Why is there obscene hate for ADS? (P.S. It's been answered before I just want another opinion).
People who are fans of previous SD games (and RTCW) and for the most part PC players in general, don't really care for ADS, becuase it slows down gameplay. RTCW and W:ET were all about quick, frantic gunfights. It was like combining the aiming mechanics of a twitch shooter like Quake 3, with class-based team objective gameplay. Imagine playing Quake 3, but you had to ADS to accurately hit your target - see what I mean....
ADS works well on console, (where many players praise it) because it helps alleviate the frustrations of trying to aim with the anolog sticks, but on PC, with the accuracy of a mouse, ADS serves little purpose in assisting accuracy, and it tends to seem more "gimmicky." Also, for many PC players and "older" gamers, ADS just feels out of place, when you grew up playing games that didn't have them.
They way I think ADS should work in games, is that it should be an option. Other than long distances, it shouldn't really have a huge advantage over hipfiring. But the trend in many of today's shooters, is that in order to hit anything outside of mid-range, you need to use ADS, making hipfiring utterly useless. I'm pretty oldschool when it comes to FPS games. If I could have my ideal shooter, it would be an SD-style, class based team objective shooter, with no melee, no snipers (or long range rifles) and no ADS.