» Thu Jul 08, 2010 4:24 pm
I'm not sure if it's NPC functionality, an intentional change, or a conflict with another mod, but when I load NPCF, all the Npcs stop walking around. It's not that big of a deal, but it might be a bug.
Besides that, everything seems to be working fine. I'm glad "how are you" has been balanced, although I still think there should be more dialog options avaliable that slightly raise disposition. The new sneaking request is pretty cool, it's a useful addition. I haven't had the chance to use any of the combat commands yet, but once I get a decent party together, I'll try them out.
Here's another suggestion: The companion mod "Friends and Rivals" has a dialog command called "shall I play some music?" I found this interesting because you actually had to have a lute in your inventory to play it, or you would lose 1 point of disposition (they would question your sanity). If you did have one, I think you gained 5-6 disposition.
I can't recall if the player could actually generate music, but the point is this: Having more dialog options that actually require certain items would add value to the some of the usless items in the game, give the player a reason to carry some of the misc items in his inventory, and add another dimension of interaction with the npcs.
some quick examples...
"Would you like me to play the drums?" (requires a drum, obviously)
"How about we share a drink?" (requires a liquor item)
"I can clean your shop if you'd like." (requires a broom and bucket, applied only to merchants?)
"Don't test me, scum! (holds a blade to their throat)" (threatens the npc, requires a short blade)