Number 1 Concern I'm Seeing: Bullets to Kill

Post » Wed Sep 15, 2010 11:52 am

Why is there obscene hate for ADS? (P.S. It's been answered before I just want another opinion).

Anyways I don't feel like being sarcastically so if the OP still reads this, if you think it takes too many bullets, then stop whining and play CoD.


PC users hate ADS.
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c.o.s.m.o
 
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Post » Wed Sep 15, 2010 1:55 pm

PC users hate ADS.

I know, the question is, why?
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Crystal Clarke
 
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Post » Thu Sep 16, 2010 3:06 am

I know, the question is, why?


They like to point and click. Also it slows down gameplay.
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Cayal
 
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Post » Wed Sep 15, 2010 9:47 pm

I know, the question is, why?

We started playing FPS in games where you just point the mouse at where you want to shoot and pull the trigger. Correct me if I'm wrong, but it seems like ADS, while adding some realism, was originally put into games to help console players aim more precisely. Mice don't have that problem.
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Erich Lendermon
 
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Post » Thu Sep 16, 2010 2:35 am

We started playing FPS in games where you just point the mouse at where you want to shoot and pull the trigger. Correct me if I'm wrong, but it seems like ADS, while adding some realism, was originally put into games to help console players aim more precisely. Mice don't have that problem.

Well that's one less mystery left in the world, and I thought I was gonna have to call in a Great Dane and 4 obnoxious teenagers from the 70's
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neil slattery
 
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Post » Thu Sep 16, 2010 4:29 am

We started playing FPS in games where you just point the mouse at where you want to shoot and pull the trigger. Correct me if I'm wrong, but it seems like ADS, while adding some realism, was originally put into games to help console players aim more precisely. Mice don't have that problem.

And this is where I start having a problem with ADS.

It seems since ADS really isn't needed to aim in PC games, but the majority of the game industry is focused on console gaming (where ADS serves more of a purpose) developers started altering the gameplay to "make" players use them, by making hipfiring so god awful and putting an emphasis on using ADS to be a successful player. Now we have a whole new generation of gamers, who don't know anything but games that use ADS, and they use uniformed bias and ignorance to support their claims as to why games need ADS.
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Shirley BEltran
 
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Post » Wed Sep 15, 2010 10:48 pm

Meh, its a non issue, its in now and I doubt its going away.
Back on topic: Not a concern of the people who know some stuff about the game and understand team-play. Thread fails.
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NIloufar Emporio
 
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Post » Wed Sep 15, 2010 1:12 pm

PC users hate ADS.

You're stating your opinion as if it were a fact. I like ADS. Simply because I find it makes games more immersive.



I do not own a console.
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Manny(BAKE)
 
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Post » Thu Sep 16, 2010 4:17 am

ADS is cool if it has a purpose, most games its "you can't shoot yourself in the foot unless you ADS" which is stupid because it eliminates strategically shooting, and half of shooting.

The strategy being, sacrifice a bit of accuracy to kill him now rather than take a half second to look down the sights. Then there is targets at a distance and those who are close enough to melee ect. and in the melee case i hate the ADS systems forcing you to spray, much rather have a semblance of accuracy and shoot the person in the face.
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Marie Maillos
 
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Post » Wed Sep 15, 2010 9:44 pm

ADS is cool if it has a purpose, most games its "you can't shoot yourself in the foot unless you ADS" which is stupid because it eliminates strategically shooting, and half of shooting.

The strategy being, sacrifice a bit of accuracy to kill him now rather than take a half second to look down the sights. Then there is targets at a distance and those who are close enough to melee ect. and in the melee case i hate the ADS systems forcing you to spray, much rather have a semblance of accuracy and shoot the person in the face.

:nope:
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Jonathan Windmon
 
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Post » Wed Sep 15, 2010 10:08 pm

:nope:


What? :( It CAN be useful it just svcks in... basically every game so far. If its a device for simply ADDED accuracy instead of it really being the only way to not shoot someones feet and the sun at the same time it'll be cool.
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Jonathan Braz
 
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Post » Wed Sep 15, 2010 4:31 pm

ADS is cool if it has a purpose, most games its "you can't shoot yourself in the foot unless you ADS" which is stupid because it eliminates strategically shooting, and half of shooting.

The strategy being, sacrifice a bit of accuracy to kill him now rather than take a half second to look down the sights. Then there is targets at a distance and those who are close enough to melee ect. and in the melee case i hate the ADS systems forcing you to spray, much rather have a semblance of accuracy and shoot the person in the face.

Even being inaccurate during melee-range combat while using a rifle is a bit more realistic. Aiming the tip of a 1m long weapon at someone while they are in your face trying to kill you isn't exactly easy. It's one of the reasons SMGs are made, and in the situation you described, the stability of an SMG would be a big help.

I'm a PC user, and I don't hate ADS, but I do acknowledge the trend. To me they are two ways to approaching a game, and both can be done well.
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Captian Caveman
 
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Post » Wed Sep 15, 2010 4:51 pm

Even being inaccurate during melee-range combat while using a rifle is a bit more realistic. Aiming the tip of a 1m long weapon at someone while they are in your face trying to kill you isn't exactly easy. It's one of the reasons SMGs are made, and in the situation you described, the stability of an SMG would be a big help.

I'm a PC user, and I don't hate ADS, but I do acknowledge the trend. To me they are two ways to approaching a game, and both can be done well.


But games really do not mimic this situation well. If they are going to make it one way I'd prefer it to be the way that wouldn't become frustrating over time. If you are good enough you should be able to shoot them with some bit of accuracy instead of, no matter your skill spray and pray.

What comes to mind is the medics in BC2, yeah i know they are using light machine guns, lol a little extreme of an example. But that's how they "balance" their class system and I find it meh.

Edit: Good point though :)
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Markie Mark
 
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Post » Thu Sep 16, 2010 2:48 am

You're stating your opinion as if it were a fact. I like ADS. Simply because I find it makes games more immersive.



I do not own a console.


I am just repeating what has been yelled at me. I have nothing against ADS,
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Maeva
 
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Post » Thu Sep 16, 2010 1:00 am

This is a game and who cares how many bullets it takes. If all games were the same then we would only need one game. I don't care how many bullets it takes but I find it more fun when it takes a few extra so everyone has time to react and shoot back. I'm not saying make it 30 bullets but definitely not 5 or less. And thank god they are purposely avoiding to please sniper class lovers.

Finally I think one issue with few bullets to kill is that when everyone has a different ping it makes the playing field very unfair. The result is rage quitters that in turn empties the server and making it no fun for even the guy with the best ping because no one is left playing..
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Steven Hardman
 
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Post » Wed Sep 15, 2010 3:06 pm

Who said aim assist was immersive? ADS = Aim Down Sights... nothing to do with autoaim....
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Jake Easom
 
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Post » Thu Sep 16, 2010 1:43 am

on topic: game is still being balanced so we can't know how much bullets it takes to take someone down. not to mention that one bodytype needs more bullets than the other.

about the ADS, i don't mind it, adds some realism, and those games where there is no ADS usually give me a crosshair that's slightly too big for my taste(i don't seem to have than subconscious knowledge of where the center of my screen is, and i dislike spraying over distance so ADS helps there)
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Dale Johnson
 
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Post » Thu Sep 16, 2010 3:12 am

The game is supposed to be more accurate 'from the hip' than most, I'm curious to know when ADS will be helpful, sure it will only be at a distance.
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Emma
 
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Post » Wed Sep 15, 2010 2:51 pm

on topic: game is still being balanced so we can't know how much bullets it takes to take someone down. not to mention that one bodytype needs more bullets than the other.

about the ADS, i don't mind it, adds some realism, and those games where there is no ADS usually give me a crosshair that's slightly too big for my taste(i don't seem to have than subconscious knowledge of where the center of my screen is, and i dislike spraying over distance so ADS helps there)


True not to mention body types/weapons/buffs etc.
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.X chantelle .x Smith
 
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Post » Thu Sep 16, 2010 1:38 am

If you allow players to take too many hits it eliminates depth and devolves gameplay, if you can take a few rounds you could just avoid the fire fights you dont want, completely destroying the concept of supressive fire and cover fire.
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Patrick Gordon
 
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Post » Wed Sep 15, 2010 9:33 pm

If you allow players to take too many hits it eliminates depth and devolves gameplay, if you can take a few rounds you could just avoid the fire fights you dont want, completely destroying the concept of supressive fire and cover fire.


True but then again its surpressive fire not mow down everyone fire.
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Ellie English
 
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Post » Wed Sep 15, 2010 10:54 pm

True but then again its surpressive fire not mow down everyone fire.


Dont try to twist my statement by adding [censored] that no one said, no one said it was that
Adding such little damage to bullets removes the mentality that getting shot is a bad thing...and turns it into how many rounds can i take to do what i want, get where I want and still be okay. In the end taking enemy fire from dangerous to slightly anoying
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Justin
 
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Post » Thu Sep 16, 2010 1:00 am

Dont try to twist my statement by adding [censored] that no one said, no one said it was that
Adding such little damage to bullets removes the mentality that getting shot is a bad thing...and turns it into how many rounds can i take to do what i want, get where I want and still be okay


True but its implied. Anyway its doesn't matter SD has done an excellent job in the past at balancing there games,
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Mike Plumley
 
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Post » Wed Sep 15, 2010 2:49 pm

True but its implied. Anyway its doesn't matter SD has done an excellent job in the past at balancing there games,

no...it wasnt implied....how do i know it wasnt implied? I said it. Further more it makes the anoying mele attack from those cod games more prevailant which im pretty positive no one wants
do you even disagree with me or are you just trying to make me look like i mean some thing i dont, i never said how much is too much just that i think there is a point when too little damage devolves the game
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joannARRGH
 
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Post » Wed Sep 15, 2010 9:01 pm

no...it wasnt implied....how do i know it wasnt implied? I said it. Further more it makes the anoying mele attack from those cod games more prevailant which im pretty positive no one wants
do you even disagree with me or are you just trying to make me look like i mean some thing i dont, i never said how much is too much just that i think there is a point when too little damage devolves the game


This isn't COD and the melee in this game isn't a OHK, unless possibly the Operative's backstab.

Back to the original point, yes I quite agree that too little damage devolves the game but I am not worried about it for Brink.

There are 2 many variables to even guess at this time.
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Charles Mckinna
 
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