I get one to work as intended, add another and that one breaks one of the former ones. I've tested my mod both as an .esp and, an .esm and, even with a clean save!, I get the same result when I keep adding NPC's. At first, I thought it was a simple .esp navemesh, pathing issue but, it wasn't fixed by an .esm conversion.
The majority of my NPC's have complex AI packages attached to them, telling them when to eat, sleep or, go to a specific location. Mostly, not generic "DefaultSandbox stuff"! I have a good idea of what I'm doing but, I seem to be missing some detail which would make them work the way I intend!
If any kind soul out there, who knows something about how AI works would take a look at my "WIP" I would be more than grateful!
I wanted to make a new update this weekend but this AI thing is killing me.
thanks for any help,
cev