NPC AI Package in a new cell

Post » Tue Mar 10, 2015 10:18 pm

Hello everyone

I made a mod which add a merchant in an interior i made by myself either . The merchant works well , i can buy him things but he doesn't move at all whereas i gave him a Sandbox Patrol and differents furnitures around the place .

I just want to know , if i have nothing else to do once sandbox package is set on an NPC . Do i have to put specials markers to make it work ?

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daniel royle
 
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Post » Wed Mar 11, 2015 5:32 am

So this is his only AI package?

Check the distance set for how far they can wander. 500 is not really very far ... just an average room.

And then check the flags , check offers services. Read up on what those flags mean.

Your markers/furniture should be fine ... he will use them if your flag is set ... err not ... can't remember.

But wandering will be apparent if sandboxing is working. oh wait , an Idle time might be set to long.

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darnell waddington
 
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Post » Tue Mar 10, 2015 9:53 pm

actualy i didn't set a "Radius" I set "In Cell" and i choosen the cell where the merchant is .

Anyway great thanks for ur answer , i'm gonna check what you said .

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lexy
 
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Post » Wed Mar 11, 2015 2:36 am

Also make sure you navmesh is all okay, a wonky navmesh is one of the biggest causes of NPC AI package shenanigans there is.

If there's enough furniture pieces around and the package only has use furniture checked then the NPC will roam around from one marker / furniture piece to another giving the appearance of wandering when it isn't. Some NPC's (ones that aren't human) will stand there like dummies if they don't have wandering checked because there isn't anything else they can use (since furniture /markers are already ruled out for them due to the animations allowed).

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Jessica White
 
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