NPC Statue - Talkative

Post » Thu Dec 03, 2015 2:10 am

Hey guys,

I was trying to make a statue of an NPC which is still (no movement) but the player can talk to.

I used mannequin race when creating an NPC but my NPC moves. Also made him invincible, doesn't bleed, avoid combat, etc.

Any ideas?

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Izzy Coleman
 
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Post » Thu Dec 03, 2015 12:25 pm

If I recall well, there is a TalkActivator somewhere in CK. Check how Molag Bal shrine works, for example.

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He got the
 
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Post » Thu Dec 03, 2015 5:11 am

I don't think you need to use the mannequin race, just add the package the mannequin has to your npc. Then place him somewhere that has a navmesh; the mannequins need to have a navmesh under their feet so that they don't move. Not my fault.

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claire ley
 
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Post » Thu Dec 03, 2015 2:57 am

What you could do is duplicate a static item and change the mesh to whatever you like or use an existing static mesh (load screen objects are good) That way they don't require a navmesh and they won't move, ever. Obviously you can't equip with armour etc like a mannequin but then again you wouldn't expect to with a statue. Then just use an activator to interact with it as per the tutorials

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Alexxxxxx
 
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Post » Thu Dec 03, 2015 12:22 pm


That sounds like a good idea, i've never done that before. What static item do you suggest I duplicate and how would I change the mesh to a figure?

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Phillip Brunyee
 
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Post » Thu Dec 03, 2015 12:39 pm

Hi if you're not interested in any of the existing statues there are modders resources statues that I've seen used in other peoples mods, Tamira has some I believe. If they don't have collision data you can use a primitive type collision box around it (load screen static models are like this)

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Charlotte Buckley
 
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Post » Thu Dec 03, 2015 5:23 am

Ive made many statues from actors. There is a very simple trick you can use to stop the statue moving:

create a new race for your statue and on the body tab of the race menu delete the behavior graph and voila! you have a completely motionless NPC/Statue

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Dean Ashcroft
 
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Post » Thu Dec 03, 2015 4:25 pm

That sounds great! How do you delete the behaviour graph? I will try it out tomorrow.

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Enie van Bied
 
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Post » Thu Dec 03, 2015 6:37 am

just click on the little tab that lets you choose the file for your races behavior graph then close down the file selection window and its gone

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Nick Pryce
 
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Post » Thu Dec 03, 2015 3:55 am

I'm still a little confused. I went to the "Attack Data" tab and set that to none, but I could not find the other things looking through the tabs.

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Alina loves Alexandra
 
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Post » Thu Dec 03, 2015 12:21 pm

ok:

1: create a new race for your statue

2: open your new race from the race menu (not the actor)

3: click on the body tab

4: below skeleton is behavior graph with a filename like "Actors\Character\DefaultMale.hkx"

5: click on the edit button to the bottom right

6: when the file selection window opens close it back down

7: the behavior graph slot should now be blank

8: click OK

9: Your done

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Lakyn Ellery
 
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Post » Thu Dec 03, 2015 6:35 am

A lot clearer, no doubt! :tops:

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Heather Dawson
 
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Post » Thu Dec 03, 2015 3:55 pm

Your guide was clear enough, but I am having some problems with textures. I duplicated the ImperialRace and named it "ImperialRaceStatue". I did what you said and it stays still (statue like), but some of the NPC textures are missing.

https://www.flickr.com/photos/97956437@N08/23272454116/in/dateposted-public/

As the image shows, how would I fix this?

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Lakyn Ellery
 
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Post » Thu Dec 03, 2015 1:53 am

In your race form, fill in the "Copied data" for both "Morph Race" and "Armor Race" .

http://pix.toile-libre.org/upload/original/1448463822.png

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Melly Angelic
 
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Post » Thu Dec 03, 2015 2:45 pm

ok I know how to fix this:

1: open ImperialRaceStatue from the race menu

2: Click on the general tab

3: On the bottom right you should see 2 pull down menu boxes (Morph Race and Armor Race)

4: Set them both to Imperial Race

5: Click OK

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Flash
 
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Post » Thu Dec 03, 2015 3:23 am

I got it working in the end, thanks everyone :)

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Ysabelle
 
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