NPCs (smiths) killed by dragons or vampires.

Post » Wed May 11, 2016 6:41 pm

I remember the first time some named people in white run died at first I was annoyed but I decided to go with it it made the game feel a lot more genuine. If your on pc you have console command.
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Nathan Barker
 
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Post » Wed May 11, 2016 11:18 pm

It would make more sense if some other NPCs or generic NPCs took over those businesses. The mod inconsequential NPCs adds a few NPCs who will take over certain shops.
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LuBiE LoU
 
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Post » Wed May 11, 2016 9:41 pm

It's been a long while since I had an important NPC die. The last time it happened, it was Alvor in Riverwood, during a dragon fight. I was seriously ticked off.



More recently, when we started the DB competition, I had a really weird one. After exiting Helgen and heading to Riverwood, I arrived with Hadvar to find Faendal already dead and laying in the street. :shrug: So, I grabbed his house key and took some loot from his house (evil character, seemed the thing to do). A few in-game days later, I was accosted by some Hired Thugs....after dispatching them, I grabbed the contract note off of the leader and it was a bounty from......Faendal! For stealing from his house! The dead guy sent Thugs after me! :o



And, that was the single strangest Skyrim event I've encountered, so far.

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Becky Cox
 
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Post » Wed May 11, 2016 8:38 am

The problem here is not that the vampires attack. The problem is aggressive and suicidal citizens who attack the vampires instead of letting the guards (and the PC) deal with them. This, combined with the fact that no new merchants will ever replace the dead ones, is a major flaw in the game.



I have had citizens run in between my character and an enemy, in an effort to attack that enemy with fists or a useless dagger. This prevents me from dealing with the problem.



As for the reloading when things don't go your way...doesn't that kind of defeat the whole point of a roleplaying game?

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evelina c
 
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Post » Wed May 11, 2016 2:28 pm



What are the odds of every smith in Skyrim being killed by dragons and/or vampires? Just go to another town.


Even if every smith were killed, you can learn smithing yourself and make whatever you want anyway.



The "stupid design decision" was to mark some NPC's "essential". Morrowind and Gothic did it right. Anybody should be able to be killed. Even if you broke the 'thread of prophecy' in Morrowind you could still beat the game - you just had to work a little harder at it. I suppose they could have put 'essential' NPC's as part of novice mode or something on consoles, but it should never have been made the default.



Personally, I'd love a mod with a (small) chance for NPC's to be killed even when you aren't there. How great would be if you came back to Riverwood and a guard told you old Alvor bit the farm while you were out delivering daisies for some old woman across the world. As it is, dragons can assault Skyrim for YEARS without any real consequences so long as you're careful about it. And yes, my Skyrim campaigns tend to go on that long because I take my time (and play the merchant game).

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Life long Observer
 
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Post » Wed May 11, 2016 3:30 pm

Now that would be a poor design decision IMO. I like the way things are now but I definitely don't want Adrianne and Brenuin trying to take on a dragon in Whiterun while I'm messing around on Solsteim or something. Besides, running scripts for every town at once instead of just the player's current cell would probably be a nightmare even for high end PCs and there's no way consoles could handle it.

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Penny Courture
 
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Post » Wed May 11, 2016 8:51 pm


You wouldn't run actions for every NPC. Just have a 'dragon attack' event that fires every so often. Have that event be able to toggle the 'death' of NPC's. It wouldn't take much overhead at all. So long as it's not commonplace it would add a lot (IMHO) of immersion to the game world. Why is it that events only happen when you're around to see them? Games have been doing this sort of the thing for more than a decade now (think: X3).

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Nuno Castro
 
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Post » Wed May 11, 2016 10:29 am

Dare I say the word that would provide both parties their hearts desires, that is, keep it the way it is or change it to the way one wants.....it's a word that people love to hate and has never been implemented to my knowledge by BGS themselves. Probably just too powerful an artifact to have in the off-the-shelf game. What is it you ask?


Spoiler
Toggles, for the different aspects one might want. Vampire spawns in cities or no vampire spans in cities, toggle on/off. Need to eat or don't need to eat unless you want to; toggle on/off. And so forth.

:devil: Choice is always better than none imo, there are reasons why some don't want them, but that is an entirely different thread. :tes:

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Adam
 
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Post » Wed May 11, 2016 5:34 pm

Now that I can agree with 100%.

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Naomi Lastname
 
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Post » Wed May 11, 2016 9:15 pm

Looking at it that way doesn't sound very immersive. Not that I'm an immersion player, but still a round about way to blame the player for NPC on NPC deaths



How is it a player's fault that an NPC decides to attack another NPC :blink: How about we just have the ground open up and swallow up the player at random times and blame his/ her character's death on them? :confused:



Having a farm couple murdered because of throwing a clown in the slammer is one thing, but I refuse to be blamed for not meta gaming right. No wonder Hancock didn't want to be the stereotypical "save all" super hero

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Taylrea Teodor
 
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Post » Wed May 11, 2016 3:53 pm

Edited post...NM

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Jon O
 
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Post » Wed May 11, 2016 4:25 pm





Yup, I'll go for that. Too bad game companies don't get it.

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Kevin Jay
 
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Post » Wed May 11, 2016 5:21 pm

The real problem with the vampire attacks isn't that they can kill NPC's, it's that they are so glitchy. I have seen this happen multiple times. I enter a habitation cell during a time I know vampire attacks may occur. A guard makes the comment, and the fight music even starts. But no vampires appear. I can run around the town all night, and have done so, and they will never appear. Until I go inside and wait until daylight. Then I will go out to find the vampire attack in progress. That's typically when folks like Adrianne get killed. For that reason I deleted DG from my Xbox and use the mod that prevents the attacks on PC.


I have no problem if dragons kill people. Their attacks don't glitch, and are the major story of the game. I didn't appreciate being basically forced to drop everything to deal with Dawnguard, just because the attacks were so glitchy and finishing the questline was the only way to stop them.
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Mario Alcantar
 
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Post » Wed May 11, 2016 7:28 am

Yep, that happens to me. I sometimes get vampire thralls spawn with no sign of a vampire - and detect dead reveals no vampire in the vicinity. Then I'll go outside in the morning and a master vampire will be massacring everyone.


Whatever happened to Todd's boast that if a shopkeeper dies they will be replaced after a while by a relative? The first time I didn't worry too much when both the Warmaidens smiths were killed by vampires because I was expecting a new NPC to take over the shop. Several in-game weeks later I realised it was never going to happen. All they had to do was make the civilian AI cowardly instead of suicidally reckless and it would be less of a problem.


Guards trying to arrest you in the middle of a dragon attack because of a friendly fire incident is idiotic too.

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Danger Mouse
 
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Post » Wed May 11, 2016 11:25 am

I've always been the type of player that lives with whatever happens happens. I like the fact that certain NPC's that the character learns to love can easily die in a dragon or vampire attack. For me that adds to the realism that no one is safe and no one is invincible.

The way I see it if they're too dumb to get in the middle of the fray and get killed then they probably deserve it. I know not everyone shares this opinion.
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Adam Baumgartner
 
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Post » Wed May 11, 2016 6:19 pm

For me the problem isn't that the NPCs can die in these attacks. The real problem is that the AI is insanely suicidal, causing weak NPCs armed with butter knives to attack very tough enemies. Adding some sanity into NPCs would go a long way.



And that's why mods like Run For Your Lives and When Vampires Attack are essential. They don't prevent NPCs from dying, they make NPCs smarter.

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Miragel Ginza
 
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Post » Wed May 11, 2016 4:11 pm

as others here have said. The problem is friendly npc's go full [censored] mode and try to fight off the dragons/vampires themselves :facepalm:

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Lynne Hinton
 
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Post » Wed May 11, 2016 10:37 am

I'll agree with the AI nonsense, though part of me has always wondered if I leave a dragon outside with my kids long enough (I always give them top-end daggers) will they eventually kill it?



Being an archer flat out svcks, too. Dragon lands, a dozen villagers all with dreams of glory and Sovngarde surrounding it. One wrong arrow and suddenly you're the monster everyone is after.




As for toggles, that's one more reason I say the best recent Bethesda game is the one they didn't make. Putting survival mode in New Vegas was brilliant. Getting my new video card tomorrow. Hopefully it works and I'll be able to think about playing Fallout 4 someday.

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Anthony Diaz
 
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