Now that the mages guild is gone....

Post » Tue Jul 20, 2010 12:25 am

Neromancy! Next game! YEEES! P0- P0- P0- P0- ker face! I've been waiting forever! Now that the foul exuss for an "Empire" and the goody-two shoes Mages Guild is gone, Necromancy can finaly be practiced! In public! Corpse Divinitasion us my FAV kind of magic and I was peed when I figured out that for no reason the Empire banned Neromancy stright out, because it "Currupts" but that is not the case since Necromancers only seek to understand life, through death, they see death as a natrual part of life and nobody REALLY "dies". When they DO prolouge it, its only for a few thousand years or so. Vampires are the one you have to look out for. Why would anybody WANT to live forever anyway. Necromance4rs are SO mis-understood! The proply why I like them so much, since they represent everybody who is discreminated. (I know I spelled that wrong) What do you guys (And girls) think?

P.S. I'm a REALLY crappy speller, I know!
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Amy Masters
 
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Post » Mon Jul 19, 2010 9:50 pm

Somehow, I doubt that the Synod will be very welcoming of Necromancy...
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Fiori Pra
 
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Post » Mon Jul 19, 2010 10:24 pm

and what exactly does this have to do with lore? :huh:
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Jessica Thomson
 
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Post » Tue Jul 20, 2010 12:00 am

Synoid! Ha, A new guild/cult could be made, and if their was, I don't think they would announce their existence to the world, since necromancers are the "Living in cave/dungen for the first decades of my life" kind of people.
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kevin ball
 
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Post » Mon Jul 19, 2010 3:37 pm

Lady Nerevar:

Better question, How does it NOT have to do with the lore?
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Ross Thomas
 
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Post » Mon Jul 19, 2010 11:04 am

what youre talking about is pure gameplay. the only lore related thing here is the topic's title, the rest of the post is "omg i can finally play a necro" and "omg necros are teh uber" there is no question asked, no theory proposed - hence it belongs in TES general.
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Jah Allen
 
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Post » Mon Jul 19, 2010 4:28 pm

Personaly, I wouldn't like to play as a necromancer, and hang out with undead forever (they smell bad), but haveing new schools of magic would be pretty cool.
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SamanthaLove
 
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Post » Mon Jul 19, 2010 12:15 pm

what youre talking about is pure gameplay. the only lore related thing here is the topic's title, the rest of the post is "omg i can finally play a necro" and "omg necros are teh uber" there is no question asked, no theory proposed - hence it belongs in TES general.

Theoretically the thread could be brought to be lore, if it perhaps hypothesized on what the Synod, College of Whispers and the Mede Empire thought about Necromancy. However, the book gives no overt statement so at least until the second book is released and possibly later such discussions wouldn't work due to lack of information.
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Guy Pearce
 
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Post » Mon Jul 19, 2010 8:54 pm

Synoid! Ha, A new guild/cult could be made, and if their was, I don't think they would announce their existence to the world, since necromancers are the "Living in cave/dungen for the first decades of my life" kind of people.


Hence, their situation remains the same.
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i grind hard
 
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Post » Mon Jul 19, 2010 11:15 pm

"Personaly, I wouldn't like to play as a necromancer, and hang out with undead forever (they smell bad), but haveing new schools of magic would be pretty cool. "

Not all people hate the smell of dead things, or not want to be necromancers.
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Melly Angelic
 
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Post » Tue Jul 20, 2010 12:45 am

"Hence, their situation remains the same."

No, Because they are not hunted down by some huge guild who thinks they have the right to say whats moral, and their is no evidence that either of the guilds disapprove of Necromancy, I think that their are proply hundreds of magic clans now that theirs nobody to tell them what to do, Just those two are the majour ones. THINK
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DeeD
 
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Post » Mon Jul 19, 2010 11:02 pm

I have a feeling that there won't be any necromancy, or becoming a lich, or being a werewolf in TES V. Why? Bethesda doesn't wanna fork out the effort, so they just let modders take care of it :P
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Krista Belle Davis
 
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Post » Mon Jul 19, 2010 11:47 pm

"Hence, their situation remains the same."

No, Because they are not hunted down by some huge guild who thinks they have the right to say whats moral, and their is no evidence that either of the guilds disapprove of Necromancy, I think that their are proply hundreds of magic clans now that theirs nobody to tell them what to do, Just those two are the majour ones. THINK

It'll be worse, actually. If the Synod is, as the general mass guess says, a religious magely organization, they'll be hunted down twice as hard because they'd be worshippers of Arkay.
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Matthew Warren
 
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Post » Tue Jul 20, 2010 12:12 am

I looked at this and then I laughed so hard I [censored] bricks.
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Kat Lehmann
 
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Post » Mon Jul 19, 2010 1:46 pm

"Hence, their situation remains the same."

No, Because they are not hunted down by some huge guild who thinks they have the right to say whats moral, and their is no evidence that either of the guilds disapprove of Necromancy, I think that their are proply hundreds of magic clans now that theirs nobody to tell them what to do, Just those two are the majour ones. THINK


Yeah, what Lycanthropic_Nerev said.
There is less evidence of "hudreds of magic clans" than there is that the Synod probably hate necromancers more than the old mages guild. I'm not saying that I'm right, but based on what we know, i.e. the name Synod, points to my conclusion being more likely than yours. On the other hand, all those left over Mages Guild members are probably getting up to all kinds kinds of mischief.
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c.o.s.m.o
 
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Post » Mon Jul 19, 2010 10:41 pm

Yeah I can't think of any reason they'd have chosen the name Synod if it's not meant to be religious. It's even said they meet at Conclaves, another religious term associated with Catholicism. I am under the impression that the Imperial Church has become more centralized, with a papacy or high council of cardinals, and perhaps employing crusaders and witch hunters to root out unauthorized cults.
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Kathryn Medows
 
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Post » Mon Jul 19, 2010 11:40 pm

What made them so notorious in Cyrodil to be hunted down?
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lauren cleaves
 
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Post » Mon Jul 19, 2010 1:51 pm

What made them so notorious in Cyrodil to be hunted down?


Well..let's see...in Oblivion, a cult of Mehrunes Dagon worshipers opened about a hundred gates to Oblivion, causing hundreds of people to die, Kvatch to be burned to the ground, Bruma to narrowly avoid the same fate, and two Emperors to be killed.

In this same time frame, a cult of Necromancers led by Mannimarco kidnapped and killed a number of mages, and waged war against the Mages Guild.

To add insult to injury, during the entire Oblivion crisis a demigod called Umaril and his daedric followers quietly moved into an abandoned Ayleid ruin, and commenced to wage war against the Imperial Church.


It would be ignorant to assume all daedra worshiping sorcerers and necromancers are evil, as many of them obviously aren't, but ignorance and superstition when bolstered by the actions of a small group of fanatical "heathens" is often the root cause of various Crusades and Inquisitions. It's possible the Synod was formed by certain Chapel priests and crusaders who felt their values and way of life had been threatened by witches long enough. I imagine its formation was a slow process which took a decade or two to solidify. Groups such as the Knights of the Nine were probably merged together with the existing Church to form this new organization.

That's all just speculation but it's based on events we've observed and the logical response that people would have to it. "Our nation and our way of living were attacked viciously by heathens and witches several times, leading to a decline in our culture. We have got to crack down on such behaviors.", etc.
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Mark Churchman
 
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Post » Mon Jul 19, 2010 4:01 pm

Yeah the thing is, the Necromancer's arent hiding. I don't believe they have reason to.
The Empire obviously doesn't have a problem with them.
And for all we know they couldve been framed for all those acts which transpired during the Oblivion Crisis.
Don't be so judgmental, they could be a bunch of sick poets grieving over the loss of their loved ones.
The question was, what did they do to offend Arch Mage Traven so?
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Matt Gammond
 
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Post » Tue Jul 20, 2010 3:25 am

The question was, what did they do to offend Arch Mage Traven so?

I didn't see a lot of necromancers in Cyrodiil, including those outside the Order of the Worm (Kalthar and Lorgren Benirus) that wouldn't give the impression that necromancers tend to be nasty.
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Horse gal smithe
 
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Post » Mon Jul 19, 2010 8:24 pm

Yeah, what Lycanthropic_Nerev said.
There is less evidence of "hudreds of magic clans" than there is that the Synod probably hate necromancers more than the old mages guild. I'm not saying that I'm right, but based on what we know, i.e. the name Synod, points to my conclusion being more likely than yours. On the other hand, all those left over Mages Guild members are probably getting up to all kinds kinds of mischief.

Although, to be certain we'd have to wait until either the second book or later, but keyes being the lover of words he is I doubt he wouldn't have chosen that name if he didn't mean it. A few threads ago someone came up with the idea that the more accurate way of looking at them would probably be a cabal of witchhunters and paladin-ish knights who worked for the (as seen in Oblivion more centralized) Nine Divines religion, and therefore at least partially Arkay. Unless some agreement can be reached like it was in the Tribunal Temple (Necromancy is okay as long as you do it within these boundaries) then unless they are in the New Aldmeri Dominion or the An-Xileel Empire they don't stand a chance.
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Eliza Potter
 
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Post » Tue Jul 20, 2010 1:45 am

I have the feeling necromancy will still be banned in the Empire. When you think about it, it's disrespectful to mortals and to life itself to toy with them as if they're only raw materials. As LN mentions, they could probably still run to other nations.
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Rachie Stout
 
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Post » Mon Jul 19, 2010 3:57 pm

I have the feeling necromancy will still be banned in the Empire. When you think about it, it's disrespectful to mortals and to life itself to toy with them as if they're only raw materials. As LN mentions, they could probably still run to other nations.

It wasn't banned in the Septim Empire, just in the Mages Guild.
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sarah taylor
 
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Post » Mon Jul 19, 2010 9:24 pm

Haskill:
How typical. You mortals love to take a pebble of information and construct entire realms of conjecture upon it. Your lore of those disparate beings that you lump together as "daedra" is based on nothing -- lies and half-truths told by traitors, rebels, miscontents and weaklings who have had the misfortune to become involved with mortals.

Change "daedra" into "necromancy" and its a perfect fit. You think you know what "good" and "evil"? When you look and necromancers, all you see is power-mad lunitics! Necromancers are much more then that! You have no right to talk about things you know nothing about! You can only se things from your prospective! You will neaver be able to put yourself in other peoples shoes!
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Ron
 
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Post » Tue Jul 20, 2010 7:32 am

Haskill:
How typical. You mortals love to take a pebble of information and construct entire realms of conjecture upon it. Your lore of those disparate beings that you lump together as "daedra" is based on nothing -- lies and half-truths told by traitors, rebels, miscontents and weaklings who have had the misfortune to become involved with mortals.

Change "daedra" into "necromancy" and its a perfect fit. You think you know what "good" and "evil"? When you look and necromancers, all you see is power-mad lunitics! Necromancers are much more then that! You have no right to talk about things you know nothing about! You can only se things from your prospective! You will neaver be able to put yourself in other peoples shoes!

Since when did we say they were all evil? I, for one, believe the opposite and Imperial Law would back me up if those wacky Septims didn't all die. Necromancy was legal, but of course regulated. Example, murder is murder. However, there were contracts that a person could "sell their body to science," when they deid their body was given to necromancers for study. However, this fakeout Mannimarco was quite rotten, a murderer and soul-stealer like N'Gasta. However, the Synod, which likely holds quite some power, likely will try to get necromancy banned. If they have enough power, they will succeed. Morals and relativist perspectives have nothing to do with it.
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Hearts
 
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