npc reproduction and repopulaion

Post » Wed Apr 21, 2010 9:07 am

Lets say a player decides to go on a killing spree. Whens its done I'd like to see randomly generated npcs taking the placce of those killed. Each race would have a combination of features which are randomly generated. For example one trait for a nord would be [name: thorg] or for another race [skin colour pale] with individuals haveing a more random veriety.

Now I'm not saying you would be able to wipe npcs to extinction. The only way for more to come is for there to be a number of them within a city [ie if you kill the npcs before they reproduce than you can still kill them all.]. New npcs wuld slowly immigrate to depopulated cities unless they were completely destroyed.
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Lady Shocka
 
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Post » Wed Apr 21, 2010 9:20 am

Uh... no.
Oh, would we have to wait years until the NPC is finally an advlt? Or would we watch pregnant ladies walking on the street? No one would want to wait all this time, years! :shakehead:

I think instead of that, every single NPC should be killable, and you should deal with the consequences of killing them. Eventually you could have a whole town seized to the ground.
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JaNnatul Naimah
 
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Post » Wed Apr 21, 2010 5:07 pm

Uh... no.
Oh, would we have to wait years until the NPC is finally an advlt? Or would we watch pregnant ladies walking on the street? No one would want to wait all this time, years! :shakehead:

I think instead of that, every single NPC should be killable, and you should deal with the consequences of killing them. Eventually you could have a whole town seized to the ground.


But....but then if I decide to kill the clearly very important NPC how do I do his quests?

You want consequences for my actions? In an RPG? Are you mad man?
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IsAiah AkA figgy
 
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Post » Wed Apr 21, 2010 11:04 am

He's not talking about giving birth. Reproduction is definitely the wrong word to use. He IS talking about people moving to the city. Randomly generated characters who just walk in one day.

I like the idea. I get tired of running out of people to murder.
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Clea Jamerson
 
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Post » Wed Apr 21, 2010 11:28 am

edit: nevermind
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TASTY TRACY
 
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Post » Wed Apr 21, 2010 1:39 pm

No I love the system in Morrowind. Where you can kill anyone of if you kill somebody vital you have to deal with your actions.
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Adrian Powers
 
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Post » Wed Apr 21, 2010 4:37 am

But....but then if I decide to kill the clearly very important NPC how do I do his quests?

You want consequences for my actions? In an RPG? Are you mad man?


You are being sarcastic, right? :lol:

I can't imagine a person who would hate choice and consequences in an RPG. I would kill him... :toughninja:
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Laura Samson
 
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Post » Wed Apr 21, 2010 12:58 pm

You are being sarcastic, right? :lol:

I can't imagine a person who would hate choice and consequences in an RPG. I would kill him... :toughninja:


Yes, quite sarcastic.

The idea of Choice without Consequence (along with Auto Scaled World Leveling) is what made Oblivion inferior. It's what made every single playthrough exactly the same.
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sarah taylor
 
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Post » Wed Apr 21, 2010 9:03 am

"My name is Inigo Montoya. You killed my father. Prepare to die." Oh shi..!
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Annick Charron
 
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Post » Wed Apr 21, 2010 4:53 am

Remove the immortal NPCs and perhaps have generic, random-name-generated NPCs walk around and, if killed, replaced, including shop owners. I'd like that. If you kill a shop owner that has a quest for you, however, I don't think that should come back. I really think if some system of NPC replacement were implemented, you'd still have to be punished for killing indiscriminately. Having lots of generic NPCs would help the ambiance, though. Not like the Oblivion NPCs weren't generic enough, and it would make sense, too. I mean, the Imperial City has, what, 40 NPCs in it? That never felt like nearly enough. It was more like a small hick-town than a city at all, if there were just always people wandering around, that'd at least provide the illusion that it wasn't a ghost town.
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Ells
 
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Post » Wed Apr 21, 2010 4:03 am

It should be possible to depopulate the map if you want. But random killing sprees shouldnt do it. Rather precise premeditated mass killings. Also there shouldnt be children but newly generated npcs should be parts of families and inherit shops. Also I dont really care about quests so its up to the devs to see if the npcs are replaced or not.
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Laura Ellaby
 
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