Number of aspiring Operatives is worrisome

Post » Sat Apr 16, 2011 9:11 pm

In the class / weapon / body type poll, the results surprised me. Even though Brink is teamwork-focused -- really, teamwork-centric -- and an interview with Richard Ham revealed that Operatives are not intended to be "assassins," then why is Operative still the leading class? I'm concerned.

I can understand why people wanted to be the assassin-type class in past games. Assassins and Snipers have always been the "bad-ass" roles that everyone flocks to because of their names alone. In RPG's, the rogue is a highly survivable class which is very solo-friendly. In TF2, a good Spy or Sniper can really rack up a bodycount to distract and intimidate the other team.

But with this game and the Operative's designated role, I'm worried that people are leaning toward the class for the wrong reasons. As a class, we're in a support role -- we're supposed to quickly get behind enemy lines, hack objectives and intel, and interrogate downed personnel in order to give bonuses to our team. We're not supposed to be killing machines.

Maybe I'm sounding patronizing or high-and-mighty, and I assure you I don't mean to come across as a representative for all Operatives, but I'm worried that too many people want to play Operative just so they can quickly run to the other end of the level and just kill guys from behind.
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Gemma Flanagan
 
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Post » Sat Apr 16, 2011 11:08 pm

Don't worry, there are many of us who will blow up the doors, revive+heal you guys, and repair the escort bots :P
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Lizs
 
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Post » Sat Apr 16, 2011 8:29 pm

Don't worry, there are many of us who will blow up the doors, revive+heal you guys, and repair the escort bots :P


And I would be in your debt for risking your neck on the front-lines. Engineer is next on my class list if Operative doesn't click with me (or if other Ops are giving the class a bad name).
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Tanya
 
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Post » Sun Apr 17, 2011 7:30 am

Too me the operative is a non-combative class. If I'm an operative, I'm going to be more focused on completed objectives and running away from fights as opposed to just going around the map and "assassinating" people.
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Leticia Hernandez
 
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Post » Sun Apr 17, 2011 8:42 am

operative is my second choice. Medics all the way
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Sarah MacLeod
 
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Post » Sun Apr 17, 2011 1:40 am

Too me the operative is a non-combative class. If I'm an operative, I'm going to be more focused on completed objectives and running away from fights as opposed to just going around the map and "assassinating" people.


Me too, man. Hopefully we'd be serving as role models for the class :foodndrink:
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Trista Jim
 
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Post » Sat Apr 16, 2011 8:19 pm

I like the operative because of their stickys, hacking, firewall, and radar supply. So, you know, the support type.
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Michael Korkia
 
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Post » Sun Apr 17, 2011 10:50 am

Too many lights equal many kills for me. As they come running down the halls into my machinegun nest I will laugh as I yell out "Armor helps [censored]!"

While armor is actually "body type" in this game its equal to Rainbow Six's armor levels. There were fast light guys and me, the heavy bruiser. Soooo many wins went to me cus I could handle the punishment of those who took speed over defense. I will, as in that game, be the "street sweeper" the gattling gun only makes it that much cooler.
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Lizbeth Ruiz
 
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Post » Sun Apr 17, 2011 5:08 am

Operative is only my third choice, after Medic and Engi.

I understand your concern, but I think it will even out when people realize that they get slaughtered if they play operative like they want to play it.
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Reanan-Marie Olsen
 
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Post » Sat Apr 16, 2011 9:28 pm

Operative is only my third choice, after Medic and Engi.

I understand your concern, but I think it will even out when people realize that they get slaughtered if they play operative like they want to play it.


That is my hope, too. Kills are nowhere on my radar right now -- I'm excited about stealing intel and firewalling command posts. That sounds much more engaging right now :D
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Len swann
 
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Post » Sat Apr 16, 2011 9:42 pm

Don't worry, I'm the official xbox 360 ninja medic.
Run in, toss a laz nade, and run out in the blink of an eye.
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Vicki Gunn
 
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Post » Sun Apr 17, 2011 7:24 am

That is my hope, too. Kills are nowhere on my radar right now -- I'm excited about stealing intel and firewalling command posts. That sounds much more engaging right now :D


I will be a operative since its always been my favorite type of class. Im not in to the bad ass back stab bs most people do, but I do like to be silent when getting kills (Probably with a silenced AR with Disguise) and helping my friends/friendlys from behind enemy lines.
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Emmanuel Morales
 
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Post » Sun Apr 17, 2011 3:08 am

I'm concerned.


Well-founded concern. Seems everyone wants to be the stick-it-to-the-man, invisible ninjer sam-yer-eye Resistance fighter with a sniper rifle. I suspect that this in large part is the collective voice of the young'un tribe.

Alas, to play such a role, one requires intelligence -- the cognitive type.

Fortunately for us, Brink won't reward as generously for kills while a completed objective would go a long way toward filling the coffers, so if the lone wolves want to run off, I say let them be. They'll realize at some point or another that they'll have to work as a team and they'll adjust their play style accordingly.

- F
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lisa nuttall
 
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Post » Sun Apr 17, 2011 3:09 am

Medic is going to be my main choice for a class but honestly, if an objective needs doing and its not getting done I'll probably end up switching it up.
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Jeneene Hunte
 
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Post » Sun Apr 17, 2011 12:38 am

Run in, toss a laz nade, and run out in the blink of an eye.


I read about the Lazarus Grenade today! Cool stuff, makes me want to try Medic.
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Sophie Louise Edge
 
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Post » Sat Apr 16, 2011 9:11 pm

I read about the Lazarus Grenade today! Cool stuff, makes me want to try Medic.

I want to try Engineer just to play with the turrent for a while or buff my gun.........
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christelle047
 
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Post » Sun Apr 17, 2011 2:42 am

Actually, I'm not worried at all that we're gonna be seeing a ungodly amount of operatives, because that means there is less Medics helping these guys back on their feet. Which is a damn shame, because these operatives are gonna have a hard time dealing with all the heavy soldiers and engineers throwing down turrets.

If I get on a team full of Operatives, then I'm gonna do my job and revive them when their cover gets blown, and if we lose cause we didn't have any soldiers to destroy the first door that gets in the way, well, you can see that I'm just gonna be fine with this, annoyed yes, but fine overall.
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Josh Sabatini
 
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Post » Sun Apr 17, 2011 2:03 am

Heck man, that's when you need to step forward and say "the hell with this!" and switch to the Soldier yourself. Healing people is fine and all that, but it's no longer helping anyone if your teammates start charging into the fray and taking stupid risks just because they expect you to be right behind them with a shot of morphine/adrenaline/magic-revival-serum.
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Marlo Stanfield
 
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Post » Sun Apr 17, 2011 5:08 am

Doesn't Brink will have a maximum number/every class limit to prevent things like this?
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Vickey Martinez
 
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Post » Sat Apr 16, 2011 8:52 pm

Don't worry, I'm the official xbox 360 ninja medic.
Run in, toss a laz nade, and run out in the blink of an eye.


u trying to steal my ninja moves? :toughninja:
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sally coker
 
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Post » Sun Apr 17, 2011 3:50 am

Doesn't Brink will have a maximum number/every class limit to prevent things like this?

Not at all. The calsses are balanced by the simple fact that a team that is heavy on one or two classes wont do as well as a more balenced one. You need every class for objectives, you need medics for healing, you need soldiers so no one runs out of ammo, you need engineers to set up defenses and increase your teams damage, you need operatives to keep an eye on the enemy team.

Without one of these classes, your team dynamic starts to fall apart. Even if all you're missing is operatives, your minimaps are suddenly less helpful, and the enemy team suddenly has nothing to spot their disguised players or mines. Not to mention that operatives are one of the best tools against turrets.
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Gemma Archer
 
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Post » Sun Apr 17, 2011 10:51 am

Richard Ham revealed that Operatives are not intended to be "assassins," then why is Operative still the leading class? I'm concerned.

I understand your concern, but I think it will even out when people realize that they get slaughtered if they play operative like they want to play it.

Yeah, it really is down to the fact that nobody has properly played the game yet.

I assume at PAX East, the least played class was the Operative.
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Austin England
 
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Post » Sun Apr 17, 2011 11:13 am

Too me the operative is a non-combative class. If I'm an operative, I'm going to be more focused on completed objectives and running away from fights as opposed to just going around the map and "assassinating" people.

Agreed. I have 2 different playstyles. The operative who stays hidden behind enemy lines, and the guy who's on the front lines with an assault rifle getting the job done
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Keeley Stevens
 
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Post » Sun Apr 17, 2011 6:28 am

I'll probobly switch to operative if it's refered to as the "noob" class... Just to show people its not ;)
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dell
 
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Post » Sun Apr 17, 2011 6:31 am

In the class / weapon / body type poll, the results surprised me. Even though Brink is teamwork-focused -- really, teamwork-centric -- and an interview with Richard Ham revealed that Operatives are not intended to be "assassins," then why is Operative still the leading class? I'm concerned.

I can understand why people wanted to be the assassin-type class in past games. Assassins and Snipers have always been the "bad-ass" roles that everyone flocks to because of their names alone. In RPG's, the rogue is a highly survivable class which is very solo-friendly. In TF2, a good Spy or Sniper can really rack up a bodycount to distract and intimidate the other team.

But with this game and the Operative's designated role, I'm worried that people are leaning toward the class for the wrong reasons. As a class, we're in a support role -- we're supposed to quickly get behind enemy lines, hack objectives and intel, and interrogate downed personnel in order to give bonuses to our team. We're not supposed to be killing machines.

Maybe I'm sounding patronizing or high-and-mighty, and I assure you I don't mean to come across as a representative for all Operatives, but I'm worried that too many people want to play Operative just so they can quickly run to the other end of the level and just kill guys from behind.


Sigh can't we get past Thunderdome. :facepalm: Yes you are not the only one to worry about this. Thing is these people will be weeded out in the first few weeks since kills are not a priority.

As one of the those people who want to play operative to ruin the enemy team's day back hacking, firewall, causing general chaos etc yes I think you are right that these people have the wrong idea. Still no one is complaining about Rambo medics. So why is it always and I do mean always those people who fear that operatives are ninja assassins. The ironic thing if they try it they will most likely get their a$$ handed to them.

Too me the operative is a non-combative class. If I'm an operative, I'm going to be more focused on completed objectives and running away from fights as opposed to just going around the map and "assassinating" people.


Not that is a fullprove way of assassinating anyone.

Well-founded concern. Seems everyone wants to be the stick-it-to-the-man, invisible ninjer sam-yer-eye Resistance fighter with a sniper rifle. I suspect that this in large part is the collective voice of the young'un tribe.

Alas, to play such a role, one requires intelligence -- the cognitive type.

Fortunately for us, Brink won't reward as generously for kills while a completed objective would go a long way toward filling the coffers, so if the lone wolves want to run off, I say let them be. They'll realize at some point or another that they'll have to work as a team and they'll adjust their play style accordingly.

- F


Like the Spy on TF2 many try most fail miserable at it and the few who really get good are a terror to the enemy.

Actually, I'm not worried at all that we're gonna be seeing a ungodly amount of operatives, because that means there is less Medics helping these guys back on their feet. Which is a damn shame, because these operatives are gonna have a hard time dealing with all the heavy soldiers and engineers throwing down turrets.

If I get on a team full of Operatives, then I'm gonna do my job and revive them when their cover gets blown, and if we lose cause we didn't have any soldiers to destroy the first door that gets in the way, well, you can see that I'm just gonna be fine with this, annoyed yes, but fine overall.


Actually no they won't have problems with heavy soldiers and engineers. If the team is full of operatives well you will lose you can't complete all objectives with operatives nuff said.

u trying to steal my ninja moves? :toughninja:


In all fairness he was the first ninja medic.
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sam westover
 
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