhance and Threat Tracer. The best all around weapon is the Scar and the rapid fire just makes unbeatable.
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Albert Wesker
 
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Post » Fri Aug 28, 2009 4:55 am

they need to fix the hit detection first and foremost.... nothing else matters until that is done...

but i firmly believe they have stretched the limits of the platform, lowered player counts to compensate and cant do a single thing about it now... its horribly inconsistent and it has nothing to do with connection... i'll go 10-0 with 2 bars then go 0-10 as host... or vice versa...

they went the black ops route.... simply hide the lag by retarding latency and adding hit prediction... and just like treyarch, failed miserably... when will they learn that this system doesnt work and is a huge step backwards for online gaming quality..

but for a first step.... stop collecting pointless data for stats and add a regional filter to matchmaking

Bro, please remove the tin foil hat and provide proof of this mythical creature you call lag compensation... This is like the third thread I've seen you posting the same ****.

You were probably one of the same kids screaming about it on the BlOp's forums. 3arc even responded saying there is absolutely NO lag compensation, just lag. Also, host advantage is EXTREMELY obvious in BlOp's, hence my leaving to find a new game. I've also witnessed in C2, but nothing like BlOp's. Being host has never "hurt" my game. Even if you don't want to believe that. Just imagine the amount of coding that would be involved with lag compensation and especially hit prediction! When did the 360 become a fortune telling tool?! I'll have it predict my next batch of lotto numbers ;)

EDIT: Before anyone says, prove it... Here ya go, the last two paragraphs are most important, and one thing I wish C2 would implement. Some kind of locale search option:
JD_2020 wrote:
First and foremost, I can assure you there is nothing wrong or unusual with the hit detection in Black Ops. The reason it is being brought into question with greater frequency than in previous COD titles is because we have new features that encourage and enable further scrutiny than ever before (namely, Theater).

I saw a YouTube video where a player loaded a Wager Match in Theater Mode slowed down time, and showed his bullet traveling straight through his opponent's chest in One in the Chamber. Yet his opponent did not die, and winds up getting the kill instead. As you know, One in the Chamber is a One-Shot-Kill game mode, so the natural conclusion is that there is a bug with hit detection. In reality, it's the visual replay that is misleading you.

The explanation lies within networking, and physics. The fact is, your Ping (latency between you and the Host) will affect what you think you see happening, and what actually happens in a match. Because Theater films are based on the Host's recordings of events, the visual disparity between what you see happening in the game from your perspective may differ from another player's (or more importantly, the Host's). This can result in occasions, like my example above, where misleading visual replays occur. Now, thanks to Theater, so many more people can go back, scrutinize, and upload their cases to YouTube and flood social media with questions. Whereas in past games, the debate stopped at shouting "GAH, stupid lag!" over the mic.

Killcam works a little differently, but the same principles apply. Some people notice that a guy was *way* outside of Knife range, but still got the knife kill. This leads to another perception that there is problem with Knife hit detection. This can be especially visible in Game Winning Killcams that end with a knife, often times it looks like the knife comes nowhere near the guy, but it still gets the kill. Because especially when a player is already on the outer-boundaries of knife range, that extra half-step of disparity can really stick out like a sore thumb.

The Bottom Line: You shouldn't use Killcam or Theater mode as justification for your kills / deaths. They are designed to be fun replay features for the game, not forensic science lab tools to make your case on YouTube and social media.

Lag is something that frustrates all gamers sometimes. Network delays are a reality that all games and gamers must face. In Black Ops, we have Locale Matchmaking to help mitigate this, and are constantly refining our Host Selection and weeding out poor hosts over time. Ironically enough, the more you play, the better it gets!

Hope that helps.
-JD
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JD bernal
 
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Post » Fri Aug 28, 2009 2:40 am

Oh I forgot, the melee is so disorienting to me. I may get used to it over time but after the first swipe I'm usually looking in the wrong direction and can't get my bearings together so I get killed.

Well at least it's not like the one hit kill days of the beta.... cloak+ plus melee=frustration. I'm glad they fixed that.
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Bambi
 
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Post » Thu Aug 27, 2009 9:46 pm

1) I'd like the servers, hit detection and hitboxes all fixed in a way. And make maximum armor and melee system consistent.

2) One of my favorite MP out there right now and I really enjoy the dog tag system that prevents killstreaks from always being up and doesnt promote camping and that the killstreaks arent OP.

3) Favorite weapon is either the SCAR or the MK60 but when I reach rank 27 I'm going to use the scarab because its badass.
Blind Spot is my favorite perk because when a maximum radar is up people tend to pay more attention to their radar and are surprised when they see me and I pick up an easy kill.
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Kim Kay
 
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Post » Fri Aug 28, 2009 6:23 am

I personally think the MP servers and connections should be addressed 1st. With patience you can get into a MP game and run with the same group for quite a while, but if you try to play with your Xbox party its a completely different story. My friends and I have come across many, many problems trying to play C2 together. Some examples are queueing my friend and I in a match and only 1 of us makes it in, neither of us make it in, or are put in a match and immediately disconnected. We've also been in a group with the pre-game counter on 0(not the map vote counter) about to start a game (the Attention: game starting red screen was up) and lose the group and then we're placed in a new lobby by ourselves. Spent alot of time queuing and backing out of games because of these problems. Sometimes we are also put on opposing teams, but who doesn't like to pwn their friends from time to time. Especially if you are in the same room. The graphics may be too much to handle, but I would like to see a split-screen mode like black ops. My girlfriend and I play blacks ops by split screening all the time. We live together and both have gold memberships on my Xbox. We both pay $60+ a year for live and I paid $60+ on the game and we can't even play together.
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Tanya
 
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Post » Fri Aug 28, 2009 3:00 am

Fix all the **** issues, this game should be good but instead it's ****. Its so awesome when they kill me 24/7 when I get the jump on them.
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John N
 
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Post » Fri Aug 28, 2009 3:44 am

Dedicated servers would be great. I really love the game, and understand that it's still in it's first week and there will be problems, but I can't help getting frustrated by all the hit detection issues and enemies killing me in one shot (according to my connection anyways). Hopefully an upcoming patch will address this, but other than this I'm really impressed with this game. The mp level design is amazingly well detailed and laid-out.
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Batricia Alele
 
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Post » Thu Aug 27, 2009 11:45 pm

I still can't connect.... every single game I get the [MIGRAING SESSION...] warning within 30 seconds and just get booted into my own game...

I did have one occasion 2 nights ago, playing crash site, were I actually continue playing the game and caputring drop pods. Right near the end of the game I got another [MIGRATING SESSION...] warning and got Merged back into the game I started in and then 30 seconds later Migrated back out into my own lobby and won....

Every other attempt to do this in Crash Site since has resulted in me being Migrated into my own game which then ends in a DRAW even though the score are quite obviously not even, sometimes not even close......

Solo Instant and Team Instant still just Migrate me into my own game from which I have to leave and find another game, they don't just end like crash site has begun doing.....

The Host finder needs to be fixed, there is not point in swapping hosts every game if you just get a terrible one every other match, I'd rather just have one decent host, if that gives them a latency advantage then so be it....
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Kellymarie Heppell
 
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Post » Thu Aug 27, 2009 2:31 pm

Why are so much people complaining about hit detection? Its better than the hit detection in most games.
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aisha jamil
 
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Post » Fri Aug 28, 2009 12:33 am

Why are so much people complaining about hit detection? Its better than the hit detection in most games.
CS 1.6 came out in early 2000, that game had decent hit detection. I remember golden eye having better hit detection than this game. Then again, not many games have just as bad connection either.
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Agnieszka Bak
 
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Post » Thu Aug 27, 2009 7:56 pm

Why are so much people complaining about hit detection? Its better than the hit detection in most games.
CS 1.6 came out in early 2000, that game had decent hit detection. I remember golden eye having better hit detection than this game. Then again, not many games have just as bad connection either.

Many games do not have to take latency into account. Especially latency of around 100 ms.
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Enny Labinjo
 
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Post » Fri Aug 28, 2009 1:13 am

Oh I forgot, the melee is so disorienting to me. I may get used to it over time but after the first swipe I'm usually looking in the wrong direction and can't get my bearings together so I get killed.

Well at least it's not like the one hit kill days of the beta.... cloak+ plus melee=frustration. I'm glad they fixed that.
Yeah I'm okay with the melee power, just the animation is jarring for me. I'm probably in the minority on hat one though.
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Jessica Lloyd
 
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