After seeing this chart on uesp.net, I was interested to find out that morrowind had barely any npcs leveled higher than 25 or so. To you guys who have a better idea of how powerful the levels make npcs, are most npc's easy targets for you, because most of the important npcs are in the 20's, and to me that might seem a little low. With the exception of the divayth fyr which is 65, the gods, and a few others, npc levels rarely surpass 20.
I wonder if it would be a good idea to raise the levels of npcs in general, to present more of a challenge to the player, keeping farmers and peasant, etc. around level 10, and soldiers around 20 perhaps making important ones like vedam dren around 35, raising fyr to around 75 perhaps and vivec -110? All of these figures are approximate.
I just don't have a clear idea of how powerful the npcs are in comparison to the player, and wanted to fix the problem of the player just being an unstoppable battle tank or something at medium-higher levels, especially considering all the overpowered loot the player probably has, and the comparatively crappy stuff most npcs wear. I also use btb's game improvements which lowers starting attributes, and decreases the speed of skill advancement, and I don't know how those would factor into the whole waffle anyway.