Number of Armour Slots

Post » Tue Jun 08, 2010 12:27 pm

Has it been revealed how the armour system works? How do you want it to work?

Personally I'd like to see a revival of left/right pauldrons, gauntlets, hell, even boots could be pretty cool. And clothes underneath armour. Skyrim is supposed to be less civilized, more worn in, and I think asymmetric armour that's clearly all you could scavenge would help a lot with that atmosphere. Not only that, but sometimes mismatched armour actually looks cooler, I remember in Morrowind the Hlaalu bonemold pauldrons looked awesome with the Dwemer armour. Clothes under armour are important, because if so much of it is parted out, you could have spots missing, and they should be covered or you'd freeze in the Skyrim winds. :P At the very least, I just hope that Skyrim doesn't use the Fallout system where armour is one item for your entire body.
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tegan fiamengo
 
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Post » Tue Jun 08, 2010 8:37 am

we haven′t heard much, tho due to one screenshot floating around some people believe at least pauldrons are sepearte...and in turn suggests the armour system will be deeper then Oblivion ^^
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Trey Johnson
 
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Post » Tue Jun 08, 2010 7:12 pm

we haven′t heard much, tho due to one screenshot floating around some people believe at least pauldrons are sepearte...and in turn suggests the armour system will be deeper then Oblivion ^^



Which screenshot do you mean? Is it the one with the sort of barbarian armour? because I reckon that's the style of the armour - I hope I'm wrong though.
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Jhenna lee Lizama
 
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Post » Tue Jun 08, 2010 4:36 pm

IMO this is a barbarian based themed environment and a Multiple slots for armours should be a must so that you can create the armour combinations you like with stuff depredated in battles etc... this is how was in Morrowind and it is not instead how was in Oblivion and even less in Fallout , I hope they stop this tendency to make one single slot for the whole armour and revert back to Morrowind style .... is also my main expectation from the game the thing , after dynamic shadows , I wanted more in an Elder scrolls game lol ...
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Rudy Paint fingers
 
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Post » Tue Jun 08, 2010 2:54 pm

The armor system hasn't been elaborated on but from a tweet, it seems like armor might be anywhere between Oblivion and Morrowind.
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Sudah mati ini Keparat
 
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Post » Tue Jun 08, 2010 7:47 pm

Yeh my guess is we will have more slots then Oblivion but I expect less that Morrowind.
My Guess is:
Helmet
Cuirass
pauldrons
Gloves
Greaves
Boots

Possibly:
Belt - what else does a sword hang on
Robe over armour
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Emma Parkinson
 
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Post » Tue Jun 08, 2010 12:02 pm

Yeh my guess is we will have more slots then Oblivion but I expect less that Morrowind.
My Guess is:
Helmet
Cuirass
pauldrons
Gloves
Greaves
Boots

Possibly:
Belt - what else does a sword hang on
Robe over armour


Well Morrowind had too many. Oblivion had enough but it could be improved on so in between the two is where the perfection zone is.
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Rebecca Clare Smith
 
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Post » Tue Jun 08, 2010 2:00 pm

IMO this is a barbarian based themed environment and a Multiple slots for armours should be a must so that you can create the armour combinations you like with stuff depredated in battles etc... this is how was in Morrowind and it is not instead how was in Oblivion and even less in Fallout , I hope they stop this tendency to make one single slot for the whole armour and revert back to Morrowind style .... is also my main expectation from the game the thing , after dynamic shadows , I wanted more in an Elder scrolls game lol ...



Holy crap. You people out there that try and compare Bethesda's Elder Scrolls to (recently acquired) Bethesda's Fallout are insane and freakishly paranoid. Fallout hasn't been a Bethesda game for long, and the armor styles of Fallout (one-piece suits) is a Fallout-exclusive thing. They are not going to incorporate this into the Elder Scrolls games, at least not any time soon. So just chill. I personally am hoping for more of the Morrowind style piece by piece armors, though honestly I do remember getting a little annoyed trying to find every single piece of armor in a complete set to feel WHOLE and COMPLETE. Though, I did frequent to using only one pauldron, because I like that sort of "Cloud Strife" look.
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rheanna bruining
 
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Post » Tue Jun 08, 2010 11:06 pm

...though honestly I do remember getting a little annoyed trying to find every single piece of armor in a complete set to feel WHOLE and COMPLETE. Though, I did frequent to using only one pauldron, because I like that sort of "Cloud Strife" look.


And trying to find matching pieces of armor is a great thing! :)
It makes it a challenge to get a full set, instead of just going to a store and buy the whole set at once... (Oblivion had no challenge there.)
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Jennifer May
 
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Post » Tue Jun 08, 2010 11:43 am

that was one of the things I loved so much about Morrowind, I do really hope they do that, even if it isn't exactly same. Just give me more slots and I will be happy :thumbsup:

Being between the two last game is ideal for actually
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Rebecca Dosch
 
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Post » Tue Jun 08, 2010 10:36 am

Well Morrowind had too many. Oblivion had enough but it could be improved on so in between the two is where the perfection zone is.

I disagree, getting loot is one of the main things to do in these kinds of games, more customization the better. I much prefer the 17 slots of MW over the 10 of OB. In fact I would like even more, an accessory slot and 2 earnings slots. But I will be happy if its the same as OB, which still has a decent number. And with mods I got 3 more(robes over armor, shirt/pants underneath).
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SUck MYdIck
 
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Post » Tue Jun 08, 2010 8:47 am

I hate the complete armors. In Oblivion, when you touch a magic stone that provides to you, for example, a few gauntlets ... you remain naked until they were disappearing :D .
More armour slots to be equipped, and less sets of complete armors.
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Beth Belcher
 
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Post » Tue Jun 08, 2010 8:22 pm

I disagree, getting loot is one of the main things to do in these kinds of games, more customization the better. I much prefer the 17 slots of MW over the 10 of OB. In fact I would like even more, an accessory slot and 2 earnings slots. But I will be happy if its the same as OB, which still has a decent number. And with mods I got 3 more(robes over armor, shirt/pants underneath).


Well they reduced the number of slots for a reason. It wasn't just to laugh at the fans and lap up their tears. They can have more slots than Oblivion but less than MW and still get a more unique look than you could get out of Morrowind.
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Adam Kriner
 
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Post » Tue Jun 08, 2010 5:43 pm

I disagree, getting loot is one of the main things to do in these kinds of games, more customization the better. I much prefer the 17 slots of MW over the 10 of OB. In fact I would like even more, an accessory slot and 2 earnings slots. But I will be happy if its the same as OB, which still has a decent number. And with mods I got 3 more(robes over armor, shirt/pants underneath).


I would like to see people looking at your character and say, "That looks cool, what combination of stuff did you use to make your character look that way." I think it gives the game character customization system a little more personality
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Carlitos Avila
 
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Post » Tue Jun 08, 2010 2:53 pm

Well they reduced the number of slots for a reason. It wasn't just to laugh at the fans and lap up their tears. They can have more slots than Oblivion but less than MW and still get a more unique look than you could get out of Morrowind.

Ok I agree they had there reasons and I agree you could have less slots than MW and still get a more unique looks, after all belt,shirt,pants under armor you could remove those 3 right there and it would not affect the look of you pc. But I still would like more armor slots.
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Katie Samuel
 
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Post » Tue Jun 08, 2010 5:42 pm

Well they reduced the number of slots for a reason. It wasn't just to laugh at the fans and lap up their tears. They can have more slots than Oblivion but less than MW and still get a more unique look than you could get out of Morrowind.

I believe they reduced the slots due to enchanting exploits, but I am in complete favor of more customization the better. Some threads have already found a work around the enchanting exploit but simply numbering the amount of enchanted items your allowed to wear.
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Genocidal Cry
 
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Post » Tue Jun 08, 2010 11:21 pm

Some people seem to be seeing recurring armour pieces in some screenshots that are layered over different pieces each time, but it could just be a reused or "BETA default" sort of thing. No Im not searching for the thread for you. "Baldric"
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Tammie Flint
 
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Post » Tue Jun 08, 2010 9:10 pm

I hate the complete armors. In Oblivion, when you touch a magic stone that provides to you, for example, a few gauntlets ... you remain naked until they were disappearing :D .
More armour slots to be equipped, and less sets of complete armors.

I was at the mage guild doing destructive testing of spells on summoned scamps then a topless lady come running into the room and attacked my scamp with a dagger.

I wondered that was going on then I saw she was wearing daeric greaves, she summoned the greaves and they removed her robe, since I was using a nvde mod it looked pretty strange.
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Georgia Fullalove
 
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Post » Tue Jun 08, 2010 8:21 am

I believe they reduced the slots due to enchanting exploits, but I am in complete favor of more customization the better. Some threads have already found a work around the enchanting exploit but simply numbering the amount of enchanted items your allowed to wear.


Yeah but then there is no need for those armor slots because they can't be seen so why have them equipped if they have no effect. Thus we get to the part where it's in between MW and OB armor system, which is what I meant between the two. When making Oblivion, they didn't have time to decide how to better fix the armor system so they reduced it down to 10 for then because they were still making the game for a console that hadn't been created yet.
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XPidgex Jefferson
 
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Post » Tue Jun 08, 2010 11:59 pm

Yeah but then there is no need for those armor slots because they can't be seen so why have them equipped if they have no effect. Thus we get to the part where it's in between MW and OB armor system, which is what I meant between the two. When making Oblivion, they didn't have time to decide how to better fix the armor system so they reduced it down to 10 for then because they were still making the game for a console that hadn't been created yet.

Its a lot of work to create so many more items with a 17 slots system compared to a 10 slots, with the new AI, physics,graphics,etc It just must have not seemed worth the time.

I want clothes under armor myself, same with robe over armor, but based on OB at least those can be modded in(hopefully sooner than it took for OB though).
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Brandi Norton
 
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Post » Tue Jun 08, 2010 3:31 pm

I disagree, getting loot is one of the main things to do in these kinds of games, more customization the better. I much prefer the 17 slots of MW over the 10 of OB. In fact I would like even more, an accessory slot and 2 earnings slots. But I will be happy if its the same as OB, which still has a decent number. And with mods I got 3 more(robes over armor, shirt/pants underneath).

Number of slots was reduced mostly of technical reasons. Problem was that overlapping armor required that the armor piece covered the entire arm or torso, no skin was possible, this way you could dress in a shirt and a left pauldron.

One way to solve it would be left arm, right arm, upper body slots, shirts take up all three same way dresses and robes in Oblivion takes up upper and lower body. this way you can have left and right pauldron and cuirass. The long skirts used in Oblivion could easy had pants or greaves under them, just make them invisible, short skirts and kilt could be on top of pants but this could easy clip terrible with the skirt of cuirasses as they had to be wide enough to avoid clipping with greaves.

Now for the interesting part:
We will get beards, they will be need a body slots like hair and tail, hair can be replaced with hoods and helmets, the tail slot is used in many mods for everything from cloaks to earrings.
I estimate that moders can use beards the same way. Next we have scars, tattoos and war paint; we has no idea how many layers we get and if we get them on different body parts but it sounds interesting.
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Genevieve
 
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Post » Tue Jun 08, 2010 9:58 pm

They are not going to incorporate this into the Elder Scrolls games, at least not any time soon. So just chill.

Not true actually, many of the Shivering Isles armors were like that.
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CArlos BArrera
 
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Post » Wed Jun 09, 2010 12:06 am

Not true actually, many of the Shivering Isles armors were like that.


It think he meant fallouts two armor slots which Pete Hines already tweeted and said that it works in Fallout but this is TES so there will be many armor slots.
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Jeremy Kenney
 
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Post » Tue Jun 08, 2010 10:58 am

It think he meant fallouts two armor slots which Pete Hines already tweeted and said that it works in Fallout but this is TES so there will be many armor slots.

He said they aren't going to incorporate it into a TES game, I pointed out that they did that in 2007.
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Lisa Robb
 
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Post » Tue Jun 08, 2010 1:18 pm

It think he meant fallouts two armor slots which Pete Hines already tweeted and said that it works in Fallout but this is TES so there will be many armor slots.

INterestingly enough, I believe a modder commented, maybe a few weeks ago, that F3, while using one peice armors, was still coded with multiple armor slots. Even if Skyrim featured one-peice suits only(Which I doubt, especially considering that tweet), it might be that multiple slots are still in the code as a legacy feature. Though chances are we're getting multiple slot armor, so it doesn't matter much anyway.
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Robert Bindley
 
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