NPC's getting stuck on terrain, bugged pathing?

Post » Sat Feb 19, 2011 11:06 am

Hello,

I originally thought that this might be a problem with UL, (I use the comp OMOD,) because of the new terrain added and the npc's must not be used to this so it causes pathing issues. It has gotten rather annoying lately, a horse "courier" leaving Chorrol will run on the path, and then randomly take a circle around and run back and forth on the grass above... eventually getting back to the road. Any monsters that I see along the road or in the wilderness might activate me and start chasing but almost always they will get stuck along the way and never reach me. They "zig-zag" around running towards you, instead of running in a straight line and often have a big delay in attacking. Often, if I move back a couple steps in the wilderness, and monster might A. Get stuck entirely, and just stay in current position, or B. will zig-zag and take a very unnecessary path to get to me leaving me to get a lot of down-time before the monster reaches me again.

I noticed this happened in a cave, as well as an Oblivion gate today. I am confused as to what may be causing this, and it is getting rather annoying. The NPC in the first Kvatch Oblivion gate did not hit one monster because he kept trotting around in random directions trying to reach the monster where all he had to do was take one step forward and he would be there :D .

Here is my load list, I have tried to pinpoint the mod but no luck so far... any help would be much appreciated. Thank you!

Load order:

Spoiler

Active Mod Files:
00 Oblivion.esm
01 All Natural Base.esm [Version 0.9.9]
02 Francesco's Leveled Creatures-Items Mod.esm
03 Francesco's Optional New Items Add-On.esm
04 Cobl Main.esm [Version 1.72]
05 TamRes.esm
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b3p3]
08 Enhanced Daedric Invasion.esm
09 TamrielTravellers.esm [Version 1.39c]
0A FCOM_Convergence.esm [Version 0.9.9MB3]
0B Armamentarium.esm [Version 1.35]
0C Artifacts.esm [Version 1.1]
0D Better Cities Resources.esm
0E BetterMusicSystem.esm
0F bookplacing.esm [Version 1]
10 BathingMod_Base.esm
11 CM Partners.esm
12 HorseCombatMaster.esm
** TNR ALL RACES FINAL.esp
** TNR - ShiveringIsles no helms.esp
13 Unofficial Oblivion Patch.esp [Version 3.2.4]
14 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
15 DLCShiveringIsles.esp [Version 1.4.0]
16 Better Cities .esp
17 TamRes.esp
18 Francesco's Optional Chance of Stronger Bosses.esp
19 Francesco's Optional Chance of Stronger Enemies.esp
1A Francesco's Optional Chance of More Enemies.esp
1B Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
1C FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
1D Fran Armor Add-on.esp
1E Fran_Lv30Item_Maltz.esp
1F Atmospheric Loading Screens - Random Quotes.esp
20 All Natural - Real Lights.esp [Version 0.9.9]
21 All Natural.esp [Version 0.9.9]
22 All Natural - SI.esp [Version 0.9.9]
++ All Natural - EW + NW.esp [Version Final]
23 Enhanced Water v2.0 HDMI.esp
++ ln.esp
24 AmbientTownSounds.esp
25 MIS.esp
26 MIS New Sounds Optional Part.esp
27 Atmospheric Oblivion.esp
28 PCSoundSafana.esp [Version 2.6]
29 Storms & Sound.esp
2A Rainbows.esp
2B WindowLightingSystem.esp
2C 300_Lore_Dialogue_Updated.esp
2D Book Jackets Oblivion - BP.esp
2E Chase Camera + Cobl Silent Equip Misc.esp
2F ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
30 ImprovedSigns.esp
31 personality_idles4.esp
32 P1DseeYouSleep.esp
33 Portable Campsite.esp
++ P1DseeYouSleep - Portable Campsite.esp
34 RAEVWD Imperial City.esp [Version 1.7]
35 SoT_Holiday.esp
36 Enhanced Economy.esp [Version 3.4.3]
37 Map Marker Overhaul.esp [Version 3.3.1]
38 Map Marker Overhaul - SI additions.esp [Version 3.0.2]
39 DLCHorseArmor.esp
3A DLCOrrery.esp
3B DLCVileLair.esp
3C DLCMehrunesRazor.esp
3D DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ GrimbotsSpellTomes.esp
++ MaleBodyReplacerV4.esp
++ HGEC_special_armor_repl.esp
3E BWisteriaDHuntressDM-LingerieIvyArmorR18LingGloriaArmor.esp
3F XSPipeMod.esp [Version 1.2]
40 Armamentium female.esp
41 StockClothingArmorHGECnormalD.esp
42 DLCThievesDen.esp
43 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
44 FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
45 ExnemRuneskulls.esp
++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
46 Cobl Glue.esp [Version 1.72]
47 Cobl Si.esp [Version 1.63]
48 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
49 Bob's Armory Oblivion.esp
4A FCOM_BobsArmory.esp [Version 0.9.9]
4B Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
4C Oblivion WarCry EV.esp
4D FCOM_WarCry.esp [Version 0.9.9MB3]
4E Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Water_Weeds.esp [Version 1.33]
++ OMOBS.esp [Version 1.0]
++ OMOBS_SI.esp [Version 1.0]
4F OMOBS Optional Combat Settings.esp [Version 1.0]
++ ArmamentariumLLVendors.esp [Version 1.35]
50 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
51 FCOM_RealSwords.esp [Version 0.9.9]
52 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
53 Mart's Monster Mod - More Wilderness Life.esp
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessReaversInGates.esp [Version 0.9.9]
54 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
55 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
56 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
57 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
58 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
++ TamrielTravellerAdvscript.esp [Version 1.39c]
59 TamrielTravellers4OOO.esp [Version 1.39c]
5A TamrielTravellersItemsnpc.esp [Version 1.39c]
5B TamrielTravellersItemsCobl.esp [Version 1.39c]
5C ShiveringIsleTravellers.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ Fransfemale.esp
5D Geomancy & Gem Dust OOO.esp
++ MMM-Cobl.esp [Version 1.69]
++ EVE_StockEquipmentReplacer4FCOM.esp
5E Artifacts.esp [Version 1.1]
** ArtifactsFemaleArmor.esp
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
5F BeldaElysium.esp
60 BravilSeaDomes.esp
61 FF_WaldnirsWoods.esp
62 HanstHolm village.esp
63 Kragenir's Death Quest.esp
64 KDQ - Rural Line Additions.esp
65 OldCrowInn.esp [Version 1.5]
66 GlenvarCastle.esp
67 LetThePeopleDrink.esp [Version 2.5]
68 MadMagesTower.esp
69 Pine Lodge ver2.esp
6A Reaper's Coldstone Town.esp
6B Region Revive - Lake Rumare.esp
6C InnsOfCyrodill.esp
6D Sousmarin_manorV1.1.esp
6E Travelers Inns.esp
6F treasure maps captus demus.esp
70 Valley_View_Estate.esp
71 VaultsofCyrodiilBC.esp
72 Villages1.1.esp
73 WeynonRetreat.esp
74 Cyrodiil Travel Services.esp [Version 1.3]
75 za_bankmod.esp
76 DLCBattlehornCastle.esp
77 DLCFrostcrag.esp
78 Knights.esp
79 SM Plugin Refurbish(Merged).esp [Version 1.30]
7A GuardsofCyrodiilRedux.esp [Version 1.02]
7B GuardsofCyrodiilRedux - RRLRpatch.esp
7C Shadowcrest_Vineyard_COBL.esp
++ FCOM_Knights.esp [Version 0.9.9Mb3]
7D Enhanced Daedric Invasion.esp
++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
7E ElsweyrAnequina.esp
7F road+bridges.esp [Version 4.5.3]
80 NRB4+Vineyard Patch.esp
81 Feldscar.esp [Version 1.0.1]
82 Vergayun.esp [Version 1.0.3]
83 Faregyl.esp [Version 1.0.10]
84 Faregyl+Anequina Patch.esp
85 xuldarkforest.esp [Version 1.0.4]
86 xulStendarrValley.esp [Version 1.2.2]
87 xulTheHeath.esp
88 MMMMWL-TheHeath patch.esp
89 XulEntiusGorge.esp
8A xulFallenleafEverglade.esp [Version 1.3.1]
8B xulColovianHighlands_EV.esp [Version 1.2.1]
8C xulChorrolHinterland.esp [Version 1.2.2]
8D WeynonRetreat-ChorrolHinterland-Patch.esp [Version 1.1]
8E xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
8F KragenirsDeathQuest-LostCoast patch.esp
90 xulBravilBarrowfields.esp [Version 1.3.2]
91 xulLushWoodlands.esp [Version 1.3]
92 xulAncientYews.esp [Version 1.4.2]
93 xulAncientRedwoods.esp [Version 1.6]
94 WaldnirsWoods-AncientRedwoods patch.esp
95 xulCloudtopMountains.esp [Version 1.0.3]
96 KragenirsDeathQuest-CloudtopMountains patch.esp
97 xulArriusCreek.esp [Version 1.1.3]
98 xulPatch_AY_AC.esp [Version 1.1]
99 Verwen Brewery UL_AY_AC Compatable.esp
9A xulRollingHills_EV.esp [Version 1.3.2]
9B TreasureMapsCaptusDemus-RollingHills patch.esp
9C BeldaElysium-RollingHills patch.esp
9D MMMMWL-RollingHills patch.esp
9E KragenirsDeathQuest-RollingHills patch.esp
9F xulPantherRiver.esp
A0 xulRiverEthe.esp [Version 1.0.2]
A1 ValleyViewEstate-RiverEthe patch.esp [Version 1.1.1]
A2 xulBrenaRiverRavine.esp [Version 1.0.2]
A3 xulImperialIsle.esp [Version 1.6.3]
A4 xulBlackwoodForest.esp
A5 xulCheydinhalFalls.esp [Version 1.0.1]
A6 Villages-CheydinhalFalls patch.esp
A7 xulAspenWood.esp [Version 1.0.1]
A8 xulSkingradOutskirts.esp
A9 NRB4+UL-II+LtPD Patch.esp [Version 3.0]
AA West Roads.esp
AB WR Villages Addon.esp
AC bartholm.esp
AD Bartholm-Panther River Patch.esp [Version 1.0]
AE bartholm - EE patch.esp [Version 1.0]
AF Fort Akatosh Redux.esp
B0 FortAkatoshRedux-NewRoads&Bridges patch.esp
B1 OTEP - Aleswell.esp [Version 1.6]
B2 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.2]
B3 NRB4+RR Patch.esp [Version 2.1]
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
B4 Better Cities - House price patch.esp [Version 1.0]
B5 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
B6 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
B7 DropLitTorchOBSE.esp [Version 2.1]
B8 Dungeon Actors Have Torches 1.6 DT.esp
B9 Oblivifall - Ambiant Dungeon SFX.esp [Version 1.0]
BA Enhanced Vegetation [125%].esp
BB Storms & Sound - Bank of Cyrodiil.esp
BC Storms & Sound - Better Cities.esp
BD talkwithyourhands PI4.esp
BE Alternative Start by Robert Evrae.esp
BF BathingMod_Soap.esp
C0 BathingMod_Bathroom_Upgrades.esp
C1 BathingMod_Placeable_Bathtubs.esp
C2 More Capacity Encumbrance.esp
C3 RealisticForceMedium.esp
C4 RealisticMagicForceMedium.esp
C5 RealSleepExtended.esp [Version 2.3.4]
C6 MidasSpells.esp
C7 Syc_AtHomeAlchemy.esp
C8 EnchantmentRestore.esp
++ EnchantmentRestore_Wells.esp
C9 RenGuardOverhaul.esp
CA RenGuardOverhaulShiveringIsles.esp
CB Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
CC DeadlyReflex 5 - Combat Moves.esp
CD Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp
CE Duke Patricks - Actors Can Miss Now.esp
CF RealisticLeveling.esp
D0 SeductiveIdles.esp
++ Idle Pose Replacer.esp
D1 immersive_caves_manual.esp
D2 Let There Be Darkness - Cyrodiil + SI.esp
D3 Let There Be Darkness - Knights.esp
D4 Let There Be Darkness - Mehrunes Razor.esp
++ EVE_KhajiitFix.esp
D5 CuteElf11.esp [Version 1.2]
D6 Beautiful People.esp
D7 CM Partners.esp
D8 Better Cities - Full City Defences.esp
D9 Better Cities Full.esp
DA Better Cities - Unique Landscape Barrowfields.esp
DB Better Cities - Unique Landscape Chorrol Hinterland.esp
DC Better Cities - Unique Landscape Cheydinhal Falls.esp
DD Better Cities - Unique Landscape Skingrad Outskirts.esp
DE Better Cities - Valley View Estate.esp
DF Better Imperial City.esp
E0 Better Cities - Old Crow Inn.esp
E1 Better Cities - COBL.esp [Version 2]
E2 Better Cities and IC Vwalk.esp
E3 lumi_enchantments.esp
++ Real Lava 1.3.esp
++ Visually Enchanted Frost 1.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9]
E4 Bashed Patch, 0.esp
++ SWalk.esp
E5 Streamline 3.1.esp

User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Sat Feb 19, 2011 5:31 am

Bump.

Does anyone know what the issue might be?

Thanks
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Sat Feb 19, 2011 6:56 am

Are you using any of the bashed patch tweaks for number of actors in combat?
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Sat Feb 19, 2011 2:19 am

Are you using any of the bashed patch tweaks for number of actors in combat?


No. I have just recently checked the Import Scripts option in Bashed patch, but I have never myself checked anything other than default in Bashed Patch.

FCOM_Convergence and Oscuros_Oblivion_Overhaul are both unchecked under import scripts, not sure if this is a problem or not.

Is it ever necessary to check anything manually in bashed patch, besides the merge patches function which is pretty self explanatory :D . I just recently checked an armor replacer under import graphics to get the benefits out of two armor re-placers, so I'm learning. . .
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Sat Feb 19, 2011 3:40 am

The FCOM thread has some suggestions on which bashed patch options to choose for an FCOM build. I'd try that first and see what sort of results you get.
User avatar
James Wilson
 
Posts: 3457
Joined: Mon Nov 12, 2007 12:51 pm


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