Npc travel or tamriel travellers?

Post » Tue Sep 22, 2015 4:17 pm

http://www.nexusmods.com/oblivion/mods/44076/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fcomments%2F%3Fmod_id%3D44076%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1099332&pUp=1

I was checking this mod. CAn anyone tell me what's conceptually different from this and Corepc's mod?

http://www.nexusmods.com/oblivion/mods/4387/?

Apart from corepc's mod having just merchants..

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RObert loVes MOmmy
 
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Post » Tue Sep 22, 2015 12:14 pm

Looks like it just adds more travelling NPCs. It's really just a question of how crowded you like your roads, really a matter of taste. Having said that, some of the posts suggest that this mod may be buggy.

But I do like crowded roads myself, so instead I can vouch for:

http://www.nexusmods.com/oblivion/mods/32747/ (some merchants, some wander off-road too)

http://www.nexusmods.com/oblivion/mods/18251/ (All sorts, some dangerous. Comes in several different versions, think I'm running an earlier one, must update...)

I've found that both of these work well with each other and with Tamriel Travellers, no game instability I can see. Think I had to clean them both though. Only thing is that sometimes the road traffic turns into a virtual procession, but I find that quite funny, especially when some bandits decide to join in too...

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Tanya Parra
 
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Post » Tue Sep 22, 2015 8:32 am

That's true, it can feel kind of like a parade at times. But I enjoy the company. Without these mods the roads feel awfully deserted to me. Plus, the extra travelers come in handy sometimes if you use mods that adds enemies to Cyrodiil. ;)

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Suzy Santana
 
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Post » Tue Sep 22, 2015 12:33 pm

Yeah, I use FCOM, which sort of balances things out. Well, except for the extra road watchmen (OOO/MMM?) - and then there's the city militias (OOO?) near the towns. Oh well, there's plenty of danger out in the wilds if you need it...

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Chris Ellis
 
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