Number of aspiring Operatives is worrisome

Post » Sun Apr 17, 2011 2:58 pm

Be it http://www.youtube.com/watch?v=j0dR1BigA3g then.


In TF2 Russia, grammar wins you.


http://www.youtube.com/watch?v=OHGGRTx_eLI
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Karl harris
 
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Post » Sun Apr 17, 2011 12:15 am

http://www.youtube.com/watch?v=OHGGRTx_eLI


Because he wants to watch the world burn. :flamethrower:
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lauren cleaves
 
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Post » Sun Apr 17, 2011 6:30 am

Wraith is in a Disguise!

See how easily you are fooled! /He truly is a good Operative.. and stop admiring the damn enemy.

But, as i said before. I still stand by my point that Every class has the same capacity to kill as others.
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Nick Jase Mason
 
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Post » Sun Apr 17, 2011 10:13 am

I am Green
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Kayleigh Williams
 
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Post » Sun Apr 17, 2011 1:00 pm

I am Green

NO TF2 LINK SAD NOW :(
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Oscar Vazquez
 
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Post » Sun Apr 17, 2011 8:04 am

Off-topic!

*Mod walks past*

Umm Yeh those Operatives, are not assassins, and they should .. should help their team by fire-walling command posts.

*Mod Gone*

WHY no link?!
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Maeva
 
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Post » Sun Apr 17, 2011 1:39 pm

I am Green

Your argument is http://www.youtube.com/watch?v=26ciEPePj7M.
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matt
 
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Post » Sun Apr 17, 2011 6:19 am

Your argument is http://www.youtube.com/watch?v=26ciEPePj7M.

ORDER IS RESTORED :)
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Jhenna lee Lizama
 
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Post » Sun Apr 17, 2011 4:17 am

It's a legit concern. There's just something about the stealthy support classes with their Go-Go Gadget Backstabber tools that seems to attract uncountable armies of complete morons. You look at, for example, the Battlefield series, whose Recons get hefty sniper rifles, motion sensors that mark unsubtle foes for death and magic binoculars that summon an airstrike at the patch of land you don't like the look of; or maybe the Recons of Global Agenda, who get cloaking fields, decoy holograms and two-handed katanas.

Both these examples have been out for quite some time now, yet I still haven't once seen a single Recon player do anything other than hopping headlong into the exact same repeatedly bombarded area, failing entirely to hit the exact same stationary target they've had in their sights for the past hour. Not once. It's as if they fear they might have a fatal seizure for real if they ever showed any competence - though yeah, as others have said, this is less of a concern when they're all on the opposing side.
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Cody Banks
 
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Post » Sun Apr 17, 2011 12:50 am

I think it's because people want to be that James Bond, Sam Fisher like characters. When I first bought TF2, I looked at the spy and said to myself "Yeah, I'm going to be a [censored] awesome Spy." Three games later I was destroyed and learned the hard way that being a Spy doesn't play my strengths. This was good because I discovered other classes that I do very well at such as Medic, Pyro, and Heavy. I believe that this will apply to others as they discover that they may not be the greatest Operative and try being another class.
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Becky Palmer
 
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Post » Sun Apr 17, 2011 2:08 pm

Frankly I'd love to play a Sam Fisher esque character as often as possible. But only a very few games allow this.

So instead I usually stick to run&gun with a slight taste of situational campiness. Which means in TF2 I played the Scout.
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Jessie Rae Brouillette
 
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Post » Sun Apr 17, 2011 4:07 am

Well I'll just put this this way, as one of the few who will be playing Heavy...








More cannon fodder for me. :thumbsup:
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Lalla Vu
 
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Post » Sun Apr 17, 2011 5:38 am

Well I'll just put this this way, as one of the few who will be playing Heavy...








More cannon fodder for me. :thumbsup:

That's what you think bullet sponge. :shifty: When they run away your to slow to chase but i'm not.........
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Luis Longoria
 
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Post » Sun Apr 17, 2011 11:56 am

That's what you think bullet sponge. :shifty: When they run away your to slow to chase but i'm not.........


I don't need to run, I have my minigun.

She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.
[looks intently at ItalianDevil22]
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Leah
 
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Post » Sun Apr 17, 2011 7:55 am

I don't need to run, I have my minigun.

She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute.
[looks intently at ItalianDevil22]
It costs four hundred thousand dollars to fire this weapon... for twelve seconds.

And I can run around that corner in less than a second and get out of the line of sight........no bullet penetration for you.......
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Valerie Marie
 
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Post » Sun Apr 17, 2011 3:26 am

And I can run around that corner in less than a second and get out of the line of sight........no bullet penetration for you.......


Oh wait, you're Resistance.

:teehee:
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Dagan Wilkin
 
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Post » Sun Apr 17, 2011 4:46 pm

Oh wait, you're Resistance.

:teehee:

Don't tell me you were shooting at your teamate! No mini gun for you until May 17. You are grounded from it!
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Céline Rémy
 
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Post » Sun Apr 17, 2011 7:48 am

Don't tell me you were shooting at your teamate! No mini gun for you until May 17. You are grounded from it!


:confused: KHAAAAAANN!!!

But seriously. I'm glad less people will be playing Heavy/Soldier. Makes me feel all special inside.
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Antonio Gigliotta
 
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Post » Sun Apr 17, 2011 11:26 am

:confused: KHAAAAAANN!!!

But seriously. I'm glad less people will be playing Heavy/Soldier. Makes me feel all special inside.

Light medic, some will try, few will succeed. I see a lot of people trying Light but end up going medium......I won't be one of those guys.....
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Christine
 
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Post » Sun Apr 17, 2011 4:13 am

Yeah, and I amend you for it. But I was also surprised at the number of people willing to play Medic.
This also makes me happy since Medics are a Heavy's best friend. :hubbahubba:
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Erika Ellsworth
 
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Post » Sun Apr 17, 2011 4:24 am

Yeah, and I amend you for it. But I was also surprised at the number of people willing to play Medic.
This also makes me happy since Medics are a Heavy's best friend. :hubbahubba:

What good is it being alive if you have no ammo?
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Sophh
 
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Post » Sun Apr 17, 2011 5:12 am

What good is it being alive if you have no ammo?


*cough* Ammo Drop *cough* Soldier *cough*

I think we've taken over the thread.

*leaves*
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Kyra
 
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Post » Sun Apr 17, 2011 8:10 am

*cough* Ammo Drop *cough* Soldier *cough*

I think we've taken over the thread.

*leaves*

You abandon your comerades?! I'm so not gaming with you!

Back on topic- The wannabe Operatives will eventually settle down to a different class................the good ones will stay.......
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Adam Porter
 
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Post » Sun Apr 17, 2011 6:34 am

The wannabe Operatives will eventually settle down to a different class................the good ones will stay.......

Took us five pages to nail the entire point of the thread? O.o loljk.

Anyways, I just demo'd Enemy Territory: Quake Wars (as many people here probably know, ET:QW was made by Splash Damage) last night (there's a free demo available for Xbox and Playstation) and I actually had a lot of fun being a Medic. Never got bored, running around healing my friendly 'bots. In the single map available, the attacking Engineers, Soldiers, and Covert Ops (Operatives) each had sequential objective to complete in order to progress through the match. Plus, despite the single map and gametype of the demo, you can alter a healthy number of the settings from being a stroll-through-the-park 2v2 to a 8v8 festival of carage and blood and anything in between. I recommend every potential Brink player try it and get a (admittedly very rough) idea of how the Brink classes will work.

http://marketplace.xbox.com/en-US/Product/Enemy-Territory-QUAKE-Wars-Demo/00000000-0000-400d-80df-00014156880d

http://us.playstation.com/games-and-media/demos/enemy-territory-quake-wars-demo.html
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Tracey Duncan
 
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Post » Sun Apr 17, 2011 1:55 am

What good is it being alive if you have no ammo?


I have a knife. The guns are just for show.
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Project
 
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