Number of aspiring Operatives is worrisome

Post » Sun Apr 17, 2011 12:54 pm

In TF2 my friend always got by as a spy by shooting at his teammates when he was disguised, but not actually killing them... They never thought anything of him, but when he caught a scout returning with intel or an engineer setting up a turret... BAM!
User avatar
Benjamin Holz
 
Posts: 3408
Joined: Fri Oct 19, 2007 9:34 pm

Post » Sun Apr 17, 2011 2:11 am

To be honest I'm coming from MAG (on PS3) to Brink and having spent a long time playing MAG, I know that when a game is designed around earning the most XP for doing stuff that aids teamwork, you have more fun as a Medic or Engineer. The fact that completing objectives and helping teammates nets you UBER XP in the game should hopefully save it from becoming Modern Borefare. So if loads of people mistakenly think that choosing Operative Class enables them to run around assassinating people then let them try but I'll be earning a huge amount more XP than them being a Medic or Engineer since killing guys only gives you a tiny amount of XP. I'm just so happy that one developer has had the balls to design their game differently from the rest of the crowd. They've actually designed it properly to be team-based.
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Sun Apr 17, 2011 9:15 am

http://www.gamesas.com/index.php?/topic/1170874-not-being-an-operator/

I just wonder how many more of these we shall see before Brink graces our gaming systems.
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Sun Apr 17, 2011 10:42 am

Too me the operative is a non-combative class. If I'm an operative, I'm going to be more focused on completed objectives and running away from fights as opposed to just going around the map and "assassinating" people.

Me too, man. Hopefully we'd be serving as role models for the class :foodndrink:


Hear hear. I'm definately running Operative for the objectives, and by extension, the XP.


I understand your concern, but I think it will even out when people realize that they get slaughtered if they play operative like they want to play it.


I think the new video showcasing the classes really did a poor job on the Operative; while disguises will be a good way to run around the map and ambush a guy, one disguise is only good ambush. Operatives have to be more about the objectives such as stealing command posts and the like.


That is my hope, too. Kills are nowhere on my radar right now -- I'm excited about stealing intel and firewalling command posts. That sounds much more engaging right now :D


I'm pumped about this too. Also, interrogating incapacitated enemies for the Comm Hack sounds awesome, but Downed Fire and Cortex Bomb make this more dangerous than it's probably worth.


Agreed. I have 2 different playstyles. The operative who stays hidden behind enemy lines, and the guy who's on the front lines with an assault rifle getting the job done


I'm also going to juggle the classes and see how it goes. All the classes sound fun; I just think Operative will be the most challenging and the most rewarding.
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Sun Apr 17, 2011 8:05 am

http://www.gamesas.com/index.php?/topic/1170874-not-being-an-operator/

I just wonder how many more of these we shall see before Brink graces our gaming systems.


Didn't realize I was beating a dead horse... Sorry. The poll results just alarmed me.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Sun Apr 17, 2011 11:17 am

Trust me...coming from MAG. The lone wolves that come along at the beginning of the game's life die out pretty soon as they get destroyed by those that work together. I think you're probably worried because you havn't experienced a game as teamplay-orientated as this but once a few people get a hold of the strengths of teamplay, everyone else follows.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Sun Apr 17, 2011 5:13 am

I just know that based on the chemistry of my playing team I'll be the operative. All the positions are filled for the people I play with. But it will be very annoying if everyone chooses one class/body type/faction. Having 6 Operatives trying to hack the objective will be a problem.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sat Apr 16, 2011 11:45 pm

I'm just going to wait until the teams of 6+ op's keep losing 9/10 games they play ( being generous ) and they'll either rage quit and sell the game, Or more likely, Start using and liking other classes. Maybe for the first few weeks it will be irritating getting back stabbed constantly but in the long run I'm not too worried.
User avatar
Robert
 
Posts: 3394
Joined: Sun Sep 02, 2007 5:58 am

Post » Sun Apr 17, 2011 1:10 pm

Going to be an operative cause then I can hack into engineers machine guns :) and just disguise myself and kill the enemy medics. So yeah, more of a take out the annoyances in life type.
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Sun Apr 17, 2011 5:18 am

kills are not a priority.

Can we go ahead and plaster this all over the forum? This can answer pretty much all of the threads that get put here
User avatar
Ilona Neumann
 
Posts: 3308
Joined: Sat Aug 19, 2006 3:30 am

Post » Sun Apr 17, 2011 11:04 am

Can we go ahead and plaster this all over the forum? This can answer pretty much all of the threads that get put here

Indeed. Let's consider kills a helpfull tool or a good strategy to complete objectives.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Sun Apr 17, 2011 7:03 am

Operative will probably be my LEAST played class.
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Sun Apr 17, 2011 11:29 am

The main point of the Operative is to wreak havoc through means other than "get behind enemy lines and then simply nail 'em". Operatives are not designed to kill, they just have that feature in the event something goes wrong in their plans to royally own their adversaries from the inside.

Like everyone has been saying, lone wolves will be weeded out after the game's first week because of stupid reasons like "WHY CAN'T I SNEEK AROUND LIKE A SPY" or "NO BACKSTABS AND NO INSTA-KILLS 0/10" or "I CAN'T PWN N00BS ALONE THIS GAME SUX". They're. Missing. The. Point. This is no loner game. This isn't a Team Deathmatch game, and you're not ranked by kills. At the end of the day, your success and your respect is earned through how well you play as your chosen class(es).

Operatives will get their respect through causing pandemonium from deep inside enemy territory. That doesn't happen by just killing people from behind. That happens when you utilize traps to slow down your enemies and hack whatever's available to you to let 'em have it as they're struggling to get on with their plans.

An Operative who can do just that is a welcome addition to my side any day, and will earn my full respect. But an Operative who thinks he or she is playing Team Fortress 2, and thinks that getting people from the back is the only way to play their class correctly, is someone who needs to re-evaluate what the word "Operative" means. It certainly is not a Spy class. There's more skill required to play as a BRINK Operative than as a TF2 Spy.
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Sun Apr 17, 2011 12:52 am

the only reason i want to play operative is because i like to model my character after myself. I airsoft often and im normaly the one who sneaks around the enemy team and flanks. hell some times i dont even shoot, i just sit out with binoculars and radio in movements
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Sun Apr 17, 2011 10:10 am

The main point of the Operative is to wreak havoc through means other than "get behind enemy lines and then simply nail 'em". Operatives are not designed to kill


You're kinda missing the point, EVERY class is designed to kill, your play-style might say otherwise.
Im gonna be a medic first, then Operative. When im operative, im gonna KILL(+1) most enemies i see, using disguises(+5) to get more KILLS(+1), and interrogating(+5) to find more enemies to KILL.(+1)
Hacking(+5) Turrets, and using them to KILL.(+1)

I do understand your point your making though. Medics to me are the only Class, that shouldn't be focusing on mainly on kills as much as the other classes.
( Off-topic ) Does Operatives have a quicker rate to capturing command posts? In my honest opinion, they should.

Its actually hard to explain how each class is a Offense and Support role. Good thing they made the game to revolve around your Game-style.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Sat Apr 16, 2011 11:15 pm

You're kinda missing the point, EVERY class is designed to kill, your play-style might say otherwise.
Im gonna be a medic first, then Operative. When im operative, im gonna KILL(+1) most enemies i see, using disguises(+5) to get more KILLS(+1), and interrogating(+5) to find more enemies to KILL.(+1)
Hacking(+5) Turrets, and using them to KILL.(+1)

True. I see an Operative ideally as a class that scores kills mainly through hacking defenses and laying down traps. But honestly, I would pretty much do the same thing you would.

( Off-topic ) Does Operatives have a quicker rate to capturing command posts? In my honest opinion, they should.

They don't. Just curious, but any explanation as to why they should?

Because if you were going to say that Operatives should be good with electronics, Engineers should have the same benefit as well.

Its actually hard to explain how each class is a Offense and Support role. Good thing they made the game to revolve around your Game-style.

Exactly.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Sun Apr 17, 2011 3:00 am

They don't. Just curious, but any explanation as to why they should?

Because if you were going to say that Operatives should be good with electronics, Engineers should have the same benefit as well.


:D I'm glad you see it the same way
Oh, well i was about to say they can hack/good with electronics, but like, does the fire-wall affect other operatives?

Just fishin' out more reasons to stay OP.

_Galactic SMS with Silencer!_
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Sat Apr 16, 2011 10:01 pm

:D I'm glad you see it the same way
Oh, well i was about to say they can hack/good with electronics, but like, does the fire-wall affect other operatives?

Good point. I suppose it would affect everybody, but it would make perfect sense if the Operative was unaffected by a Firewall.
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Sun Apr 17, 2011 2:29 am

Can we go ahead and plaster this all over the forum? This can answer pretty much all of the threads that get put here



Indeed. Let's consider kills a helpfull tool or a good strategy to complete objectives.


We feel free to quote be and add it to your sig.

The main point of the Operative is to wreak havoc through means other than "get behind enemy lines and then simply nail 'em". Operatives are not designed to kill, they just have that feature in the event something goes wrong in their plans to royally own their adversaries from the inside.

Like everyone has been saying, lone wolves will be weeded out after the game's first week because of stupid reasons like "WHY CAN'T I SNEEK AROUND LIKE A SPY" or "NO BACKSTABS AND NO INSTA-KILLS 0/10" or "I CAN'T PWN N00BS ALONE THIS GAME SUX". They're. Missing. The. Point. This is no loner game. This isn't a Team Deathmatch game, and you're not ranked by kills. At the end of the day, your success and your respect is earned through how well you play as your chosen class(es).

Operatives will get their respect through causing pandemonium from deep inside enemy territory. That doesn't happen by just killing people from behind. That happens when you utilize traps to slow down your enemies and hack whatever's available to you to let 'em have it as they're struggling to get on with their plans.

An Operative who can do just that is a welcome addition to my side any day, and will earn my full respect. But an Operative who thinks he or she is playing Team Fortress 2, and thinks that getting people from the back is the only way to play their class correctly, is someone who needs to re-evaluate what the word "Operative" means. It certainly is not a Spy class. There's more skill required to play as a BRINK Operative than as a TF2 Spy.


For you sir pocket :ninja:
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Sun Apr 17, 2011 9:40 am

operative is my second choice. Medics all the way


im also headed for medic. im not that good as a front line soldier and the spy/assassin is overplayed.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Sun Apr 17, 2011 4:26 am

im also headed for medic. im not that good as a front line soldier and the spy/assassin is overplayed.

According to polls though, medic is the second most popular class.........hardly any engineers.

Last poll I saw
Ops-21
Meds- 17
Soldiers-12
Engineers-9
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Sun Apr 17, 2011 1:24 pm

Man that's just the typical mentality of people. Everyone wants to be the badass wearing the hood after watching the Brink Official Trailer, and almost none of them have the gaming skill level to do so. That's the number 1 reason why I don't want to be an Operative though, because it's going to be so overused.

In BFBC2 I never play Sniper and I get the "Ace Pin" for being the best player in the entire match every other game. Most people who are playing it want to be the rugged loner archetype that everyone thinks of when you say "Sniper", while I hunt snipers using Medic/Engineer simply because they can't go toe-toe with a real soldier, or anyone for that matter. It's going to be the weakest class in my opinion and I'm sure people will become disillusioned with Operative pretty quickly and resort to other classes as their main early on so I wouldn't worry.
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Sun Apr 17, 2011 4:45 am

Exactly the same in almost every shooter game isnt it?
Operatives here look to be the same as the Recon in Global Agenda in which mostly people just try to rack up kills even though OHKs are impossible. Coupled with the jetpacks, sniping's a pain yet most ignore objectives and turrets/buff stations just to spend a whole minute trying to snipe one person
Well heck, Operative will be the last on my list as usual :D
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Sun Apr 17, 2011 5:02 am

I plan to switch often between engineer and medic and operative as well. Soldier just doesn't sound appetizing to me. And another thing is this game looks like a mix between borderlands and team fortress 2 to me.
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Sat Apr 16, 2011 11:10 pm

Ya know what, I'm just gonna be all of em.
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

PreviousNext

Return to Othor Games