» Sun Jan 24, 2010 3:58 am
I would not want "limited levitation", in the sense of anything that places a hard limit on how high or how far you can limit, because limiting levitation also places limitations on what you can actually do with it. Not just what a player can do with it, but what game designers can do with it as well. In Morrowind, for example, the presence of levitation made creative environment designs that wouldn't be possible without something similar to levitation. Take the Ministry of Truth, for example, that would not have been possible without a means to reach places not accessable by just walking. Also, many dungeons And the removal of levitation in Oblivion allowed for some decisions in game design that I really did not like, I'm talking about artificially increasing the length of certain areas of the game by placing insurmountable obstacles in you're way and forcing you to take long routes around them, this is most obvious in Oblivion gates. It seems like most fans will agree that Oblivion gates got extremely annoying after a while, and aside from being repetitive, a good part of the reason for that, I think was because often, you could see the Sigil Keep right there, but needed to go through a long underground tunnel to get to it. It's sort of like the ancestor of what Bethesda did with the D.C. ruins in Fallout 3, or the abuse of invisible barriers in New Vegas. This is supposed to be an open world game here, it's okay to give players more than one way to get around obstacles, "over" them is one such way.
Levitation should, however, be a reletively expensive spell. But it already was in Morrowind. Really, the main thing that needs to be changed about it is how enemies respond to it, because the reason it was "overpowered" was because you could use it to kill enemies easily from a place they could not hit you. NPCs need to respond more intelligently to the player using levitation. Rather than just standing where they are or running around not knowing what to do like idiots, they should run for cover, or to their friends who have a means to attack you in the air. Basically, they shouldn't just sit around and be easy targets.