NPC Faces in the GECK - Creative Control

Post » Fri Nov 05, 2010 4:38 am

Hi. Been modding Oblvion forever now and finally decided to jump into FO3. I'm making a few of my own companion NPC's and noticed when editing the look of their faces in the GECK that what you see in the preview window doesn't translate well to what actually appears in the render window or, for that matter, in the game. I'm a little bothered by this as it virtually makes the face preview window useless since, to see the real results of your editing, you have to make the changes, hit OK, then rotate your NPC so you get good lighting and center their face in the render window. Then if you're not happy with it, you have open your NPC back up, scroll to the Advanced Face tab and make more changes, hit OK, etc, etc. Am I just being picky? Maybe. But sometimes it's the little things that matter most.

Does anyone good with faces have anything to recommend to me to alleviate this issue, or possibly work around it a little better? I'm just working with the stock head meshes and textures. I've seen a lot of really great looking faces out there on mod sites that have given me some great ideas.

Thanks for any help.

EDIT: Figured I'd be a little more descriptive with my problem. I'm using the latest version of the GECK (1.5 I think?) For instance, I'll edit an NPC's face a certain way...say for a female, it's a small face with delicate features i.e. smooth complexion, small nose and mouth, pouty lips, etc. That's how it looks in the preview window. But when I hit OK and look at her in the render window, the features are off by a bit. The head now looks a little more long/oval than round, the nose is larger/longer, overall the features are just out of proportion compared to how well they looked in the preview window. This is what's giving me the biggest headache. Thanks.
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