Number of Armour Slots

Post » Tue Jun 08, 2010 8:04 pm

He said they aren't going to incorporate it into a TES game, I pointed out that they did that in 2007.


Well technically the did it in the main game too but it doesn't make it the universal armor type. The blackhand robes were one piece armor but no one complained because it's only a type of armor and not the overall armor system, which is what he is saying they won't add and Pete Hines already confirmed isn't happening.
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Yama Pi
 
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Post » Tue Jun 08, 2010 12:07 pm

Not true actually, many of the Shivering Isles armors were like that.

The golden saint and dark seducer armor is like that, they are designed for the golden saints and dark seducers, that you get a set is just a feature to be nice, had been no problem splitting them.
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Cody Banks
 
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Post » Tue Jun 08, 2010 11:48 am

Well Altough I woul dprefer a very detailed set of armour , If I had to chose a minimum I would go for this :


Helmet
Cuirass
Pauldrons Left and right
Arms left and right
Greaves
Boots
Gloves
Belt
Cape
Necklace

If I had to go for Optimal I would go for this :


Helmet
Cuirass
Pauldron Left
Pauldron Right
Greaves left and right
Leggings left and right
Forearm left and right
Upper arm left and right
Boots
Gloves
Belt
Cape
Necklace
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Siobhan Thompson
 
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Post » Tue Jun 08, 2010 4:33 pm

Oblivion had enough, a single piece less and it will be wierd. But I wouldn't mind if there was left and right gauntlets and left and right boots, as long as those items were often found in the same place and would have much less value that the cuirass, something like 15% of the cuirass valua, each.

So total armor slots imo: 5 or 7
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Shannon Lockwood
 
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Post » Tue Jun 08, 2010 3:24 pm

If I had to go for Optimal I would go for this :


Helmet
Cuirass
Pauldron Left
Pauldron Right
Greaves left and right
Leggings left and right
Forearm left and right
Upper arm left and right
Boots
Gloves
Belt
Cape
Necklace


That's not really optimal, that's just overkill that doesn't make sense in several of the pieces. Two different greaves? really? Leggings are basically greaves so separate leggings also bad. Forearm would be bracers so that would be fine I suppose. Different upper arms I'm not so sure about, still seems to be too much. I really think your "minimum" is the optimal choice.

and left and right boots


Two separate gloves is odd but two separate boots isn't even logical really. Your character is running and he looks like he is limping and off balance because he is wearing an orcish boot and an elven boot. That's just not right.

So total armor slots imo: 5 or 7


But Oblivion had 10, I thought you said any less wouldn't be right? Oblivion had a decent amount and was fine with it but to really be a perfect armor system, it needs to be between Morrowind and Oblivion. Morrowind's system had some things that didn't need to be split up but Oblivion had some things that didn't need to be combined.
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ladyflames
 
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Post » Tue Jun 08, 2010 10:25 pm

Well Morrowind had too many. Oblivion had enough but it could be improved on so in between the two is where the perfection zone is.



Too many ? There s no such thing as too many.

Should be:
pauldron separated
gloves separated
Feet
Legs separated
Body
belt
Weapon belt
Arms separated
2 rings
1 Amulet.
Cloak/robe

That would be a dream for Barbarian/gladiator style. (TES always had arena s and the founding of TES are arena battles.)

Separate legs is a bit sketching but is cool for look as separate arms, separate gloves where relatively comon for archers due to arm protection upon string release.

oblivion was: Only that ?
Morrowind was nice, not great but suficient.
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Dorian Cozens
 
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Post » Tue Jun 08, 2010 9:59 am

Too many ? There s no such thing as too many.

Should be:
pauldron separated
gloves separated
Feet
Legs separated
Body
belt
Weapon belt
Arms separated
2 rings
1 Amulet.
Cloak/robe

That would be a dream for Barbarian/gladiator style. (TES always had arena s and the founding of TES are arena battles.)

oblivion was: Only that ?
Morrowind was nice.


There is always room for too many. People think that there is never "too much" but if you think about it, too much of anything can be bad. Too much water can kill you, too much salt can kill you, too much anything can be bad and that doesn't change for games. Too many armor slots turns you into a frankenstein abomination. Two separate legs was unrealistic and unneeded. two different gloves really didn't fit. Two different bracers would be odd but it could fit. Basically, having everything separate is ridiculous and having everything fused is also. It needs to be in between. I'm tired of people thinking Morrowind did everything right and Oblivion did everything wrong when neither did everything right, they tended to do things in the opposite extreme. An average between the two in armor, levelscaling and so on would be better than either of them which is what is happening in Skyrim.
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Davorah Katz
 
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Post » Wed Jun 09, 2010 1:32 am

Personally i think morrowind had it more or less spot on. any more would be absurd, although having glove and pauldron slots separate left and right is a definite for me

my ideal would be:
bottom layer
helmet/hat
shirt
necklace
rings (left and right)
belt
trousers
shoes/boots
gloves/gauntlets (left and right)

surface layer
cuirass
pauldrons (left/right)
bracer (but not with gloves or gauntlets) (left/right)
greaves

and then robes/ great coats over the top. i know you can have to much, but this just adds so much immersion i think it's worth it. also, it means i can do what i used to do on morrowind, and spend ages trying to complete a set of armour. also it would be good if the armour you wore effected what you could physically do. eg no archery with gauntlets (and maybe a bonus if a bracer is worn as well)
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Miguel
 
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Post » Wed Jun 09, 2010 12:46 am

Oh riiight, enchantment exploits, I forgot about that. Yeah, that could make it troublesome, and limiting enchanted things you can wear is kind of a cop out solution.

Although I still think you should wear clothes under armour, thing is, if you don't have a slot of something, say you don't have the pauldrons, will you just have bare shoulders? Won't that look a bit silly? Or what if you get pauldrons and gauntlets but you don't have a cuirass yet? It's not the most fundamental feature and I won't be too disappointed if it's out, which it probably is, but it's not as silly as an idea as it sounds.

If it's truly between Oblivion and Morrowind, then I'm satisfied, it sounds like a good amount.
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Rudi Carter
 
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Post » Tue Jun 08, 2010 9:46 pm

That's not really optimal, that's just overkill that doesn't make sense in several of the pieces. Two different greaves? really? Leggings are basically greaves so separate leggings also bad. Forearm would be bracers so that would be fine I suppose. Different upper arms I'm not so sure about, still seems to be too much. I really think your "minimum" is the optimal choice.



Two separate gloves is odd but two separate boots isn't even logical really. Your character is running and he looks like he is limping and off balance because he is wearing an orcish boot and an elven boot. That's just not right.



But Oblivion had 10, I thought you said any less wouldn't be right? Oblivion had a decent amount and was fine with it but to really be a perfect armor system, it needs to be between Morrowind and Oblivion. Morrowind's system had some things that didn't need to be split up but Oblivion had some things that didn't need to be combined.

I said Optimal for me , who are you to say that what I would like does not make sense? It does for me !
And Where did I wrote about right and left Gloves or Boots?
that said I agree that probably one left glove and one right glove may seem odd , but look at lgadiatorial armours ....

http://www.vroma.org/images/mcmanus_images/retiarius.jpg

They are all about asimetrical armours , so would look a Barbarian too wearing a piece of this and a piece of that , wich in my Opinion looks cool ....

https://romanencyclopedia.wikispaces.com/file/view/gladiators-2.jpg/31768513/gladiators-2.jpg
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Kim Bradley
 
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Post » Tue Jun 08, 2010 10:14 pm

Have people realised that in http://farm5.static.flickr.com/4122/5436395740_74e6fe7232_b.jpg screen the PC doesn't have pauldrons but has a cuirass. ;)
hopefully that means that pauldrons will be separated from cuirass.
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louise fortin
 
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Post » Tue Jun 08, 2010 11:35 pm

Have people realised that in http://farm5.static.flickr.com/4122/5436395740_74e6fe7232_b.jpg screen the PC doesn't have pauldrons but has a cuirass. ;)
hopefully that means that pauldrons will be separated from cuirass.

I did see this but It needs another pic with the exact same armour and eventually one pauldron on a side to be sure of the piecemental system beeing implemented....
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Anne marie
 
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Post » Tue Jun 08, 2010 2:53 pm

ANDDDDDDDDD

don't forget the character ware screen thingy, whats it called ... like the one in diablo or wow or any other rpg game.

we need it so that our eyes don't explode when looking for the stuff we are wearing in the inventory :(
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lauren cleaves
 
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Post » Tue Jun 08, 2010 10:10 am

I said Optimal for me , who are you to say that what I would like does not make sense? It does for me !
And Where did I wrote about right and left Gloves or Boots?
that said I agree that probably one left glove and one right glove may seem odd , but look at lgadiatorial armours ....

http://www.vroma.org/images/mcmanus_images/retiarius.jpg

They are all about asimetrical armours , so would look a Barbarian too wearing a piece of this and a piece of that , wich in my Opinion looks cool ....

https://romanencyclopedia.wikispaces.com/file/view/gladiators-2.jpg/31768513/gladiators-2.jpg


Well things tend to not make sense when they are odd armor match ups like each leg having a different armor time. That would really work against balance and doesn't make sense that half your pants are one armor type and the other half is another type.

Also, the quote about different boots was someone else, it was a totally separate quote from yours.

I said the different gloves would be odd but I said I would be fine with it.
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Ernesto Salinas
 
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Post » Tue Jun 08, 2010 3:12 pm

There is always room for too many. People think that there is never "too much" but if you think about it, too much of anything can be bad. Too much water can kill you, too much salt can kill you, too much anything can be bad and that doesn't change for games.

Are you seriously comparing increased armor options to drowing?
Too many armor slots turns you into a frankenstein abomination. Two separate legs was unrealistic and unneeded. two different gloves really didn't fit. Two different bracers would be odd but it could fit. Basically, having everything separate is ridiculous and having everything fused is also. It needs to be in between. I'm tired of people thinking Morrowind did everything right and Oblivion did everything wrong when neither did everything right, they tended to do things in the opposite extreme. An average between the two in armor, levelscaling and so on would be better than either of them which is what is happening in Skyrim.

You would only be a frankenstein abomination if you chose to be. Nothing about separate pauldrons, or gloves, or clothing over/under armor prevents you from wearing a full suit comprised of the same type. But for those who do want to take advantage of greater customization options, the system supports that, too. This is not a "Morrowind is better than Oblivion" issue. This is a "greater customization is better" issue. In this case, Oblivion offers less, but even Morrowind's system is not the ideal.
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Chase McAbee
 
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Post » Tue Jun 08, 2010 10:42 am

IMO this is a barbarian based themed environment and a Multiple slots for armours should be a must so that you can create the armour combinations you like with stuff depredated in battles etc... this is how was in Morrowind and it is not instead how was in Oblivion and even less in Fallout , I hope they stop this tendency to make one single slot for the whole armour and revert back to Morrowind style .... is also my main expectation from the game the thing , after dynamic shadows , I wanted more in an Elder scrolls game lol ...

True but Fallout from the 1st has always had a limited 2-3 apparel system.

So it doesn't count.
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Kat Lehmann
 
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Post » Tue Jun 08, 2010 7:02 pm

we haven′t heard much, tho due to one screenshot floating around some people believe at least pauldrons are sepearte...and in turn suggests the armour system will be deeper then Oblivion ^^


Sure as hell hope so. After I tried Morrowind and having like 11 clothing parts on myself (not including rings and amulet) I started to hate how in Oblivion equipping the robe leaves you without chest and leg armor pieces.
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Jade Payton
 
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Post » Tue Jun 08, 2010 8:59 pm

Since it is said that Skyrim is more "Conan" styled (as opposed to Oblivion) I wouldn't exclude the possibility of separate armor pieces such as pauldrons,gauntlets,etc.
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YO MAma
 
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Post » Tue Jun 08, 2010 10:15 pm

i'd like to see capes and cloaks added it think that would be decent for a stealth character
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I love YOu
 
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Post » Tue Jun 08, 2010 8:12 pm

IMHO the dark brotherhood styled armor with the hood (on the assassin screenshot) looks fairly stealthy. No need for capes (and underware over your pants). :whistling:
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jason worrell
 
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Post » Tue Jun 08, 2010 8:37 pm

If there are endless amounts of slots, I want a character slot system rather than the Oblivion list'o'everything. If I click on the head of my character, I filter only the items I can use on the head. I don't *need* separate everything, in fact I'm kinda worried about enchantment exploits because of it. So if separate everything was in, they'll have to counter this exploit. Maybe only curiasses and greaves "has enough material in them" to make them enchantable?

The problem with customizable sets is that a customized collection can never look as good as a full suit, or outfit as we had in FO3/FONV. Fur pauldrons on a steel plated armor will not only look ridiculous, but also limit the design of the fur armor. How would you mount steel pauldrons on a fur coat? Furthermore, walking around in a full armor shouldn't *just* be associated with benefits. Armor would be less protective against cold than proper clothing, and would most likely carry with it a penalty in speed and agility. Plated would protect more against wind and wetness (and punctures) than chain mail, but more restrictive in speed and agility. Chain mails were heavy too, but offered more flexibility.

Clothing and layers are important to me, without overdoing it of course.
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naana
 
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Post » Tue Jun 08, 2010 8:51 pm

Are you seriously comparing increased armor options to drowing?


Too much water =/= drowning, it's if you drink too much water it can kill you kind've thing. And yes, you can die from drinking too much water.

You would only be a frankenstein abomination if you chose to be. Nothing about separate pauldrons, or gloves, or clothing over/under armor prevents you from wearing a full suit comprised of the same type. But for those who do want to take advantage of greater customization options, the system supports that, too. This is not a "Morrowind is better than Oblivion" issue. This is a "greater customization is better" issue. In this case, Oblivion offers less, but even Morrowind's system is not the ideal.


Never said anything about separate pauldrons or gloves were an issue. Having clothing over your armor is fine too but having clothing under your armor and it not having any function is useless. Also, I have said many times that it needs to be somewhere between Oblivion and Morrowind and I can't seem to ever dodge the people that don't read everything someone says and they just skim over or just read the first sentence and then say "YOUR WRONG RAWR!"
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Reanan-Marie Olsen
 
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Post » Wed Jun 09, 2010 2:40 am

Some people seem to be seeing recurring armour pieces in some screenshots that are layered over different pieces each time, but it could just be a reused or "BETA default" sort of thing. No Im not searching for the thread for you. "Baldric"


The thread you are referring to is http://www.gamesas.com/index.php?/topic/1166731-extensive-armor-layering-options/.

As for my two cents: I believe we will have greater customization options. While the pics could be placeholders or beta shots, I'd like to think that Beth heard the constant griping on these forums about lack of armor layering. Personally, I'd want:

boots (just one slot)
gauntlets (left and right)
pauldrons (left and right)
chest piece
baldric/s
belt
helmet
greaves/fauld
capes/cloaks/robes

Additionally, I think on Light Armor, you should be able to wear clothes underneath. If I'm wearing a fauld, it should follow that I would need to wear some type of lower body garment (leather pants, etc). If I'm wearing a leather jerkin, fur armor or chainmail, I'll again need clothing underneath. To go along with this, I think the enchantment capabilities of light armor/clothing should be lessened. For heavy armor, you can't wear clothing underneath (not that you couldn't in real life, but that clothing would serve no function other than comfort) but the enchantment of the armor is much higher.

And those are my hasitly thought-out two cents.
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Harry-James Payne
 
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Post » Tue Jun 08, 2010 6:47 pm

Too much water =/= drowning, it's if you drink too much water it can kill you kind've thing. And yes, you can die from drinking too much water.

My point is, it's absurd to compare armor options with substance overdose.
Never said anything about separate pauldrons or gloves were an issue. Having clothing over your armor is fine too but having clothing under your armor and it not having any function is useless.

Useless if you are asking "What active purpose does it serve?" Not useless if you are creating a simulative, realistic experience. The ability to wear clothing and armor in realistic ways is part of this.
Also, I have said many times that it needs to be somewhere between Oblivion and Morrowind and I can't seem to ever dodge the people that don't read everything someone says and they just skim over or just read the first sentence and then say "YOUR WRONG RAWR!"

I read what you wrote. I'm saying it shouldn't be between Morrowind and Oblivion, it shouldn't be the same as Morrowind, it should be more.
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Kevin S
 
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Post » Tue Jun 08, 2010 7:34 pm

I really hope they will address this soon. More slots than Oblivion is a make or break point for me
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David John Hunter
 
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