Author: otm
Version: 1.0b
Date: 28/08/10
Category: NPC
Link: http://www.fallout3nexus.com/downloads/file.php?id=14348
===============
Author banter
===============
Feel free to share ideas and suggestions. Also, if you like what this mod does, please
endorse it. Be sure to leave your comments in the forum:
http://www.gamesas.com/index.php?/topic/1112904-wipz-npc-tin-man-fear-system-or-ntfs/
===============
Introduction:
===============
Picture this:
You are wearing power armor, you are the badass of the wasteland and some lowly half
naked raider thinks he can take you out with a 10 mm? I mean, ok, they're stupid but wtf?
===============
Description:
===============
If you are wearing Power Armor, all "INTELLIGENT" (not creatures) NPCs around you that
are NOT wearing Power Armor will flee from you because of the aknowledgement of their
upcoming dismemberment.
===============
Requirements:
===============
This mod requires FOSE
===============
Installation and Usage:
===============
Just extract and enable the .esp. Load order shouldn't matter as this is all scripted,
however you should probably load it last just to be safe.
===============
Un-Install:
===============
Just delete the file.
Just to be safe, go to an empty (from NPCs) cell, disable the mod and wait till respawn.
===============
Compatibility:
===============
This mod introduces a scripted flee behavior, so it should be compatible with pretty
much anything. I use it with FWE + MMM with no problems.
If you are using a mod that decides when an NPC should flee, chances are that as far
as Power Armor is concerned, my mod will override the flee behavior.
===============
Bugs/Issues:
===============
No bugs are known at the moment. Please keep in mind three things however:
1. This mod is still in it's early stages and pretty much in beta. It's AI needs some
tweaking and many more features are planned to be added in the future. I just want to
get some feedback before proceeding to more heavy duty changes.
2. This mod uses the Fallout Flee AI. If you notice fleeing NPCs coming towards you,
you are simply experiencing first hand the crappy Fallout 3 AI.
3. The Flee AI package involves constant re-evaluation of whether the actor should
continue fleeing or not. If a raider suddenly decides that he should stop fleeing and
attacks you, it's probably because he thinks he can't outrun you anymore. Also, some
people are plainly too stupid to give up or give ground.
===============
Future/Planned:
===============
There are several features planned for this mod. Unless major bugs come up, you can
expect a new feature with every update. These include:
- Pack mentality. NPCs will engage you in combat even if you are wearing PA, based on
a number of factors:
1. How many of them remain still alive.
2. How wounded you are.
3. How badly damaged your PA is.
4. They have a PA dude in their ranks. If he falls, expect them to scatter like rats.
5. They have quite a few explosives. When the grenades are gone and you are still
standing, they'll escape [censored]less.
6. You do not have the Basic Power Armor Training Perk. If it's OBVIOUS that you can't
use the thing, it's not very likely that ruthless killers will fear you.
- Expansion of this behavior to EVERY NPC WEARING PA! Some work is already done, my
only concern is whether all that scripting can have an impact on performance. I don't
really think it will however.
- BoS and Outcasts shooting you on sight if you are wearing Enclave armor. This can be
worked around by the player if he/she:
1. Is not wearing Enclave helmet and has high enough karma for them to know the player
on sight.
2. Has such high karma that they can recognize who the player is through simple voice
communication, thus you will not need to take of the helmet at high levels.
===============
History:
===============
1.0b - 28/08/10:
Initial Release
===============
Credits:
===============
- Thanks to Bethesda for creating Fallout 3.
- Kudos to the FOSE team. This mod would have been impossible without their work!
- Many thanks to schlangster. This mod is based on his ref-walk script.
- Also, kudos to Saiden Storm for his excellent advice!
- Kudos to Ashven for the FAT32 name. It was a moment of pure genius.
- And, as usual, thanks to the hamster I never had. Missing you already.
===============
License/Legal:
===============
- This file is provided as is and the author holds no responsiblity for anything that
may come to happen from using this file. Use at your own risk. If it breaks your game,
nukes your computer or causes an outbreak of pestilence, I am not to blame.
- Everyone who charges whatsoever for this mod will burn for eternity to the nine depths
of Hell. Also, Dante might pay him a visit.
- Do not publish altered or tweaked versions of my mod. This was a lot of hours' work
for me to allow it being molested.
- Please do not bug me debating whether or not this mod is necessary and/or immersive.
This is my take on the Wasteland. If you do not agree, do not download this mod.
- I have a PhD to pursue and thus, not a great deal of free time. If I do not repond
to your questions, do not take offense.
- All the above is not applicable to you if and only if you are a Giant Space Hamster.
You will rule the universe anyway so why not be on your good side?