NPC's and "Limited Levitation"

Post » Sat Jan 23, 2010 7:09 pm

limited levitation makes not sense for me. For a limited raising, Climbing would be more apropiate. Levitation should be in or out.
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Rhi Edwards
 
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Post » Sun Jan 24, 2010 7:07 am

limited levitation makes not sense for me. For a limited raising, Climbing would be more apropiate. Levitation should be in or out.


I would like climbing to, as long as it didn't just feel like you were running up a wall (daggerfall).

someone asked hines on twitter if climbing would be making a return, and he responded something like "outlook not so good".

it looks like climbing is out :-(
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Danny Warner
 
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Post » Sun Jan 24, 2010 1:20 am

Actually, from a lore stand point (the most important stand point) flying is incredibly rare and the latest show of flying was a flying potion created within the Oblivion city, Umbriel. That potion was an extremely powerful one. Levitation isn't common place at all and all the instances of levitation, were not very high and not far. The levitation in Daggerfall and Morrowind was a bit much and dipped into godhood, which is not good from a lore or game standpoint.



I'll bend for levitation if it's gimped within limits that make it believable but no way in hell is recall going to come back, teleportation doesn't fit in the lore except by divine power or using portals. Portals are acceptable, due to them being rooted in the lore and being powerful gateways cast between two points, but teleportation doesn't fit in the lore and doesn't belong in the game!


Mmmm... well, Teleportation can be possible via Thu'um. It's described in the lore.

About levitation... I like that about limited levitation, but it should be something rare, that consumes tons of magicka. I mean, you shouldn't be able to stand for a long time in the air. Anyway, as have been already said, personally I would be happier if they included something like climbing... if it belongs, of course.
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Jason Wolf
 
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Post » Sun Jan 24, 2010 2:18 am

I just want plain old levitation back. Mournhold was an interior and didn't allow levitation, while the rest of Morrowind did, and I didn't have a problem with that.

And yes, I do believe enemies should have the ability to levitate as well, or to counter your levitation.
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Tessa Mullins
 
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Post » Sun Jan 24, 2010 9:28 am

I like the idea of it constantly consuming magicka while active, and being timed when a potion is used. However that's all. The amount of time I can levitate should be determined by my magicka pool, the speed I move should be determined by the magnitude during spell creation. I would also like it to look different from Morrowind. It always looked like the PC was standing on some purple/invisible platter. It should look like a smooth almost flying movement.
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Adam Porter
 
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Post » Sat Jan 23, 2010 9:27 pm

Mmmm... well, Teleportation can be possible via Thu'um. It's described in the lore.

About levitation... I like that about limited levitation, but it should be something rare, that consumes tons of magicka. I mean, you shouldn't be able to stand for a long time in the air. Anyway, as have been already said, personally I would be happier if they included something like climbing... if it belongs, of course.


Thu'um (dragon shouts) lore definitely talks about teleportation... it's be weird if they didn't make one of the dragon shouts a teleportation spell IMO.

and climbing would be nice if it doesn't just feel like your running up a wall (like in daggerfall). you should have to dual wield pick-like climbing tools and alternate stricking them into the wall.
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loste juliana
 
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Post » Sat Jan 23, 2010 10:58 pm

A problem with Levitation in MW was that the NPCs do not know how to react to a floating person.
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Jose ordaz
 
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Post » Sun Jan 24, 2010 5:00 am

Levitation was fine the way it was.

It wasnt overpowered and is supported plenty by lore.
It was a spell with a large magicka cost and you needed a high level to make it useful. (Not terribly slow.)

Id like to see it again, but I think NPC's should have ways of countering it in combat.
Not all NPC's, a wolf or rat should just run away. But a spell effect for use in spells and on ranged weapons for humanoids and monsters that has a grounding effect, (cancels levitation, makes it unable to be recast for duration.) would be just great.
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Laura Simmonds
 
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Post » Sat Jan 23, 2010 10:31 pm

Could care less if its in. They just need to make it feel apart of the world...like Morrowind for example.
They just need to make sure we got other means to use the spell.
Perhaps potions of levitation for the magicly inapt or an artifact...flying carpet? heh cheesy...
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Erich Lendermon
 
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Post » Sun Jan 24, 2010 3:58 am

I would not want "limited levitation", in the sense of anything that places a hard limit on how high or how far you can limit, because limiting levitation also places limitations on what you can actually do with it. Not just what a player can do with it, but what game designers can do with it as well. In Morrowind, for example, the presence of levitation made creative environment designs that wouldn't be possible without something similar to levitation. Take the Ministry of Truth, for example, that would not have been possible without a means to reach places not accessable by just walking. Also, many dungeons And the removal of levitation in Oblivion allowed for some decisions in game design that I really did not like, I'm talking about artificially increasing the length of certain areas of the game by placing insurmountable obstacles in you're way and forcing you to take long routes around them, this is most obvious in Oblivion gates. It seems like most fans will agree that Oblivion gates got extremely annoying after a while, and aside from being repetitive, a good part of the reason for that, I think was because often, you could see the Sigil Keep right there, but needed to go through a long underground tunnel to get to it. It's sort of like the ancestor of what Bethesda did with the D.C. ruins in Fallout 3, or the abuse of invisible barriers in New Vegas. This is supposed to be an open world game here, it's okay to give players more than one way to get around obstacles, "over" them is one such way.

Levitation should, however, be a reletively expensive spell. But it already was in Morrowind. Really, the main thing that needs to be changed about it is how enemies respond to it, because the reason it was "overpowered" was because you could use it to kill enemies easily from a place they could not hit you. NPCs need to respond more intelligently to the player using levitation. Rather than just standing where they are or running around not knowing what to do like idiots, they should run for cover, or to their friends who have a means to attack you in the air. Basically, they shouldn't just sit around and be easy targets.
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Spaceman
 
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Post » Sun Jan 24, 2010 4:10 am

Not exactly limited, but it should drain your magicka VERY fast (so mages at level 10 will only be able to do it for like five seconds). Good enchantments that allow you 30 seconds of levitation (maximum) will be very expensive, like 150000 in Oblivion value.
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OJY
 
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Post » Sun Jan 24, 2010 6:57 am

it doesnt seem levitation will come back honstly but if it does don't limit it. if u limit it it becomes a simple tool like alot of other spells. for me levitation was fun and looked cool cuz at the end of the day. u didnt really need it. for much of anyhting. if u culd jump really high u culd practically get to anything. exxcept for a few telvanni rooms.
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Donatus Uwasomba
 
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Post » Sun Jan 24, 2010 11:47 am

In regards to the OP's idea for levitation draining your magicka, I think other spells could also have the same effect. What about a constant electrical current flowing through your character's fingertips? This idea is probably a superior alternative to casting every so often. Cast to turn it on, cast to turn it off. It's that simple. It also solves the cluttering of multiple variations of the same spell in the menus. The only variation would be the strength of the spell and instant vs draining effect.

I'm not sure if I should vote yes or no. I don't want the player restricted, but the magicka drain effect could be a superior alternative to spells like levitate or invisibility. When throwing a fireball I still want to use it all at once if I can so I can input the most damage over the least amount of time.
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Vincent Joe
 
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Post » Sun Jan 24, 2010 9:49 am

I want levitation. I don't want it limited. I don't care if that is unbalancing. I want it. And I also want a goose that lays golden chocolate eggs.

NPCs totally should have levitation, but only where it makes sense (a wizened old wizard) and the AI should take that into account. Imagine a flying spellcaster battle...


Good god, I just soiled my trousers!
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Mari martnez Martinez
 
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Post » Sun Jan 24, 2010 12:31 am

There should be completely unrestricted Levitation, 100% chameleon, 100% absorb, 100% reflect. I just want to play this game on god-mode.

I want to skip content and trivialize everything and not get hit by most mobs, by picking 1 spell. I'm cool like that.

Who cares is BSG get called out on bad game design and seem noobish while everyone rolls a Mage, as long as I get to beat the game in 3 minutes like the cool kids.
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Sarah Kim
 
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Post » Sun Jan 24, 2010 8:23 am

morrowind levitation. I used a mod to get it back into oblivion, and ive had no problems. Just dont go over the city walls and your fine.
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Kelly Osbourne Kelly
 
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Post » Sat Jan 23, 2010 11:32 pm

I would suggest that it be far more dangerous than it was in Morrowind, though. Unpredictable, and likely lethal, unless you are a very skilled mage.

Exactly. While a master mage should be able to do some amazing things in the air someone at level 1 should only be able to get a few inches off the ground before they burn off all of their magicka.
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Crystal Birch
 
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Post » Sat Jan 23, 2010 10:29 pm

Re the OP... "Limited" levitation is not so good choice of wording in the poll. There is no need to "limit" anything if the devs are mart enough to work in natural balancing.
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mishionary
 
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Post » Sun Jan 24, 2010 4:41 am

Although I want some kind of limited levitation back, I'm more fine with no levitation at all than unlimited MW style levitation. I've suggested something similar in the past. A new Levitation spell effect could possibly replace a lot of old spell effects; what you actually get is based on your configuration (weight) and power (skill/level/mana to control "anti gravity"):

At low levels forget about levitation. You may float better in water. Then able to walk on water. Then slow falling. Then significantly enough weight reduction on land so you run faster or jump higher. Then obstacle clearing levitation. Then slightly more advanced. But no flying, I don't want to see levitation as a means of travel, only as a means of obstacle clearing and problem solving.

You'd have to use two hands for coordination, which means no fighting while "flying" under a constant drain rocket booster :P

You don't learn to drive an F1 car, you do the full training to get to that level. Levitation should be the same thing.
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Chenae Butler
 
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Post » Sun Jan 24, 2010 9:17 am

Limited Levitation- your intelligence would have to be severely limited to use it.
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Rudi Carter
 
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Post » Sun Jan 24, 2010 11:47 am

Real Levitatiton, not garbage, thx
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Taylor Thompson
 
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Post » Sun Jan 24, 2010 3:18 am

I don't want limited levitation, I want unlimited one. And of course NPCs should have access to it, too. "Same rules for PC and NPC" is one of the ideals I like to have implemented in my RPGs.
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Sara Lee
 
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Post » Sat Jan 23, 2010 11:59 pm

Re the OP... "Limited" levitation is not so good choice of wording in the poll. There is no need to "limit" anything if the devs are mart enough to work in natural balancing.

I'm referring to limits on the levitation, compared to it's ability in Morrowind (and daggerfall) to take you as high and as far as you want. I want a levitation that strictly limits the altitude and distance of you flight, thus "limited-levitation". I think it was a good choice of wording actually, because it seemed there was no misunderstanding as to what I meant, and it's non-biased.

"Balanced levitation" is what you seem to be going for, but who am i to say which version on levitation is the most balanced? The idea in this OP was limited-levitation, there's no doubt about that.

I feel kinda ridiculous explaining this though... I made this thread months ago.
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Rachael
 
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Post » Sun Jan 24, 2010 9:40 am

There should be completely unrestricted Levitation, 100% chameleon, 100% absorb, 100% reflect. I just want to play this game on god-mode.

I want to skip content and trivialize everything and not get hit by most mobs, by picking 1 spell. I'm cool like that.

With this sarcasm you are effectively saying that you are unable to imagine scenarios where all of those are possible and balanced in such a way as to make the, useful but not "game-breaking." All you need are devs smart enough to come up with an interesting design and some sort of intelligence worked into the NPCs. It is not necessary to place artificial limits or needlessly cut.

For 100% chameleon...in a world where invisibility and chameleon were possible, wouldn't it make sense for the guards in big cities, those of very high ranking people to wear constant effect detect life rings? Wouldn't it also make sense that NPCs and beasts with magical qualities also have detect life capabilities? Wouldn't it also make sense for the ruling class to attempt to monopolize and restrict an ability like that? Where chameleon becomes a criminal offense if used without permission. Where only their assassins get to freely use it? There is tons of possibility with this.


Also, how awesome would it be if there were a dangerous area populated with 100% chameleoned foes? :teehee:
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Michelle Smith
 
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Post » Sat Jan 23, 2010 10:29 pm

I want levitation. I don't want it limited. I don't care if that is unbalancing. I want it. And I also want a goose that lays golden chocolate eggs.

NPCs totally should have levitation, but only where it makes sense (a wizened old wizard) and the AI should take that into account. Imagine a flying spellcaster battle...

thats what mods are made for
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Richus Dude
 
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