NPC's and "Limited Levitation"

Post » Sun Jan 24, 2010 3:45 am

Well there hasn't been a levitation post in a couple days so i thought I'd expand on the issue.

Most people agree that if levitation is in this game that it should be toned down. This is why i coined the term "limited levitation".

Limited levitation refers to of the following:

-Levitation that constantly drains magicka whether it be:
  • constant (always draining same amount of magicka)
  • a movement variable (the more you move, or the higher you go, the more magicka you lose)
  • an action variable (magicka drains faster if you are hit or are performing another action)

-Levitation that gets slower the higher you get, bringing you to a halt(cant go any higher) at around 50 feet in the air
-Levitation that can only last <1min even on the highest levels

so potentially if they do implement such a system, should NPC's also be able to use Levitation?
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Olga Xx
 
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Post » Sun Jan 24, 2010 6:39 am

I want levitation. I don't want it limited. I don't care if that is unbalancing. I want it. And I also want a goose that lays golden chocolate eggs.

NPCs totally should have levitation, but only where it makes sense (a wizened old wizard) and the AI should take that into account. Imagine a flying spellcaster battle...
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Jessica Stokes
 
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Post » Sun Jan 24, 2010 4:47 am

I'd like unlimited levitation. Meaning you could levitate to the ceiling of the game (if there is one).
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Marnesia Steele
 
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Post » Sat Jan 23, 2010 9:43 pm

No levitation at all is just fine.
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April
 
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Post » Sat Jan 23, 2010 5:13 pm

I'd rather there be no levitation but if they use a limited levitation where it constantly and rapidly drains your magicka so that you can only go like 50-70 feet in the air and 30 feet in any direction before you run out of magicka and then fall to your death (only if your at 70 feet of course :longue:
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Tracy Byworth
 
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Post » Sun Jan 24, 2010 7:25 am

I want to fly from city to city <_<

Edit: Or give the ability to jump great distances like Goku on snake way.
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Steph
 
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Post » Sat Jan 23, 2010 10:10 pm

While I think mana drain is solid option for any levetation spell, I imagine it will be time based. At the very least, the alchemidic version will. Drink potion, levitate for X seconds


As for the NPC's, I don't think just anyone should use it. No. But should I encounter a rogue Telvanni or other powerful mage, I suppose it would be plausible and interesting. Dragons are thinking, speaking NPCs and they fly. So sure. In very rare cases.


But the truth is. I don't think it will end with Levitation. I feel certain that True Flight will occur in this game. Be it a potion (Anna?g FTW!) a Spell or a Dragon Shout. We will take to the skies and fly, as the dragons. I'm sure of it. I mean... we KNOW the recipe for a true flight potion. I don't think we will hear one word about it in the marketing but it's in there. I believe a Nord can fly.
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BrEezy Baby
 
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Post » Sat Jan 23, 2010 10:14 pm

I loved using levitation in Morrowind. At high levels you could fly like a meteor all day long. But I do think totally unlimited levitation would possibly make Skyrim less enjoyable, due to the idea of having to trek over dangerous mountains and such. In Morrowind I thought it was fine (since by the time I could really "exploit" it I was high level and it didn't matter anymore) but in Skyrim it ought to be limited. I like the idea of a constant magicka drain, however I don't think that should be coupled with a height limitation. I do think it would be neat to see the magicka drain faster if you decided to move faster...sort of like burning more fuel in a plane to go faster. Magicka drain would make flying more interesting as you'd have to carefully plan your trip, otherwise you could plummet to your death or be stranded on some strange mountain.

Should NPCs have levitation? YES YES YES. Technically many of them did in Morrowind...for example, in a certain battle to win supremacy over the Mages Guild, if you tried to levitate away, your opponent in that battle would levitate right after you...but I don't remember any enemy casting levitation when the PC didn't. If NPC mages could levitate, I think that would effectively nullify many of the levitation haters' "exploitation" argument about levitation. (But then I'm sure the same people would say it's not fair for an enemy to be able to levitate away from the PC's warpath...which is only an excuse that lazy gamers who only play games to fulfill their unsatisfied real-world power fantasies would use) I would LOVE to have levitating enemy wizards. That's just a smart tactic, especially in such a vertically oriented world as Skyrim.
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Vincent Joe
 
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Post » Sat Jan 23, 2010 10:48 pm

I want to fly from city to city <_<

Edit: Or give the ability to jump great distances like Goku on snake way.

This isn't Dragon Ball Z... The way I see this feature is, if it makes sense for Skyrim (and the developers figure out a way to implement it and animate it), then sure.
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Kanaoka
 
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Post » Sat Jan 23, 2010 11:21 pm

I would love to dual wield Jump and Slowfall, and use the top of the 7,000 steps as a literal "jumping off point" to explore the surrounding terrain.
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Kelly James
 
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Post » Sun Jan 24, 2010 7:39 am

This isn't Dragon Ball Z... The way I see this feature is, if it makes sense for Skyrim (and the developers figure out a way to implement it and animate it), then sure.


It makes a great deal of sense for Skyrim. Outlawed in Cyrodiil or not, Levitation exists on Nirn. Look East and you see the Shatterlands. Many Dunmer have fled to... Skyrim.

Moreover. Flight exists in this game. Unlike Oblivion, there are flying creatures and so, a flying engine. A physics system does exist to allow banking, swooping, diving. All of it. Havok Behavior can be used to link the BEHAVIORS of many different shaped creatures and the result is remarkable. Go to their website and see, it's one of the biggest features of the system. Even with different body types and bone counts, the engine allows for mimicked behavior.


What I am trying to say is that if they can make Dragons fly (Hint: They can) then they can make any creature fly according to the same rules, even if that creature has a vastly different body type.


One of the 20+ dragon shouts that gives you the mythical powers of the dragons is the power of flight. We will literally ROAR ourselves into the air.

Set watch and warrant on it.
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Claudia Cook
 
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Post » Sun Jan 24, 2010 6:34 am

i rly dont think theyll allow levitation again.
i feel like it allows people to get out of situations too easily.

i personally would rather them add climbing
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Farrah Barry
 
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Post » Sun Jan 24, 2010 3:52 am

i rly dont think theyll allow levitation again.
i feel like it allows people to get out of situations too easily.

i personally would rather them add climbing


i think Hines said something about climbing. someone asked if it was gonna make it return and Hines repied "outlook not so good".
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vicki kitterman
 
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Post » Sat Jan 23, 2010 11:04 pm

I want levitation more than spears or crossbows or even a fixed fast travel.

the only limitation I want to see if you get too high, the air gets thin and you start to "drown", like you were under water.
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Franko AlVarado
 
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Post » Sat Jan 23, 2010 11:57 pm

I want levitation, but levitation restricted to either rare scrolls/potions or very high level mages. Magic users should get something for being patient so long, and levitation would definitely top the list. (teleport without error would also be nice)

I would suggest that it be far more dangerous than it was in Morrowind, though. Unpredictable, and likely lethal, unless you are a very skilled mage.
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STEVI INQUE
 
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Post » Sun Jan 24, 2010 6:01 am

It makes a great deal of sense for Skyrim. Outlawed in Cyrodiil or not, Levitation exists on Nirn. Look East and you see the Shatterlands. Many Dunmer have fled to... Skyrim.

Moreover. Flight exists in this game. Unlike Oblivion, there are flying creatures and so, a flying engine. A physics system does exist to allow banking, swooping, diving. All of it. Havok Behavior can be used to link the BEHAVIORS of many different shaped creatures and the result is remarkable. Go to their website and see, it's one of the biggest features of the system. Even with different body types and bone counts, the engine allows for mimicked behavior.


What I am trying to say is that if they can make Dragons fly (Hint: They can) then they can make any creature fly according to the same rules, even if that creature has a vastly different body type.


One of the 20+ dragon shouts that gives you the mythical powers of the dragons is the power of flight. We will literally ROAR ourselves into the air.

Set watch and warrant on it.


Actually, from a lore stand point (the most important stand point) flying is incredibly rare and the latest show of flying was a flying potion created within the Oblivion city, Umbriel. That potion was an extremely powerful one. Levitation isn't common place at all and all the instances of levitation, were not very high and not far. The levitation in Daggerfall and Morrowind was a bit much and dipped into godhood, which is not good from a lore or game standpoint.

I want levitation, but levitation restricted to either rare scrolls/potions or very high level mages. Magic users should get something for being patient so long, and levitation would definitely top the list. (teleport without error would also be nice)

I would suggest that it be far more dangerous than it was in Morrowind, though. Unpredictable, and likely lethal, unless you are a very skilled mage.


I'll bend for levitation if it's gimped within limits that make it believable but no way in hell is recall going to come back, teleportation doesn't fit in the lore except by divine power or using portals. Portals are acceptable, due to them being rooted in the lore and being powerful gateways cast between two points, but teleportation doesn't fit in the lore and doesn't belong in the game!
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Kelvin Diaz
 
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Post » Sun Jan 24, 2010 8:25 am

From the concept art it looked like they'll have closed cities again, and if that is so it means levitation is almost 100% sure to not be in the game.
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Prisca Lacour
 
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Post » Sun Jan 24, 2010 6:36 am

From the concept art it looked like they'll have closed cities again, and if that is so it means levitation is almost 100% sure to not be in the game.


What concept art makes it look like we will have closed cities?
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Laura Tempel
 
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Post » Sun Jan 24, 2010 8:25 am

I'd be fine with levitation being limited by mana in some manner and definitely fine with NPCs being able to handle levitation - and non-magically inclined NPCs should have decent enough AI to run out of line of sight when you're out of their reach trying to rain death on them, but I don't want a limit on how high we could go.
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dell
 
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Post » Sat Jan 23, 2010 8:39 pm

What concept art makes it look like we will have closed cities?

In todays update I saw some concept art of what looks like a city, at about five seconds into the video there is a piece of concept art (middle row on the far left) that looks like a walled comunity/city, now that doesn't necessarily mean that are they are their own cells or whatever but if cities are closed off from the rest again that means no levitation. Just what I think, there isn't really anything to back this up besides my own guesses.
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Vickey Martinez
 
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Post » Sat Jan 23, 2010 7:47 pm

Actually, from a lore stand point (the most important stand point) flying is incredibly rare and the latest show of flying was a flying potion created within the Oblivion city, Umbriel. That potion was an extremely powerful one. Levitation isn't common place at all and all the instances of levitation, were not very high and not far. The levitation in Daggerfall and Morrowind was a bit much and dipped into godhood, which is not good from a lore or game standpoint.


I recognize the rarity of true flight on Nirn. However, Levitation was at least fairly common, especially with, but not at all limited to, the Telvanni... Many of whom fled to Skyrim after the Minstry fell.

So sure. Flight almost never happened. That is until Anna?g cracked the recipe. She even lists the ingredients. The secret one that she found in Umbriel's kitchens was Ichor of a Winged Twilight. That's a real thing. Well, within TES lore anyhow. I mean to say, I've fought Winged Twilights, so have you. And there is even more them and their ichor in the Post-Oblivion Crisis world. The others were common ingredients, typically used to make levitation potions. So from the MOST important standpoint, flight potions have existed for 150 years. Improving upon Levitation that has existed even longer.... In the lore.


Also... Dragons. The Dovahkiin will be granted the power of the dragons. I don't know about all twenty but I have to say... Fire Breathing and Flight are likely to be in the top 5 of any list, especially one that large.

According to King Edward, Part XII:
"Moraelyn asked with a smile, 'All right then, I've always wanted to know this - considering the shape of your mouth and teeth, how do dragons manage to speak the humanoid languages so clearly?'
Akatosh paused, and then carefully responded, 'Why, in much the same way that we can fly, even though our wings are not naturally strong enough to support such heavy torsos.'"

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Paula Ramos
 
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Post » Sun Jan 24, 2010 5:18 am

In todays update I saw some concept art of what looks like a city, at about five seconds into the video there is a piece of concept art (middle row on the far left) that looks like a walled comunity/city, now that doesn't necessarily mean that are they are their own cells or whatever but if cities are closed off from the rest again that means no levitation. Just what I think, there isn't really anything to back this up besides my own guesses.


Just because one city has walls doesn't mean it's gonna be closed cities again. Cities, especially in this time of war, should have walls to defend itself. That picture of the concept art isn't nearly enough to make me think closed cities are back.
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Taylrea Teodor
 
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Post » Sat Jan 23, 2010 11:41 pm

I'm fine with NPCs levitating, but only NPCs who have the spell and the skill to cast it. That would probably only be the most powerful wizards.
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Lucky Boy
 
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Post » Sat Jan 23, 2010 7:04 pm

Yeah, conjurer adepts summoning gribblies to eat your face while floating out of reach. GOT to be better than the buggers constantly running away.
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I’m my own
 
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Post » Sat Jan 23, 2010 11:17 pm

Man the second question on the poll keeps going back and forth.

usually like 200 people vote on my polls, but i guess lots of people are just sick of levitation topics
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Scott
 
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