Ok, so I've create a bat that used in an ambush script by some NPCs. It damages Fatigue, but shouldn't do damage. The problem is with the AI use weapon Package "Do No Damage" flag. It doesn't work, the bat does do damage even if the repeat tag is checked. If I set the base damage of the bat to 0, the NPCs will unequip and go melee.
So, is there a way to force the NPC to use this weapon with a base damage of 0? Perhaps a way to keep it from being unequiped?